As I visited the MPEG Symposium in Stockholm this summer and listened to the 3D
sound session I want to give a pointer to
http://www.auro-technologies.com/consumer/experience
There will be Titles released on the movies this autum using this technology
for 3D sound according to the presenter.
On 5 Oct 2012, at 15:40, Bo-Erik Sandholm wrote:
As I visited the MPEG Symposium in Stockholm this summer and listened to the
3D sound session I want to give a pointer to
http://www.auro-technologies.com/consumer/experience
There's also some interesting info about Auro3D on Helmut (Schoeps)
A bit of a warning... Richard Furse's Ambisonic Decoding Equations
page is a useful resource, but is a bit vague on how the different
matrices should be used (or adapted).
Specifically, the coefficients listed as Rig Decode Matrix to
Reproduce Spherical Harmonics (which have also been called
To be honest, low order hasn't been a massive priority for gaming/VR - on
most modern boxes we're rendering and decoding at fourth order, so all the
cool new stuff is enabled.
That said, IMHO single-band decoding is practical/robust at low orders;
there's not really enough spatial information to
,
Eric
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