To clarify, as a bunch of Stanford alumni (one of CCRMA myself), ambisonics
was well known to us at Jaunt VR when we got started.  Through our dealings
with Len at CoreSound we get connected to David who has provided immensely
useful tools for A->B conversion, head-tracking, and real-time binaural
downmix.

VR video (or as we call it, Cinematic VR) is in some ways the perfect
use-case for ambisonics.  This year we've created hundreds, if not
thousands, of b-format recordings with accompanying 360º 3D video.

Still, I've yet to find a solution for b-to-binaural which is as convincing
as some of the BRIR-based object-sound spatialization packages (e.g. DTS
HeadphoneX and Visisonics Realspace).  I think what's primarily lacking is
externalization, which perhaps can be 'faked' with BRIRs.  I'm thinking of
a 'virtual listening room' where the b-format recording is played through
BRIRs instead of anechoic HRTFs.  Anyone have experience with that?

Cheers,

Adam Somers
Jaunt, Inc.
http://jauntvr.com

On Wed, Nov 12, 2014 at 5:59 PM, Stefan Schreiber <st...@mail.telepac.pt>
wrote:

> David McGriffy wrote:
>
>  There does seem to be a lot of interest in ambisonics to binaural these
>> days.  It certainly seems that way to me since I’ve been immersed in it of
>> late.
>>
>> Stefan, if your suggestion to the folks at JauntVR is what turned them on
>> to ambisonics, then I must thank you as I have been having a great time
>> working with them to provide custom ambisonics code, including binaural
>> conversion.
>>
> - They (JauntVR) have used Ambisonics before I even heard about them, so
> Ambisonics didn't  need my help to be "discovered" by the JauntVR
> development team... if there was any decisive "suggestion" to use
> Ambisonics in this context, it was probably the fact that Ambisonics is an
> established and very usable 3D audio format/framework. And further that we
> have microphones to  record FOA (soundfield mic) or even HOA fields
> (spherical array microphones, eigenmike etc.).
>
> Binaural recordings would be another choice for "3D audio capture" -
> binaural recordings are "colored" or personalised from the very start,
> though. Even worse: How would you apply HT to binaural recordings? This
> doesn't seem to work at all...
>
> - In my (short) contact with JauntVR, I suggested (only) to consider the
> use of some parametric decoder. (for example Harpex)
>
>  I expect that I will also have some level of binaural conversion out in
>> general purpose plugins eventually.
>>
>>
>
> Great news. Hopefully this won't take very long. The  demand  for this is
> already  there - and probably will increase.
>
>
> Best,
>
> Stefan
>
>
>  David McGriffy
>> VVAudio.com
>>
>> On Nov 12, 2014, at 5:10 PM, Stefan Schreiber <st...@mail.telepac.pt>
>> wrote:
>>
>>
>>
>>> Sampo Syreeni wrote:
>>>
>>>
>>>
>>>> On 2014-11-12, Braxton Boren wrote:
>>>>
>>>>
>>>>
>>>>> Our lab is working on some audio spatialization techniques that we'd
>>>>> like to sync up with visual content over the Oculus Rift. We would like to
>>>>> process the Ambisonic audio content separately (using head-tracking data
>>>>> from the Oculus) for binaural rendering while the interactive VR visuals
>>>>> are running on the Oculus.
>>>>>
>>>>>
>>>> What is this, a sudden landslide? I *just* got a demo from Ville Pulkki
>>>> on this precise stuff at Aalto, here. I'm betting you'd want to contact him
>>>> directly on this one.
>>>>
>>>>
>>> Well, but I < did > write to Ville Pulkki during last week about VR and
>>> other applications of Ambisonics and DirAC  (or in general: Ambisonics and
>>> parametric Ambisonics decoders). Which is probably just a further
>>> coincidence...
>>>
>>> Still waiting for the master's answer, though...    :-D
>>>
>>> --------------------------------------------------
>>> "
>>>
>>>
>>>
>>>> See Bo-Erik Sandholm's recent posting on sursound (on "VR applications")
>>>>
>>>> http://permalink.gmane.org/gmane.comp.audio.sursound/6227
>>>>
>>>>
>>> ...
>>>
>>>
>>>
>>>> ... The combination of Ambisonics, DirAC and head-tracking (for
>>>> binaural decoders) could be a real game-change development.
>>>>
>>>>
>>> "
>>>
>>> In any case, the VR people have already discovered Ambisonics some while
>>> ago -  I remember that I myself have suggested to some representant of
>>> Jaunt VR (obviously Jaunt VR is connected with the Oculus Rift train) to
>>> consider the use of Harpex. (thread retrievable via sursound archives)
>>>
>>>
>>> The bigger picture is of course that head-tracked Ambisonics seems to be
>>> a natural fit for VR audio - VR includes HT "by definition", and needs
>>> obviously some 3D audio infrastructure for the sound. Ambisonics offers
>>> both an established 3D audio framework and (importantly, too...) 3D audio
>>> capture!
>>> Rotation of sound fields according to positional head data can be
>>> realized in a straightforward and simple fashion -  before the decoding
>>> stage.
>>>
>>>
>>> Best,
>>>
>>> Stefan
>>>
>>>
>>>
>>>
>>>> I was just wondering if there are any freely available demos that
>>>>> include both VR visuals for Oculus as well as Ambisonic sound files.
>>>>>
>>>>>
>>>> Dunno how freely available they are, they they exist. *Oh* do they
>>>> exist! :)
>>>>
>>>>
>>>>
>>>>> - VR visual content *integrated *with the Oculus Rift
>>>>> - *Raw *Ambisonic recordings that go along with the VR simulation
>>>>>
>>>>>
>>>> The latter were played, at first order. Multiple clips too. I'm betting
>>>> the A-format has been entombed as well, because I seem to remember at least
>>>> one paper might be hanging on it. But let Ville fill out the details. And
>>>> of course Archontis Politis, who's working on his PhD at Aalto -- and who
>>>> demonstrated even wilder ambisonic minded stuff to me on the same visit...
>>>> 8)
>>>>
>>>>
>>> _______________________________________________
>>> Sursound mailing list
>>> Sursound@music.vt.edu
>>> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
>>> edit account or options, view archives and so on.
>>>
>>>
>>
>> _______________________________________________
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
>> edit account or options, view archives and so on.
>>
>>
>>
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <https://mail.music.vt.edu/mailman/private/sursound/
> attachments/20141113/84820105/attachment.html>
>
> _______________________________________________
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here,
> edit account or options, view archives and so on.
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: 
<https://mail.music.vt.edu/mailman/private/sursound/attachments/20141112/f39ab14a/attachment.html>
_______________________________________________
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit 
account or options, view archives and so on.

Reply via email to