On Mon, Jul 14, 2008 at 6:06 AM, Erik Garrison [EMAIL PROTECTED] wrote:
How is the cursor pixmap currently set? Is there an existing function
in the sugar codebase to set the cursor pixmap?
No, we just use the gdk functions.
Marco
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On Mon, Jul 14, 2008 at 12:06 AM, Erik Garrison [EMAIL PROTECTED] wrote:
On Sun, Jul 13, 2008 at 11:19:46AM -0400, Eben Eliason wrote:
On Sun, Jul 13, 2008 at 11:03 AM, Brian Jordan [EMAIL PROTECTED] wrote:
Brilliant work, Erik! I had a chance to play with your first working
hand scroll, and
marco pesenti gritti wrote:
On Thu, Jul 10, 2008 at 8:39 AM, Erik Garrison [EMAIL PROTECTED] wrote:
Sugar devs:
This is a copy of my bug report for #447. I have completed a first pass
of the grab key implementation.
Have you considered implementing this at the X level? If so,
On Mon, Jul 14, 2008 at 05:36:44AM -0400, Brian Jordan wrote:
On Mon, Jul 14, 2008 at 12:06 AM, Erik Garrison [EMAIL PROTECTED] wrote:
I like Brian's idea but felt similarly about the difficulty in deciding
which hand button executes which function. SHIFT-HAND is a good
solution, and
On Thu, Jul 10, 2008 at 8:39 AM, Erik Garrison [EMAIL PROTECTED] wrote:
Sugar devs:
This is a copy of my bug report for #447. I have completed a first pass
of the grab key implementation.
Have you considered implementing this at the X level? If so, why did
you decide to go for a Sugar
Brilliant work, Erik! I had a chance to play with your first working
hand scroll, and it's beyond explanation how fun it is to be able to
scroll around using the touchpad without aiming for a gtkScrollBar.
For all to consider: there are two grab buttons. What if one tended to
grab + move
On Sun, Jul 13, 2008 at 11:03 AM, Brian Jordan [EMAIL PROTECTED] wrote:
Brilliant work, Erik! I had a chance to play with your first working
hand scroll, and it's beyond explanation how fun it is to be able to
scroll around using the touchpad without aiming for a gtkScrollBar.
Great to hear!
On Sun, Jul 13, 2008 at 11:20 AM, [EMAIL PROTECTED] wrote:
adults too. recently while demoing one of the tamtam's, it was
startling to see how much click-and-dragging was necessary (e.g.,
for a volume slider). i suppose that would quickly become a two-handed
operation. and i have no idea
On 13 Jul 2008, at 16:19, Eben Eliason wrote:
On Sun, Jul 13, 2008 at 11:03 AM, Brian Jordan [EMAIL PROTECTED]
wrote:
For all to consider: there are two grab buttons. What if one tended
to
grab + move *objects*, and the other grabs + moves
*scenes/backgrounds*? From what I've heard,
Sugar devs:
This is a copy of my bug report for #447. I have completed a first pass
of the grab key implementation.
-Erik
Summary:
I used the grab keys to convert the touchpad into a virtual
mouse scrollwheel. Holding down the grab key and moving the mouse a
small number pixels causes a fake
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