Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-05 Thread Chris Ball
Hi, > I think Bryan's idea is wonderfully practical. What's more, > it sounds easy to achieve. You just need a 'swf-activity' > launcher, and a script to sugarize .SWF files into .xo bundles > which launch as fullscreen activities. Oh, that sounds good. I should clarify -- I don't ha

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-04 Thread Tomeu Vizoso
On Sun, Jan 4, 2009 at 15:16, Bill Kerr wrote: > On Sat, Jan 3, 2009 at 6:55 AM, Bryan Berry wrote: >> >> On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote: >> >> > (3) We need lots more Activities. >> >> While there is consensus on this point, there is not consensus on the >> best way to ge

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-04 Thread Bill Kerr
On Sat, Jan 3, 2009 at 6:55 AM, Bryan Berry wrote: > On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote: > > > (3) We need lots more Activities. > > While there is consensus on this point, there is not consensus on the > best way to get a lot more Activities. That is, pulling a lot more > dev

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Wade Brainerd
On Fri, Jan 2, 2009 at 7:25 PM, Michael Stone wrote: > On Fri, Jan 02, 2009 at 06:12:40PM -0500, Walter Bender wrote: > > Can you please cite a few examples to help ground me further? > > Let's try: > > * the Etoys/Debian fight? > * the F6/F7 timeframe Java fight? > * the Debian/Fedora fight?

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Michael Stone
On Fri, Jan 02, 2009 at 06:12:40PM -0500, Walter Bender wrote: > Can you please cite a few examples to help ground me further? Let's try: * the Etoys/Debian fight? * the F6/F7 timeframe Java fight? * the Debian/Fedora fight? (and the Ubuntu/Debian fight?) * the activity packaging formats

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Walter Bender
On Fri, Jan 2, 2009 at 5:52 PM, Michael Stone wrote: > On Fri, Jan 02, 2009 at 04:01:34PM -0500, Walter Bender wrote: >> >> On Fri, Jan 2, 2009 at 3:52 PM, Michael Stone wrote: >>> >>> On Fri, Jan 02, 2009 at 12:25:13PM -0800, Bryan Berry wrote: On Fri, 2009-01-02 at 15:18 -0500, Walter

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Michael Stone
On Fri, Jan 02, 2009 at 04:01:34PM -0500, Walter Bender wrote: >On Fri, Jan 2, 2009 at 3:52 PM, Michael Stone wrote: >> On Fri, Jan 02, 2009 at 12:25:13PM -0800, Bryan Berry wrote: >>> >>> On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote: >>> (3) We need lots more Activities. >>> >>> Wh

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Walter Bender
On Fri, Jan 2, 2009 at 3:52 PM, Michael Stone wrote: > On Fri, Jan 02, 2009 at 12:25:13PM -0800, Bryan Berry wrote: >> >> On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote: >> >>> (3) We need lots more Activities. >> >> While there is consensus on this point, there is not consensus on the >>

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Michael Stone
On Fri, Jan 02, 2009 at 12:25:13PM -0800, Bryan Berry wrote: >On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote: > >> (3) We need lots more Activities. > >While there is consensus on this point, there is not consensus on the >best way to get a lot more Activities. That is, pulling a lot more >

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Wade Brainerd
On Fri, Jan 2, 2009 at 3:25 PM, Bryan Berry wrote: > On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote: > > > (3) We need lots more Activities. > > While there is consensus on this point, there is not consensus on the > best way to get a lot more Activities. That is, pulling a lot more > dev

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Bryan Berry
On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote: > (3) We need lots more Activities. While there is consensus on this point, there is not consensus on the best way to get a lot more Activities. That is, pulling a lot more developers into building learning activities that run on Sugar. --

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Bryan Berry
On Fri, 2009-01-02 at 15:18 -0500, Walter Bender wrote: > I think we have consensus on three issues: > > (1) We should try to support better integration of more development > environments into Sugar (e.g., cookbook Flash and Javascript support > of the Journal); > (2) We should encourage Activity

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Walter Bender
On Fri, Jan 2, 2009 at 3:10 PM, Bryan Berry wrote: > On Fri, 2009-01-02 at 14:54 -0500, Wade Brainerd wrote: > > I don't understand the construing of constructionism with "exclusively >> high-level math and science" and I don't quite what you mean >> by >> "foundational ski

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Bryan Berry
On Fri, 2009-01-02 at 14:54 -0500, Wade Brainerd wrote: I don't understand the construing of constructionism with "exclusively > high-level math and science" and I don't quite what you mean > by > "foundational skills". I don't think anyone would argue that > we don

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Wade Brainerd
On Fri, Jan 2, 2009 at 2:41 PM, Walter Bender wrote: > I don't think anyone is arguing that we should preclude people from > using whatever tools they have at hand. > I think the question is how well the Sugar community *supports* using using a particular tool (Flash, Javascript) by making it con

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Bryan Berry
On Fri, 2009-01-02 at 12:30 -0500, Wade Brainerd wrote: > > I think Bryan's idea is wonderfully practical. What's more, it sounds > easy to achieve. You just need a 'swf-activity' launcher, and a > script to sugarize .SWF files into .xo bundles which launch as > fullscreen activities. that's a

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-02 Thread Wade Brainerd
I think Bryan's idea is wonderfully practical. What's more, it sounds easy to achieve. You just need a 'swf-activity' launcher, and a script to sugarize .SWF files into .xo bundles which launch as fullscreen activities. Building it around Browse is probably a bad idea (re: the .xol suggestion).

Re: [Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II

2009-01-01 Thread Michael Stone
On Thu, Jan 01, 2009 at 11:06:07PM -0500, Chris Ball wrote: > > Many people will likely hate my promotion of Flash for learning > > activities. It's OK if you hate me and Flash. I do hope you > > recognize that we need a more developer-centric activity framework > > that uses web technologi