Re: Subsurface-mobile status

2017-04-05 Thread Joakim Bygdell
On 5 April 2017 at 10:42, Marco Martin wrote: > > did one more last commit for that edit box with hints with some small > usability improvements, then, if there aren't significant problems with > it, i'm > happy as is. > Tested latest master, editing works fine except for one

Re: Subsurface-mobile status

2017-04-05 Thread Tomaz Canabrava
On Wed, Apr 5, 2017 at 10:42 AM, Marco Martin wrote: > On Wednesday 05 April 2017, Dirk Hohndel wrote: > > On Tue, Apr 04, 2017 at 09:52:05PM +0200, Marco Martin wrote: > > > On Tuesday 04 April 2017, Dirk Hohndel wrote: > > > > Thanks for catching this and pointing it out.

Re: Subsurface-mobile status

2017-04-05 Thread Marco Martin
On Wednesday 05 April 2017, Dirk Hohndel wrote: > On Tue, Apr 04, 2017 at 09:52:05PM +0200, Marco Martin wrote: > > On Tuesday 04 April 2017, Dirk Hohndel wrote: > > > Thanks for catching this and pointing it out. Something we need to fix > > > before pushing this out as a public beta, of course.

Re: Subsurface-mobile status

2017-04-04 Thread Dirk Hohndel
On Tue, Apr 04, 2017 at 09:52:05PM +0200, Marco Martin wrote: > On Tuesday 04 April 2017, Dirk Hohndel wrote: > > Thanks for catching this and pointing it out. Something we need to fix > > before pushing this out as a public beta, of course. > > > > I'd love if you have patches - my next two days

Re: Subsurface-mobile status

2017-04-04 Thread Marco Martin
On Tuesday 04 April 2017, Dirk Hohndel wrote: > Thanks for catching this and pointing it out. Something we need to fix > before pushing this out as a public beta, of course. > > I'd love if you have patches - my next two days will be very busy, not > sure I'll find much time to look into this.

Re: Subsurface-mobile status

2017-04-04 Thread Dirk Hohndel
On Tue, Apr 04, 2017 at 09:17:01PM +0200, Marco Martin wrote: > On Tuesday 04 April 2017, Dirk Hohndel wrote: > > > > Since the paint function was mostly written by a complete idiot who has no > > clue what he was doing and just kept adding hack ontop of hack (that would > > be me)... I wouldn't

Re: Subsurface-mobile status

2017-04-04 Thread Dirk Hohndel
On Tue, Apr 04, 2017 at 09:15:27PM +0200, Joakim Bygdell wrote: > On 4 Apr 2017 21:06, "Dirk Hohndel" wrote: > > On Tue, Apr 04, 2017 at 07:50:28PM +0200, Joakim Bygdell wrote: > > The profile issue is still present in master, > > Which profile issue? There are so many. And is

Re: Subsurface-mobile status

2017-04-04 Thread Marco Martin
On Tuesday 04 April 2017, Dirk Hohndel wrote: > > Since the paint function was mostly written by a complete idiot who has no > clue what he was doing and just kept adding hack ontop of hack (that would > be me)... I wouldn't be surprised if it was completely bogus. > > So if you have patches

Re: Subsurface-mobile status

2017-04-04 Thread Marco Martin
On Tuesday 04 April 2017, Dirk Hohndel wrote: > > > > Dive editing is broken for anything that uses the new HintsTextEdit > > function. > > Can you elaborate on what is broken? one thing i see on a real phone is that it seems to not play well with the on screen keyboard, i think if i put it on

Re: Subsurface-mobile status

2017-04-04 Thread Joakim Bygdell
On 4 Apr 2017 21:06, "Dirk Hohndel" wrote: On Tue, Apr 04, 2017 at 07:50:28PM +0200, Joakim Bygdell wrote: > The profile issue is still present in master, Which profile issue? There are so many. And is that with my APK or with something you built yourself? It turns out that I

Re: Subsurface-mobile status

2017-04-04 Thread Dirk Hohndel
On Tue, Apr 04, 2017 at 08:48:05PM +0200, Marco Martin wrote: > On Tuesday 04 April 2017, Dirk Hohndel wrote: > > This turned out to be an interesting combination of things coming together. > > Using lring() to round the device pixel ration instead of truncating it is > > the main culprit, I have

Re: Subsurface-mobile status

2017-04-04 Thread Dirk Hohndel
On Tue, Apr 04, 2017 at 07:50:28PM +0200, Joakim Bygdell wrote: > The profile issue is still present in master, Which profile issue? There are so many. And is that with my APK or with something you built yourself? It turns out that I had forgotten to push two commits yesterday... > it happens

Re: Subsurface-mobile status

2017-04-04 Thread Marco Martin
On Tuesday 04 April 2017, Dirk Hohndel wrote: > This turned out to be an interesting combination of things coming together. > Using lring() to round the device pixel ration instead of truncating it is > the main culprit, I have added another hack on the existing hack to > position the profile

Re: Subsurface-mobile status

2017-04-04 Thread Joakim Bygdell
The profile issue is still present in master, it happens far more regularly when selecting any of the top two dives in the list than any other dive combined. Dive editing is broken for anything that uses the new HintsTextEdit function. -- Jocke ___

Re: Subsurface-mobile status

2017-04-04 Thread Marco Martin
On Tuesday 04 April 2017, Rick Walsh wrote: > > So this is the one remaining Kirigami 2 issue that I am aware of, and > > something Marco told me on IRC he'd be looking into. It appears that this > > should still accept a tap on the button, but on high dpr devices like my > > Pixel XL it's nearly

Re: Subsurface-mobile status

2017-04-03 Thread Rick Walsh
On 4 April 2017 at 10:40, Dirk Hohndel wrote: > We're making more progress. I have a new APK for people to test - and I'd > appreciate if some of you could try and report back as I think this might > be the next beta candidate: > >

Re: Subsurface-mobile status

2017-04-03 Thread Dirk Hohndel
We're making more progress. I have a new APK for people to test - and I'd appreciate if some of you could try and report back as I think this might be the next beta candidate: http://subsurface-divelog.org/downloads/daily/Subsurface-mobile-4.6.3.196-arm.apk On Mon, Apr 03, 2017 at 11:00:22AM

Re: Subsurface-mobile status

2017-04-03 Thread Dirk Hohndel
Hi Marco, > On Apr 3, 2017, at 10:17 AM, Dirk Hohndel wrote: > > >> On Apr 3, 2017, at 9:07 AM, Marco Martin wrote: >> >> On Monday 03 April 2017, Dirk Hohndel wrote: >>> I pulled your latest commit and pushed it to master. A new build is >>> available in

Re: Subsurface-mobile status

2017-04-03 Thread Dirk Hohndel
> On Apr 3, 2017, at 9:07 AM, Marco Martin wrote: > > On Monday 03 April 2017, Dirk Hohndel wrote: >> I pulled your latest commit and pushed it to master. A new build is >> available in downloads daily, and it includes that additional commit, but >> I'm sad to say that it

Re: Subsurface-mobile status

2017-04-03 Thread Dirk Hohndel
: Mon Apr 03 09:07:07 PDT 2017 To: Dirk Hohndel <d...@hohndel.org> Cc: Subsurface Mailing List <subsurface@subsurface-divelog.org> Subject: Re: Subsurface-mobile status On Monday 03 April 2017, Dirk Hohndel wrote: > I pulled your latest commit and pushed it to master. A new build is

Re: Subsurface-mobile status

2017-04-03 Thread Marco Martin
On Monday 03 April 2017, Dirk Hohndel wrote: > I pulled your latest commit and pushed it to master. A new build is > available in downloads daily, and it includes that additional commit, but > I'm sad to say that it still doesn't actually work. The credential page > still doesn't scroll, and I

Re: Subsurface-mobile status

2017-04-03 Thread Dirk Hohndel
On Mon, Apr 03, 2017 at 02:17:24PM +0200, Marco Martin wrote: > On Saturday 01 April 2017, Dirk Hohndel wrote: > > Anyone who wants to play with this, please try > > > > http://subsurface-divelog.org/downloads/daily/Subsurface-mobile-4.6.3.192-a > > rm.apk > > > > I'd love to see if people can

Re: Subsurface-mobile status

2017-04-03 Thread Marco Martin
On Saturday 01 April 2017, Dirk Hohndel wrote: > Anyone who wants to play with this, please try > > http://subsurface-divelog.org/downloads/daily/Subsurface-mobile-4.6.3.192-a > rm.apk > > I'd love to see if people can find other things that no longer work or > don't work as expected... Tried

Re: Subsurface-mobile status

2017-04-02 Thread John Smith
I'm testing 4.6.3.192 using lolipop. When it first opens, if you open the first dive in the list the profile doesn't get drawn properly. Swipe to another dive and back again and it's ok. Select a different dive to the top one when it opens and it's drawn properly Go to cloud

Re: Subsurface-mobile status

2017-04-01 Thread Dirk Hohndel
Hi Marco, I'm now at the airport hotel and have decent wifi agin, so I updated my Android/Qt to 5.8.0 On Sat, Apr 01, 2017 at 09:58:24AM +0200, Dirk Hohndel wrote: > Thanks to Marco, we are making great progress. > > On the desktop (Arch Linux using Qt 5.8), Subsurface-mobile seems to work >

Subsurface-mobile status

2017-04-01 Thread Dirk Hohndel
Thanks to Marco, we are making great progress. On the desktop (Arch Linux using Qt 5.8), Subsurface-mobile seems to work well. I wouldn't call my testing exhaustive, but I couldn't reproduce any of the bugs that have plagued us in the past (there are some issues with some of the icons missing,

Re: Subsurface-mobile status update

2016-08-16 Thread Joakim Bygdell
On 16 August 2016 at 06:20, Dirk Hohndel wrote: > Once I fixed the build issues and added back a couple of our private > patches I was able to build a working Subsurface-mobile for iOS based on > Kirigami 1.0 (plus patches). > > Nice. Took me a LOT longer than I wanted, but

Re: Subsurface-mobile status update

2016-08-15 Thread Dirk Hohndel
Once I fixed the build issues and added back a couple of our private patches I was able to build a working Subsurface-mobile for iOS based on Kirigami 1.0 (plus patches). Nice. Took me a LOT longer than I wanted, but hey... it's all good. 4.5.2.1525 should be available for testing on

Re: Subsurface-mobile status update

2016-08-15 Thread Dirk Hohndel
> On Aug 15, 2016, at 10:06 AM, Marco Martin wrote: > > On Monday 15 August 2016, Dirk Hohndel wrote: >>> On Aug 15, 2016, at 7:50 AM, Marco Martin wrote: >>> >>> On Monday 15 August 2016, Dirk Hohndel wrote: Line numbers in kirigamiplugin.cpp are

Re: Subsurface-mobile status update

2016-08-15 Thread Marco Martin
On Monday 15 August 2016, Dirk Hohndel wrote: > > On Aug 15, 2016, at 7:50 AM, Marco Martin wrote: > > > > On Monday 15 August 2016, Dirk Hohndel wrote: > >> Line numbers in kirigamiplugin.cpp are slightly off since I have a few > >> lines of debug output in there; frame #9 is

Re: Subsurface-mobile status update

2016-08-15 Thread Dirk Hohndel
> On Aug 15, 2016, at 7:50 AM, Marco Martin wrote: > > On Monday 15 August 2016, Dirk Hohndel wrote: >> Line numbers in kirigamiplugin.cpp are slightly off since I have a few >> lines of debug output in there; frame #9 is foreach (const QString , >> m_stylesFallbackChain) {

Re: Subsurface-mobile status update

2016-08-15 Thread Marco Martin
On Monday 15 August 2016, Dirk Hohndel wrote: > Line numbers in kirigamiplugin.cpp are slightly off since I have a few > lines of debug output in there; frame #9 is foreach (const QString , > m_stylesFallbackChain) { > frame #10 is >

Re: Subsurface-mobile status update

2016-08-15 Thread Dirk Hohndel
> On Aug 15, 2016, at 7:10 AM, Marco Martin wrote: > > On Monday 15 August 2016, Dirk Hohndel wrote: >> Do you have any idea, though, while this is crashing for me on iOS? >> The crash is always in some Qt internal - and it's always that some >> internal Qt managed pointer is

Re: Subsurface-mobile status update

2016-08-15 Thread Marco Martin
On Monday 15 August 2016, Dirk Hohndel wrote: > Do you have any idea, though, while this is crashing for me on iOS? > The crash is always in some Qt internal - and it's always that some > internal Qt managed pointer is set to 0x1 which then of course gives a bad > access when dereferencing it. on

Re: Subsurface-mobile status update

2016-08-15 Thread Dirk Hohndel
On Mon, Aug 15, 2016 at 11:33:08AM +0200, Marco Martin wrote: > On Monday 15 August 2016, Dirk Hohndel wrote: > > Kirigami as is has a few oddities. It compiles neither with cmake nor with > > qmake. Hmm. > > > > I have patches for that, but on iOS it still dies at startup with a > > BAD_ACCESS

Re: Subsurface-mobile status update

2016-08-15 Thread Marco Martin
On Monday 15 August 2016, Dirk Hohndel wrote: > Kirigami as is has a few oddities. It compiles neither with cmake nor with > qmake. Hmm. > > I have patches for that, but on iOS it still dies at startup with a > BAD_ACCESS to address 0x1 when trying to loop over the > m_stylesFallbackChain in

Re: Subsurface-mobile status update

2016-08-14 Thread Dirk Hohndel
On Sun, Aug 14, 2016 at 09:38:27PM +0200, Thomas Pfeiffer wrote: > On 14.08.2016 06:29, Dirk Hohndel wrote: > > I still haven't managed to make the latest Kirigami work. And I don't think > > I'll finish that today as I'm jet lagged and about to fall asleep on my > > keyboard. But at least our

Re: Subsurface-mobile status update

2016-08-14 Thread Thomas Pfeiffer
On 14.08.2016 06:29, Dirk Hohndel wrote: I still haven't managed to make the latest Kirigami work. And I don't think I'll finish that today as I'm jet lagged and about to fall asleep on my keyboard. But at least our iOS testers should be able to continue to use Subsurface-mobile. Btw:

Re: Subsurface-mobile status update

2016-08-14 Thread Dirk Hohndel
On Sun, Aug 14, 2016 at 05:56:14PM +0200, Robert Helling wrote: > Dirk, > > > Am 14.08.2016 um 17:52 schrieb Dirk Hohndel : > > > >> At which stage did you fail? I have to change one item in Info.plist.in > >> to say I am me and not you, though. Is there anything I should try >

Re: Subsurface-mobile status update

2016-08-14 Thread Robert Helling
Dirk, > Am 14.08.2016 um 17:52 schrieb Dirk Hohndel : > >> At which stage did you fail? I have to change one item in Info.plist.in >> to say I am me and not you, though. Is there anything I should try >> first? > > When I ran the .ipa on device, it fails to create a RootObject

Re: Subsurface-mobile status update

2016-08-14 Thread Dirk Hohndel
On Sun, Aug 14, 2016 at 05:42:02PM +0200, Robert Helling wrote: > Hi Dirk, > > > Am 14.08.2016 um 17:17 schrieb Dirk Hohndel : > > > > OK, that's good. Thanks, Robert. > > > > Now the question is "do you want to pay the extortion fee to Apple to > > become a developer?" if

Re: Subsurface-mobile status update

2016-08-14 Thread Robert Helling
Hi Dirk, > Am 14.08.2016 um 17:17 schrieb Dirk Hohndel : > > OK, that's good. Thanks, Robert. > > Now the question is "do you want to pay the extortion fee to Apple to > become a developer?" if yes, I think I should be able to somehow add you > to the Subsurface team and

Re: Subsurface-mobile status update

2016-08-14 Thread Dirk Hohndel
On Sun, Aug 14, 2016 at 05:06:09PM +0200, Robert Helling wrote: > Hi, > > > Am 14.08.2016 um 08:53 schrieb Robert C. Helling > > : > > > > Will try again these days. > > I can confirm that I am able to build operational iOS binaries from latest > master. I have

Re: Subsurface-mobile status update

2016-08-14 Thread Robert Helling
Hi, > Am 14.08.2016 um 08:53 schrieb Robert C. Helling > : > > Will try again these days. I can confirm that I am able to build operational iOS binaries from latest master. I have not tried to update kirigami, yet. Best Robert signature.asc Description:

Re: Subsurface-mobile status update

2016-08-14 Thread Joakim Bygdell
> On 14 Aug 2016, at 06:29, Dirk Hohndel wrote: > > > I still haven't managed to make the latest Kirigami work. And I don't think > I'll finish that today as I'm jet lagged and about to fall asleep on my > keyboard. But at least our iOS testers should be able to continue to

Re: Subsurface-mobile status update

2016-08-14 Thread Robert C. Helling
Hi dirk, > Am 14.08.2016 um 06:29 schrieb Dirk Hohndel : > > I think I asked this before - is there anyone else who is even able to build > on iOS? Tomaz no longer has his Mac. Anyone else? I have in the past built successfully for iOS but haven't tried in a while. In

Subsurface-mobile status update

2016-08-13 Thread Dirk Hohndel
> On Aug 13, 2016, at 2:55 PM, Dirk Hohndel wrote: > > If I can figure out how to build working binaries on my new Mac, yes. > Right now the identical scripts, running against identical sources, create > binaries that fail to create a window on iOS and i have not the

Subsurface-mobile status

2016-07-30 Thread Dirk Hohndel
Quick update. I am at a loss why I cannot create working Subsurface-mobile binaries for iOS anymore. Especially since the test binaries are about to expire. I switched laptops, but tried to recreate the exact same setup. Qt 5.7 is broken for iOS (and it seems no one cares), but even if I use Qt