Marc Lavallée wrote:
Sadly, electronic art is evanescent.
Not only < electronic > art, BTW.
Best,
Stefan
P.S.:
...These our actors,
As I foretold you, were all spirits and
Are melted into air, into thin air:
And, like the baseless fabric of this vision,
The cloud-capp'd towers, the gorg
Sadly, electronic art is evanescent.
A while ago I worked with an artist, programming interactive video
installations; one of them was included in the permanent collection of
a new media museum, but it's difficult to see it. I started a project
to "restore" some works using virtualization softwar
Yeah, I emailed her via her website and asked if she would put one out for
the Oculus/any other HMD but never received a reply.
On Fri, May 23, 2014 at 7:42 AM, Marc Lavallée wrote:
> Hi Matthew.
>
> Le Thu, 22 May 2014 22:53:29 -0400,
> Matthew Palmer a écrit :
>
> > Did you personally experi
Hi Matthew.
Le Thu, 22 May 2014 22:53:29 -0400,
Matthew Palmer a écrit :
> Did you personally experience it? Can you describe how you felt?
Unfortunately, reservation was required, and I did not experienced it.
I wish I had... It was first shown during the ISEA95 event.
> I'm really interested
Did you personally experience it? Can you describe how you felt?
I'm really interested in the breathing interface - to me, incorporating
breathing is what makes it a great idea. I got interested in it and read
part of someone's thesis on it and learned they also did a lot of work at
Softimage on m
I remember; it was created in 1995, in Montreal.
There was a breathing interface (a special vest with sensors),
so it was a personal immersive experience:
http://www.immersence.com/osmose/
--
Marc
Le Mon, 19 May 2014 22:16:45 -0400,
Matthew Palmer a écrit :
> https://www.youtube.com/watch?v=
Stefan Schreiber wrote:
...
("Epheremere" is more convincing, in this aspect.)
Ouch... "Ephemere", of course.
Best,
Stefan
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Matthew Palmer wrote:
https://www.youtube.com/watch?v=0TdsoRpKRPc
this was a great idea for virtual reality
Or kind of good for a (VR) 2-3 minutes demo, like in this case?
"Osmose" is a bit too dark (pictures/contrast) for my taste.
("Epheremere" is more convincing, in this aspect.)
Th
https://www.youtube.com/watch?v=0TdsoRpKRPc
this was a great idea for virtual reality
On Mon, May 19, 2014 at 6:48 AM, Stefan Schreiber wrote:
> etienne deleflie wrote:
>
>
>> In fact, I argue that the composer's attraction to VR (or ambisonics or
>> whatever) is a kind of false route ... where
etienne deleflie wrote:
In fact, I argue that the composer's attraction to VR (or ambisonics or
whatever) is a kind of false route ... where there is the assumption that
greater verisimilitude creates greater aesthetic engagement. I suggest that
it might be the very opposite ... greater verisim
Hi All,
Why is it that whenever I go away, really interesting discussions
explode all over surrsound??
I'm not sure that I can go along with this entirely, though, in a kind of
way, it always used to be my position. That is, until the Create Sound in
Space Fourm in 2000. I'd been discussing (a
Hi Kan,
Tell me what´s the new great idea of art, inside VR, and I´ll be the first
> director to follow it.
>
I see no great idea of art in VR. At least not currently.
This question is very close the one I raise in my PhD thesis (completed
last year) ... where I ask: What is the relationship bet
Technology is nothing without aesthetic quality, art lives there, not
inside the gear.
Concepts live inside those structures, 360 or whatever.
Let´s do better films now, let´s change the way we structure them. 100
years is nothing for an art, we must evolve the technology BEHIND the
actual ima
Kan Kaban wrote:
On 5/17/14, 7:28 AM, Stefan Schreiber wrote:
Kan, that was a private joke, not for the list. And the citing
doesn't make any sense if the maybe other two mails are missing on
sursound, because I (intentionally) sent these offlist.
Sorry, it was a mistake... as VR on cinema.
David McGriffy wrote:
<>Certainly, shelf filters are a form of dual band decoder. Doing a
real dual band decoder is still down there on my to do list somewhere..
David
VVAudio
___
Looking into Aaron Heller ambi decoder toolbox might help your w
>
> I don't want to appear overly pedantic, but wasn't it me who wrote this? ;-)
>
Oh dear, I seem to have gotten my indention levels mixed up. Quite a sin for a
C++ programmer. But I am reminded of what someone said in a C++ forum once, ‘…
aren’t all C++ programmers pedantic?’ No relati
On 5/17/14, 7:28 AM, Stefan Schreiber wrote:
Kan, that was a private joke, not for the list. And the citing doesn't
make any sense if the maybe other two mails are missing on sursound,
because I (intentionally) sent these offlist.
Sorry, it was a mistake... as VR on cinema. (maybe not for cinema
Kan, that was a private joke, not for the list. And the citing doesn't
make any sense if the maybe other two mails are missing on sursound,
because I (intentionally) sent these offlist.
Leibnitz was a great mathematician, but maybe not a great philosopher...
(Voltaire "treats" his < Monadenthe
Not the thread theme, but, Einstein was relatively right (according to
his own theory) ... your own point of view will also change as you´re on
a pole or at the tropics. But yes, everyone is at the center of it´s own
world also. Leibniz: La curvatura variable infinita de mundo, esta tanto
fuera
Adam Somers wrote:
At least you would have to shift the speaker positions and find or
find/interpolate the HRIR positions, right? (We are speaking of a
head-tracked decoder.)
No, instead we rotate the soundfield *before* decoding.
Sorry, this is of course the normal way. (I tried to
>
> At least you would have to shift the speaker positions and find or
> find/interpolate the HRIR positions, right? (We are speaking of a
> head-tracked decoder.)
No, instead we rotate the soundfield *before* decoding.
> FOA seems to have some problems with height. One reason could be that
> h
David McGriffy wrote:
On May 16, 2014, at 7:54 AM, Stefan Schreiber wrote:
Different people keep telling me that anechoic HRIR/HRTF sets don't sound very well (if applied
to deliver virtual surround delivered via headphones), preferably you should use BRIRs
(reverbant, or < non-anechoic
On May 16, 2014, at 7:54 AM, Stefan Schreiber wrote:
>
> Different people keep telling me that anechoic HRIR/HRTF sets don't sound
> very well (if applied to deliver virtual surround delivered via headphones),
> preferably you should use BRIRs (reverbant, or < non-anechoic > O:-) ). This
>
On 5/16/14, 2:34 PM, Kan Kaban wrote:
Are you actually working in the film business?
Thanks and kind regards,
Stefan
Thank you Stefan. Yes, yes we mainly do documentary hybrid formats
here at the Andes, nature, people, etc, all beautiful things to
"rescue" before they completely disappea
Thanks Stefan.
I´m not critical about tech, but by the way we plan to use it.
I can see useful medical approaches & so on, but stating that the future
of film will be lead by VR, is just a mess. I see huge counts of
(virtual by now) money on this...
Ambisonics was meant to recreate reality as f
Kan Kaban wrote:
So films will be replaced by kind of games? Photography by rendering?.
What an interesting world we´re after!
That´s what we really need for the future to be better that now, more
people distanced from reality.
I guess this way we´ll be better humans, don´t you think so?.
Why
So films will be replaced by kind of games? Photography by rendering?.
What an interesting world we´re after!
That´s what we really need for the future to be better that now, more
people distanced from reality.
I guess this way we´ll be better humans, don´t you think so?.
Why walk, travel, meet
Stefan Schreiber wrote:
umashankar manthravadi wrote:
Dear Stefan how does one create hrtfs/hrirs from photos - of the
pinnae, I assume?
Umashankar
IV.
http://gamma.cs.unc.edu/HRTF/docs/PHRTFpaper_final.pdf
Accurate rendering of 3D spatial audio for interactive virtual audi
bject: Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget
(Virtual Reality Recording System)
Adam Somers wrote:
Hi Stefan,
We worked with David McGriffy for much of our b-format pipeline, including
the head-tracked binaural decoder. As I understand it, a single set of
HR
Dear Stefan how does one create hrtfs/hrirs from photos - of the pinnae, I
assume?
Umashankar
Sent from my Windows Phone
From: Stefan Schreiber
Sent: 16-05-2014 18:24
To: Surround Sound discussion group
Subject: Re: [Sursound] TetraMic and Jaunt VR in Time
Adam Somers wrote:
Hi Stefan,
We worked with David McGriffy for much of our b-format pipeline, including
the head-tracked binaural decoder. As I understand it, a single set of
HRIRs from the Listen library is utilized.
This is interesting, in many ways. Listen is a set of anechoic HRIR
me
Hi Stefan,
We worked with David McGriffy for much of our b-format pipeline, including
the head-tracked binaural decoder. As I understand it, a single set of
HRIRs from the Listen library is utilized. The decoder consists of four
virtual cardioids spaced at 90º offsets, and the HRIR at the approp
Len Moskowitz wrote:
Jaunt VR has developed a virtual reality camera. They're using
TetraMic for recording audio, decoding with headtracking for playback
over headphones and speakers. For video playback they're using the
Oculus Rift.
http://time.com/49228/jaunt-wants-to-help-hollywood-make-v
We're also on this mailing list and happy to discuss the use of Ambisonics
for VR. We've got a 12 channel array in our Palo Alto office if anyone
wants a demo.
Adam Somers
Jaunt, Inc.
http://jauntvr.com
On Wed, May 14, 2014 at 5:57 AM, Len Moskowitz
wrote:
> Jaunt VR has developed a virtual re
Jaunt VR has developed a virtual reality camera. They're using TetraMic for
recording audio, decoding with headtracking for playback over headphones and
speakers. For video playback they're using the Oculus Rift.
http://time.com/49228/jaunt-wants-to-help-hollywood-make-virtual-reality-movies/
h
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