Sounds straightforward enough, thanks.
On Thu, Nov 21, 2019 at 7:45 AM Anton Lundin wrote:
>
> On 21 November, 2019 - Paul Buxton wrote:
>
> > A quick question, having not done any android development before, what
> > is the recommended route for build/debug of subsurface?
> >
> > Build in the
On 21 November, 2019 - Paul Buxton wrote:
> A quick question, having not done any android development before, what
> is the recommended route for build/debug of subsurface?
>
> Build in the container and send resulting apk to an android emulator/phone?
I just build it locally with
A quick question, having not done any android development before, what
is the recommended route for build/debug of subsurface?
Build in the container and send resulting apk to an android emulator/phone?
Do people try and use a debugger, or just log based debugging?
Thanks,
Paul
Following up on earlier discussions... I jury rigged a somewhat fragile system
that so far appears to work ok, but that I'm sure will need some adjusting to
be reliable - but for now I think I have things set up that a push to master
will
deliver a web hook to one of my macOS VMs which then
Strings in UI files are automagically market for translation.
/D
> On Nov 19, 2019, at 9:04 PM, Willem Ferguson
> wrote:
>
> During interactions with Stefan and Martin it became clear that I should have
> given much more attention to the translatability of this tab. In the .cpp
> files this