On 05/03/2011 09:29 AM, Aaron Heller wrote:
2011/5/2 Jörn Nettingsmeiernetti...@stackingdwarves.net:
those slightly more speakers than necessary cases are a bit tricky...
first order over a 24 hemisphere is horrible,
At the 2008 demo I wrote about, other that the anomaly at the exact
center,
On 13/05/2011, at 3:35 AM, Jörn Nettingsmeier wrote:
On 05/03/2011 09:29 AM, Aaron Heller wrote:
2011/5/2 Jörn Nettingsmeiernetti...@stackingdwarves.net:
those slightly more speakers than necessary cases are a bit tricky...
first order over a 24 hemisphere is horrible,
At the 2008 demo I
On 05/03/2011 03:04 AM, Aaron Heller wrote:
I believe the reasoning is that when there are many speakers producing
almost the same signal, you get more comb filtering effects when
moving out of the sweet spot. This is discussed in
Solvang, Audun. Spectral Impairment of Two-Dimensional
On 05/12/2011 11:13 PM, David Worrall wrote:
On 13/05/2011, at 3:35 AM, Jörn Nettingsmeier wrote:
ah well, bad choice of words. below expectations would have been
better. the IEM cube (24 speaker hemisphere)
I looked at the photo here: http://iem.at/services/studios/cube And I
fail to see a
On 13/05/2011, at 7:26 AM, Fons Adriaensen wrote:
On Fri, May 13, 2011 at 07:13:49AM +1000, David Worrall wrote:
I looked at the photo here: http://iem.at/services/studios/cube
And I fail to see a hemisphere.
In any event, how does a cube become hemispheric? Or is this just a flowery
use
2011/5/2 Jörn Nettingsmeier netti...@stackingdwarves.net:
those slightly more speakers than necessary cases are a bit tricky...
first order over a 24 hemisphere is horrible,
At the 2008 demo I wrote about, other that the anomaly at the exact
center, I thought it sounded pretty good. So did
Mon, 02 May 2011 06:59:40 +0200,
Jörn Nettingsmeier netti...@stackingdwarves.net wrote :
not native, but here's a very simple one that has been shoehorned
into a third-order workstation:
http://cec.concordia.ca/econtact/11_3/nettingsmeier_ambisonics.html
I'd like to understand the Versatile
On 05/02/2011 11:50 AM, Marc Lavallée wrote:
Mon, 02 May 2011 06:59:40 +0200,
Jörn Nettingsmeier netti...@stackingdwarves.net wrote :
not native, but here's a very simple one that has been shoehorned
into a third-order workstation:
Re: speaker layouts
You might be interested in some work I did on choosing the right
positions for loudspeakers to minimize the spatial aliasing (actually
spatial imaging is a better name in the case of rendering, keeping
with the DSP terminology). With these designs you can use some sort
of
Marc Lavallée wrote:
Mon, 02 May 2011 06:59:40 +0200,
Jörn Nettingsmeier netti...@stackingdwarves.net wrote :
not native, but here's a very simple one that has been shoehorned
into a third-order workstation:
http://cec.concordia.ca/econtact/11_3/nettingsmeier_ambisonics.html
I'd
On Mon, May 2, 2011 at 4:25 PM, Stefan Schreiber st...@mail.telepac.pt wrote:
Jörn Nettingsmeier wrote:
for larger audiences, the game seems to be a bit different, although i
don't quite understand why. i find 1st order over eight speakers covers
a larger area more easily and uniformly than
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