Re: [Sursound] NAB2014 Sighting; 360 degree camera arrangement very like a Soundfield microphone

2014-04-10 Thread Adam Somers
of the TetraMic. http://time.com/49228/jaunt-wants-to-help-hollywood-make-virtual-reality-movies/ http://www.engadget.com/2014/04/03/jaunt-vr/?ncid=rss_truncated http://techcrunch.com/2014/04/03/jaunt-vr/ http://gizmodo.com/meet-the-crazy-camera-that-could-make-movies-for-the-oc-1557318674 -- Adam

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-15 Thread Adam Somers
Hi Stefan, We worked with David McGriffy for much of our b-format pipeline, including the head-tracked binaural decoder. As I understand it, a single set of HRIRs from the Listen library is utilized. The decoder consists of four virtual cardioids spaced at 90ยบ offsets, and the HRIR at the

Re: [Sursound] TetraMic and Jaunt VR in Time, Gizmodo and Engadget (Virtual Reality Recording System)

2014-05-16 Thread Adam Somers
At least you would have to shift the speaker positions and find or find/interpolate the HRIR positions, right? (We are speaking of a head-tracked decoder.) No, instead we rotate the soundfield *before* decoding. FOA seems to have some problems with height. One reason could be that height

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-12 Thread Adam Somers
instead of anechoic HRTFs. Anyone have experience with that? Cheers, Adam Somers Jaunt, Inc. http://jauntvr.com On Wed, Nov 12, 2014 at 5:59 PM, Stefan Schreiber st...@mail.telepac.pt wrote: David McGriffy wrote: There does seem to be a lot of interest in ambisonics to binaural these days

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-13 Thread Adam Somers
Hi Daryl, The comparison in question was done with the same source material, originally created in an object sound context, converted to b-format with a specialized utility. So, yes, we try as much as possible to compare apples-to-apples. Adam Somers Jaunt, Inc. http://jauntvr.com On Thu, Nov

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-20 Thread Adam Somers
://www.jauntvr.com/content/ Adam Somers Jaunt, Inc. http://jauntvr.com On Thu, Nov 20, 2014 at 5:39 AM, Peter Lennox p.len...@derby.ac.uk wrote: Having quickly skimmed through the discussion, I'm not sure if I missed something, so apologies if I have. HRTF derived binaural is never going

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-20 Thread Adam Somers
at 11:59 AM, Adam Somers a...@jauntvr.com wrote: We just released our first piece of VR content with ambisonic audio to the public. It's a live recording on stage at a recent Paul McCartney concert. The audio was captured from the sound board and mixed in b-format. Available for Google

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-21 Thread Adam Somers
On Fri, Nov 21, 2014 at 6:29 AM, Bo-Erik Sandholm bo-erik.sandh...@ericsson.com wrote: Is the Binaural mixing done with head tracking of the viewer ? It's easier to just rotate the soundfield, then do binaural mixing. Adam Somers Jaunt, Inc. http://jauntvr.com Bo-Erik -Original

[Sursound] Job opportunity with Jaunt VR in Palo Alto, CA

2014-11-26 Thread Adam Somers
, Adam Somers Jaunt, Inc. http://jauntvr.com -- next part -- An HTML attachment was scrubbed... URL: https://mail.music.vt.edu/mailman/private/sursound/attachments/20141126/a2d66651/attachment.html ___ Sursound mailing list Sursound