Re: [svg-developers] FF3.0a2 works great

2007-02-14 Thread ddailey
I've got a few dozen examples that work fine in FF1.5, Opera 9 and IE/ASV3, but not in Gran Paradiso. The stuff that does work in Gran Paradiso, though, is very much faster to load, and in some cases, to run script than what I'm accustomed to. It appears that if there is any SMIL whatever, then

[svg-developers] FF3.0a2 works great

2007-02-13 Thread André M. Winter - Carto.net
hi, i was just testing a map interface with FF2 and was disappointed while unloading a map and reloading another form the local filesystem. it took around 15sec. now FF3 (feb. 8th) does it in around 1sec and this over the web. this is faster than IE6/ASV3. mouse interactions work smooth,

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread T Rowley
On 2/13/07 8:32 AM, André M. Winter - Carto.net wrote: i was just testing a map interface with FF2 and was disappointed while unloading a map and reloading another form the local filesystem. it took around 15sec. now FF3 (feb. 8th) does it in around 1sec and this over the web. this is

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread Antoine Quint
Hi there, As an additional note, I'd like to say that I get to work every day with the latest (give or take a couple of weeks) trunk of Gecko, which is also used in Mozilla, for Joost and that the progress in SVG support and mixing with other XML grammars supported natively in Gecko has

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread André M. Winter - Carto.net
hi tor, Some information about the SVG capabilities in 3.0a2 are listed in the following URL. Note that a number of SVG applications will have problems due to regressions caused by some tree-wide gecko changes. well, i reported my experience from a user perspective. i took a file out of my

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread TheMountainScene
In a FF test I've created, a mouseover of Canada 364 Kb, it has improved from 6 seconds to 2 seconds. 2 Seconds is still much too slow compared to the Adobe viewer, but it is an improvement. I submitted this as a bug some time ago. For my purposes, it still falls short, and given the snail's

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread Guy Morton
I wish I could report the same happy news. Unfortunately, GranParadiso (on MacOSX at least) fails to render *anything* for me. It even seems buggy in doing normalish browser things like resizing framesets (the toolbar has half disappeared under the window title in my testing). Have a look

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread T Rowley
On 2/13/07 2:24 PM, TheMountainScene wrote: In a FF test I've created, a mouseover of Canada 364 Kb, it has improved from 6 seconds to 2 seconds. 2 Seconds is still much too slow compared to the Adobe viewer, but it is an improvement. I submitted this as a bug some time ago. For my

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread Guy Morton
Aha...well that's the problem for me. I resized the window and it appeared. Good to know you know what is causing it. And I'll add my Wow to Andre's...FF used to use 70% of my CPU playing this file. Now it's using about 7%. There are some screen redrawing issues though still, which you'll

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread T Rowley
On 2/13/07 3:37 PM, T Rowley wrote: Changing the style system to give detailed information is a larger scope item, though maybe something gecko would want to do as it could help other sorts of content. Correction - gecko does have a mechanism for splitting style information into

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread T Rowley
On 2/13/07 2:58 PM, Guy Morton wrote: I wish I could report the same happy news. Unfortunately, GranParadiso (on MacOSX at least) fails to render *anything* for me. It even seems buggy in doing normalish browser things like resizing framesets (the toolbar has half disappeared under the

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread T Rowley
On 2/13/07 3:41 PM, Guy Morton wrote: Aha...well that's the problem for me. I resized the window and it appeared. Good to know you know what is causing it. And I'll add my Wow to Andre's...FF used to use 70% of my CPU playing this file. Now it's using about 7%. In your case, this is

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread TheMountainScene
It was fine until two days ago when I played with it a bit. I'll put the old one back up. Thanks! T Rowley wrote: On 2/13/07 2:24 PM, TheMountainScene wrote: In a FF test I've created, a mouseover of Canada 364 Kb, it has improved from 6 seconds to 2 seconds. 2 Seconds is still much too

Re: [svg-developers] FF3.0a2 works great

2007-02-13 Thread TheMountainScene
The original is back up. Online, the version is still much faster, 2 vs 7 or 8 seconds. If it can get to Adobe performance, I'd be happy as a clam. T Rowley wrote: On 2/13/07 2:24 PM, TheMountainScene wrote: In a FF test I've created, a mouseover of Canada 364 Kb, it has improved from 6