[Sursound] Somting for the Weekend - Commerisal 3D sound

2012-10-05 Thread Bo-Erik Sandholm
As I visited the MPEG Symposium in Stockholm this summer and listened to the 3D sound session I want to give a pointer to http://www.auro-technologies.com/consumer/experience There will be Titles released on the movies this autum using this technology for 3D sound according to the presenter.

Re: [Sursound] Somting for the Weekend - Commerisal 3D sound

2012-10-05 Thread Kees de Visser
On 5 Oct 2012, at 15:40, Bo-Erik Sandholm wrote: As I visited the MPEG Symposium in Stockholm this summer and listened to the 3D sound session I want to give a pointer to http://www.auro-technologies.com/consumer/experience There's also some interesting info about Auro3D on Helmut (Schoeps)

Re: [Sursound] Hybrid Hi-Fi (HyFi?), IRs, etc.

2012-10-05 Thread Aaron Heller
A bit of a warning... Richard Furse's Ambisonic Decoding Equations page is a useful resource, but is a bit vague on how the different matrices should be used (or adapted). Specifically, the coefficients listed as Rig Decode Matrix to Reproduce Spherical Harmonics (which have also been called

Re: [Sursound] Hybrid Hi-Fi (HyFi?), IRs, etc.

2012-10-05 Thread Richard Furse
To be honest, low order hasn't been a massive priority for gaming/VR - on most modern boxes we're rendering and decoding at fourth order, so all the cool new stuff is enabled. That said, IMHO single-band decoding is practical/robust at low orders; there's not really enough spatial information to

[Sursound] Take a Load off Intel (and put the Load on IC)

2012-10-05 Thread Eric Carmichel
, Eric -- next part -- An HTML attachment was scrubbed... URL: https://mail.music.vt.edu/mailman/private/sursound/attachments/20121005/880d9d73/attachment.html ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu