Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-25 Thread Stefan Schreiber
Marc Lavallée wrote: Sadly, electronic art is evanescent. Not only < electronic > art, BTW. Best, Stefan P.S.: ...These our actors, As I foretold you, were all spirits and Are melted into air, into thin air: And, like the baseless fabric of this vision, The cloud-capp'd towers, the gorg

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-23 Thread Marc Lavallée
Sadly, electronic art is evanescent. A while ago I worked with an artist, programming interactive video installations; one of them was included in the permanent collection of a new media museum, but it's difficult to see it. I started a project to "restore" some works using virtualization softwar

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-23 Thread Matthew Palmer
Yeah, I emailed her via her website and asked if she would put one out for the Oculus/any other HMD but never received a reply. On Fri, May 23, 2014 at 7:42 AM, Marc Lavallée wrote: > Hi Matthew. > > Le Thu, 22 May 2014 22:53:29 -0400, > Matthew Palmer a écrit : > > > Did you personally experi

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-23 Thread Marc Lavallée
Hi Matthew. Le Thu, 22 May 2014 22:53:29 -0400, Matthew Palmer a écrit : > Did you personally experience it? Can you describe how you felt? Unfortunately, reservation was required, and I did not experienced it. I wish I had... It was first shown during the ISEA95 event. > I'm really interested

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-22 Thread Matthew Palmer
Did you personally experience it? Can you describe how you felt? I'm really interested in the breathing interface - to me, incorporating breathing is what makes it a great idea. I got interested in it and read part of someone's thesis on it and learned they also did a lot of work at Softimage on m

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-20 Thread Marc Lavallée
I remember; it was created in 1995, in Montreal. There was a breathing interface (a special vest with sensors), so it was a personal immersive experience: http://www.immersence.com/osmose/ -- Marc Le Mon, 19 May 2014 22:16:45 -0400, Matthew Palmer a écrit : > https://www.youtube.com/watch?v=

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-20 Thread Stefan Schreiber
Stefan Schreiber wrote: ... ("Epheremere" is more convincing, in this aspect.) Ouch... "Ephemere", of course. Best, Stefan ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-20 Thread Stefan Schreiber
Matthew Palmer wrote: https://www.youtube.com/watch?v=0TdsoRpKRPc this was a great idea for virtual reality Or kind of good for a (VR) 2-3 minutes demo, like in this case? "Osmose" is a bit too dark (pictures/contrast) for my taste. ("Epheremere" is more convincing, in this aspect.) Th

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-19 Thread Matthew Palmer
https://www.youtube.com/watch?v=0TdsoRpKRPc this was a great idea for virtual reality On Mon, May 19, 2014 at 6:48 AM, Stefan Schreiber wrote: > etienne deleflie wrote: > > >> In fact, I argue that the composer's attraction to VR (or ambisonics or >> whatever) is a kind of false route ... where

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-19 Thread Stefan Schreiber
etienne deleflie wrote: In fact, I argue that the composer's attraction to VR (or ambisonics or whatever) is a kind of false route ... where there is the assumption that greater verisimilitude creates greater aesthetic engagement. I suggest that it might be the very opposite ... greater verisim

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-18 Thread Dave Malham
Hi All, Why is it that whenever I go away, really interesting discussions explode all over surrsound?? I'm not sure that I can go along with this entirely, though, in a kind of way, it always used to be my position. That is, until the Create Sound in Space Fourm in 2000. I'd been discussing (a

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-18 Thread etienne deleflie
Hi Kan, Tell me what´s the new great idea of art, inside VR, and I´ll be the first > director to follow it. > I see no great idea of art in VR. At least not currently. This question is very close the one I raise in my PhD thesis (completed last year) ... where I ask: What is the relationship bet

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-17 Thread Kan Kaban
Technology is nothing without aesthetic quality, art lives there, not inside the gear. Concepts live inside those structures, 360 or whatever. Let´s do better films now, let´s change the way we structure them. 100 years is nothing for an art, we must evolve the technology BEHIND the actual ima

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-17 Thread Stefan Schreiber
Kan Kaban wrote: On 5/17/14, 7:28 AM, Stefan Schreiber wrote: Kan, that was a private joke, not for the list. And the citing doesn't make any sense if the maybe other two mails are missing on sursound, because I (intentionally) sent these offlist. Sorry, it was a mistake... as VR on cinema.

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-17 Thread Stefan Schreiber
David McGriffy wrote: <>Certainly, shelf filters are a form of dual band decoder. Doing a real dual band decoder is still down there on my to do list somewhere.. David VVAudio ___ Looking into Aaron Heller ambi decoder toolbox might help your w

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-17 Thread David McGriffy
> > I don't want to appear overly pedantic, but wasn't it me who wrote this? ;-) > Oh dear, I seem to have gotten my indention levels mixed up. Quite a sin for a C++ programmer. But I am reminded of what someone said in a C++ forum once, ‘… aren’t all C++ programmers pedantic?’ No relati

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-17 Thread Kan Kaban
On 5/17/14, 7:28 AM, Stefan Schreiber wrote: Kan, that was a private joke, not for the list. And the citing doesn't make any sense if the maybe other two mails are missing on sursound, because I (intentionally) sent these offlist. Sorry, it was a mistake... as VR on cinema. (maybe not for cinema

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-17 Thread Stefan Schreiber
Kan, that was a private joke, not for the list. And the citing doesn't make any sense if the maybe other two mails are missing on sursound, because I (intentionally) sent these offlist. Leibnitz was a great mathematician, but maybe not a great philosopher... (Voltaire "treats" his < Monadenthe

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Kan Kaban
Not the thread theme, but, Einstein was relatively right (according to his own theory) ... your own point of view will also change as you´re on a pole or at the tropics. But yes, everyone is at the center of it´s own world also. Leibniz: La curvatura variable infinita de mundo, esta tanto fuera

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Stefan Schreiber
Adam Somers wrote: At least you would have to shift the speaker positions and find or find/interpolate the HRIR positions, right? (We are speaking of a head-tracked decoder.) No, instead we rotate the soundfield *before* decoding. Sorry, this is of course the normal way. (I tried to

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Adam Somers
> > At least you would have to shift the speaker positions and find or > find/interpolate the HRIR positions, right? (We are speaking of a > head-tracked decoder.) No, instead we rotate the soundfield *before* decoding. > FOA seems to have some problems with height. One reason could be that > h

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Stefan Schreiber
David McGriffy wrote: On May 16, 2014, at 7:54 AM, Stefan Schreiber wrote: Different people keep telling me that anechoic HRIR/HRTF sets don't sound very well (if applied to deliver virtual surround delivered via headphones), preferably you should use BRIRs (reverbant, or < non-anechoic

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread David McGriffy
On May 16, 2014, at 7:54 AM, Stefan Schreiber wrote: > > Different people keep telling me that anechoic HRIR/HRTF sets don't sound > very well (if applied to deliver virtual surround delivered via headphones), > preferably you should use BRIRs (reverbant, or < non-anechoic > O:-) ). This >

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Kan Kaban
On 5/16/14, 2:34 PM, Kan Kaban wrote: Are you actually working in the film business? Thanks and kind regards, Stefan Thank you Stefan. Yes, yes we mainly do documentary hybrid formats here at the Andes, nature, people, etc, all beautiful things to "rescue" before they completely disappea

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Kan Kaban
Thanks Stefan. I´m not critical about tech, but by the way we plan to use it. I can see useful medical approaches & so on, but stating that the future of film will be lead by VR, is just a mess. I see huge counts of (virtual by now) money on this... Ambisonics was meant to recreate reality as f

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Stefan Schreiber
Kan Kaban wrote: So films will be replaced by kind of games? Photography by rendering?. What an interesting world we´re after! That´s what we really need for the future to be better that now, more people distanced from reality. I guess this way we´ll be better humans, don´t you think so?. Why

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Kan Kaban
So films will be replaced by kind of games? Photography by rendering?. What an interesting world we´re after! That´s what we really need for the future to be better that now, more people distanced from reality. I guess this way we´ll be better humans, don´t you think so?. Why walk, travel, meet

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Stefan Schreiber
Stefan Schreiber wrote: umashankar manthravadi wrote: Dear Stefan how does one create hrtfs/hrirs from photos - of the pinnae, I assume? Umashankar IV. http://gamma.cs.unc.edu/HRTF/docs/PHRTFpaper_final.pdf Accurate rendering of 3D spatial audio for interactive virtual audi

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Stefan Schreiber
bject: Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System) Adam Somers wrote: Hi Stefan, We worked with David McGriffy for much of our b-format pipeline, including the head-tracked binaural decoder. As I understand it, a single set of HR

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread umashankar manthravadi
Dear Stefan how does one create hrtfs/hrirs from photos - of the pinnae, I assume? Umashankar Sent from my Windows Phone From: Stefan Schreiber Sent: 16-05-2014 18:24 To: Surround Sound discussion group Subject: Re: [Sursound] TetraMic and Jaunt VR in Time

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Stefan Schreiber
Adam Somers wrote: Hi Stefan, We worked with David McGriffy for much of our b-format pipeline, including the head-tracked binaural decoder. As I understand it, a single set of HRIRs from the Listen library is utilized. This is interesting, in many ways. Listen is a set of anechoic HRIR me

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-15 Thread Adam Somers
Hi Stefan, We worked with David McGriffy for much of our b-format pipeline, including the head-tracked binaural decoder. As I understand it, a single set of HRIRs from the Listen library is utilized. The decoder consists of four virtual cardioids spaced at 90º offsets, and the HRIR at the approp

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-14 Thread Stefan Schreiber
Len Moskowitz wrote: Jaunt VR has developed a virtual reality camera. They're using TetraMic for recording audio, decoding with headtracking for playback over headphones and speakers. For video playback they're using the Oculus Rift. http://time.com/49228/jaunt-wants-to-help-hollywood-make-v

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-14 Thread Adam Somers
We're also on this mailing list and happy to discuss the use of Ambisonics for VR. We've got a 12 channel array in our Palo Alto office if anyone wants a demo. Adam Somers Jaunt, Inc. http://jauntvr.com On Wed, May 14, 2014 at 5:57 AM, Len Moskowitz wrote: > Jaunt VR has developed a virtual re

[Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-14 Thread Len Moskowitz
Jaunt VR has developed a virtual reality camera. They're using TetraMic for recording audio, decoding with headtracking for playback over headphones and speakers. For video playback they're using the Oculus Rift. http://time.com/49228/jaunt-wants-to-help-hollywood-make-virtual-reality-movies/ h