[Sugar-devel] Foodforce2 Release
Hi, We are pleased to announce the new release of Foodforce2 game which we are naming as the first stable release version after the successful launch of beta earlier in the year. Thanks for all the love and support accorded to the beta version with more than 113 thousand downloads from the Google Code page and over 29 thousand downloads from the Sugar activities page. There have been many improvements in the game UI to make the look and feel of the game better. Specifically, these are some of the new things: 1. A better and fast-paced storyline with snappier dialogues 2. Bigger buttons and easy clickablility of buttons and other UI elements of the game. 3. Ability to place your own buildings in the village canvas. 4. Ability to save and resume at various check point within the game. 5. Performance imporved and bugs solved with testing being done by a gaming testing company: Chakkilam Infotech Limited 6. New site for the game now present at : www.foodforce2.com 7. A setup package now available for macintosh operating systems also. 8. The new version works on SoaS and XO 1.5 systems also. You can download the game from : foodforce2.com or from the activities sugar page if you want to download the xo package. Looking forward to feedback on the game. You can leave the feedback on the game at:http://foodforce2.com/index.php?option=com_qcontactsview=contactid=1Itemid=59 Thanks, Foodforce 2 Team ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Discrepancy regarding an Activity
Hi, I think an earlier code with revision no : 85 or 84 from our code repository(http://code.google.com/p/foodforce) has been packaged and made into FoodforceII activity and added as addon 4219. They have just changed the name from Foodforce2 to FoodforceII and also it is just a packaging of revision no 85. No value addition or anything in it... If they are claiming it is a fork of the project, why do i see no difference at all in this game version from the previous beta activity uploaded by us. As I understand, a fork means some development on the project which was different from the original project. I don't know why was it allowed to be uploaded as an activity on the activities page. What are sugar activity page moderators doing? This way, you can go, grab any cl of a codebase, and start packaging them as different activities and you will have dozens of versions of the same activity /Deepank On Tue, Nov 10, 2009 at 2:31 PM, Himanshu Hind cooldude2...@gmail.comwrote: Hi, I would like to bring to your kind attention, that there seems to be some discrepancy with the foodforce activity. There are two downloads available for the same activity on activities.sugarlabs.org page. One is addon 4206 and another is 4219. Right now I am running addon 4206 as it has more number of downloads and thus seems to be more stable. Still, it would be great if you could help new comers. thanks, himanshu ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [OLPC-Games] FoodForce II Beta Release
Amazing. Thanks Rene. This response has been absolutely phenomenal and totally unexpected :). The project has seen close to 1500 downloads for the xo package itself within the last 4 days. If it had not have been for the active interest shown by the community, it would never have been this good. Cheers, Deepank (Foodforce2 Team) On Tue, May 12, 2009 at 6:42 AM, René Dudfield ren...@gmail.com wrote: very cool! it's now one the spotlight projects listed on pygame.org (comes up in the top right of the page, with four other projects, 2 chosen randomly per page load). Very impressive. cheers, On Sat, May 9, 2009 at 4:24 AM, Mohit Taneja mohitge...@gmail.com wrote: Hi, The Beta version of the FoodForce2 game has been developed for the XO. The features that have been incorporated are : - The storyboard has been implemented in the game, which includes different scenarios, each of them is related to a particular key learning area or a social issue. - The game is playable over the mesh network, the trading scenario has been implemented over the mesh network. - The memory footprint of the game has been reduced. The issues over the game having memory leaks, submitted by the testing group has been resolved. - A major UI Redesign of the game has been done to make things more intuitive for the child. For more info about the game check : http://wiki.laptop.org/go/Food_ForceII The game can be downloaded from : http://code.google.com/p/foodforce/downloads/list We recently organized a hands-on session with the students and teachers of Delhi Police Public School in Safdarjung Delhi, India. For information related to the test methodology and test results : http://wiki.laptop.org/go/FoodForceII/FoodForce_II_Team_School_Visit The storyboard used in the game has been documented here : http://wiki.laptop.org/go/FoodForceII/Storyboard Regards, Mohit FoodForce2 Team ___ Games mailing list ga...@lists.laptop.org http://lists.laptop.org/listinfo/games ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Educational Toolkit Proposal Updated
Hi, I have recently updated my proposal at : http://wiki.sugarlabs.org/go/Educational_Toolkit . Added some diagrams and technical details along with summary of discussions and comments on the webapp. Looking forward to comments and criticism from the community. Also, I had two questions, the first though is purely non-technical but still important enough to warrant some discussion. In the Educational Toolkit, what kind of focus does the software need to have? Does it need to be test-oriented or should it be more collaborative and constructive learning. I am leaning towards the second option, as I am against the rote learning system followed these days in classrooms. Thus I wanted to ask, if I need to provide support for marking system in the software or not. Tell me your views regarding the same. Secondly, in the proposal given by Benjamin Schwartz titled GroupThink, he mentions that the current sharing of the Write Activity is not fault tolerant whenever there is a fault either in the network or in the inititating node itself. I want to ask is it a problem inherent of the underlying infrastructure i.e. the routing protocol involved in the ad-hoc mesh network or is the problem superficial and introduced due to badly written APIs. How can I avoid the same while developing my activity? Thanks Deepank ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] GSoC Proposal
Hi, Incorporated Changes in the proposal after talking with bemasc, BryanWB and Martin Langoff on IRC and mails... The proposal reflects the recent changes. Please take a look and comment on it. The link is : http://wiki.sugarlabs.org/go/Educational_Toolkit Regards, Deepank. On Wed, Mar 25, 2009 at 8:36 AM, Deepank Gupta deepankgu...@gmail.comwrote: Hi, The proposal has been updated with the timeline also. Please have a look and comment on the same at : http://wiki.sugarlabs.org/go/Educational_Toolkit in the 2009 GSoC Applications category. Thanks, Deepank http://deepank.blogspot.com On Tue, Mar 24, 2009 at 9:01 AM, Deepank Gupta deepankgu...@gmail.comwrote: Hi, I have made a rough draft of the GSoC Proposal for the educational Toolkit and will need comments from the community to make it better. Please find the proposal at : http://wiki.sugarlabs.org/go/Educational_Toolkit in the 2009 GSoC Application category. Looking forward to hearing about the same. Regards, Deepank http://deepank.blogspot.com ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] GSoC Proposal
Sankarshan, You are absolutely right and it has been done deliberately. I have seen over the past that keeping the initial testing cycles small helps keep everybody on their toes. It is like the 80-20 rule, 80% of the bugs are small and irritating which if solved early save a lot of trouble. But, I have a very limited experience in product release, and we might extend the beta period. It will be for the community to decide on the quality of the software as and when to extend the beta cycle. Deepank. On Thu, Mar 26, 2009 at 7:08 PM, Sankarshan Mukhopadhyay foss.mailingli...@gmail.com wrote: 2009/3/26 Deepank Gupta deepankgu...@gmail.com: Incorporated Changes in the proposal after talking with bemasc, BryanWB and Martin Langoff on IRC and mails... The proposal reflects the recent changes. Please take a look and comment on it. The link is : http://wiki.sugarlabs.org/go/Educational_Toolkit For what it is worth, your time-line for testing cycles seem a bit on the optimistic side. -- http://www.gutenberg.net - Fine literature digitally re-published http://www.plos.org - Public Library of Science http://www.creativecommons.org - Flexible copyright for creative work Sent from Calcutta, WB, India ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] GSoC Proposal
Hi, The proposal has been updated with the timeline also. Please have a look and comment on the same at : http://wiki.sugarlabs.org/go/Educational_Toolkit in the 2009 GSoC Applications category. Thanks, Deepank http://deepank.blogspot.com On Tue, Mar 24, 2009 at 9:01 AM, Deepank Gupta deepankgu...@gmail.comwrote: Hi, I have made a rough draft of the GSoC Proposal for the educational Toolkit and will need comments from the community to make it better. Please find the proposal at : http://wiki.sugarlabs.org/go/Educational_Toolkit in the 2009 GSoC Application category. Looking forward to hearing about the same. Regards, Deepank http://deepank.blogspot.com ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] GSoC Proposal
Hi, I have made a rough draft of the GSoC Proposal for the educational Toolkit and will need comments from the community to make it better. Please find the proposal at : http://wiki.sugarlabs.org/go/Educational_Toolkit in the 2009 GSoC Application category. Looking forward to hearing about the same. Regards, Deepank http://deepank.blogspot.com ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Regarding GSoC'09 projects (Educational toolkit and VideoChat activity)
Hi, There has been a renewed interest in Educational Toolkit and I want to take up the work on Educational Toolkit as a GSoC Student for this summers. I have earlier worked on it and the system design is presented at: http://wiki.laptop.org/go/Projects/Educational_toolkit . The current code-base of the project is hosted at : http://code.google.com/p/educationaltoolkit/source/checkout though the code doesnt do much now. I am looking forward to hearing from the community as to how they would like to take the project to take shape, things they would like implemented, key features and criticism of the design will be appreciated. This will all help in refining the requirements and design thereby leading to a good proposal at my end. I have some software development and design experience and have worked in Python, PyGTK, Sugar and GSoC as a student before. Looking forward to the feedback, Deepank ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel