Radio Baseball was a totally text based statistical baseball game (no
graphics -- hence radio). This was certainly a different approach for EA
in 1986. Also, as far as I know, it was only made for IBM and compatibles.
It is a very in-depth game, lots of stats, trades, drafts, injuries, etc.
Good to know...thanks.
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Saturday, November 03, 2001 12:37 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Today's finds
Hugh Falk wrote:
Ferrari Formula
One (another Amiga title).
Actually, this was ported to PC
Hugh Falk boldly stated:
Other rarer ones are: The Last Gladiator, Return to Atlantis (Amiga title),
Touchdown Football (EA's first football game, pre-Madden), Ferrari Formula
One (another Amiga title). None of these are too rare, though probably
harder to find than MULE, Wasteland or
Hugh Falk boldly stated:
2) It only took between 1 and 4 people to create a game in the early to mid
80's.
Back in the days of
Atari (2600), authors received no credit at all.
Well, it started out that way, anyway. One of the primary reasons
Activision (the first third party 2600 game
Jim Leonard boldly stated:
It's okay; Norton Utilities was released as late as version 8 for DOS
that I believe still works on any machine. Either is fine. PCTools 6
coes with a backup program -- THAT is useful because it formats and
writes to floppies at the same time which saves a ton of
Well I took the liberty of scanning in the Software Classics pages of my
EA 87-88 catalog. You can find it here:
http://www.classicgaming.com/gotcha/gallery/ea%20software%20classics.jpg
In theory, all of these should be available in a record sleeve. However,
I'm sure that's not the case.
Does anyone have a complete list of which games came in which type of
packages? For example, I know Skyfox and Wasteland come in bifolds,
Starflight comes in a trifold, and Music Construction Set comes in
both a bifold and record sleeve (I think). If this was listed on the
GOTCHA pages, I
Anyone got the list of all the
graphic RPG titles Infocom made (Quarterstaff, Battletech, Journey, Arthur,
etc.) and their platformshandy? I was looking around the usual
places, and so far all I found was a page in Italian and this pink Ninja-looking
guy...
The only pure RPGs were Quarterstaff and BattleTech
(and it's sequel, though by that point Infocom was a label rather than a
company). There was also an RPG for the Nintendo Entertainment system
called Tombs and Treasure that bears the Infocom logo. Arthur is a graphic I-F game, not an RPG.
Hugh Falk boldly stated:
Well I took the liberty of scanning in the Software Classics pages of my
EA 87-88 catalog. You can find it here:
http://www.classicgaming.com/gotcha/gallery/ea%20software%20classics.jpg
In theory, all of these should be available in a record sleeve. However,
I'm sure
Dan Chisarick boldly stated:
Anyone got the list of all the graphic RPG titles Infocom made =
(Quarterstaff, Battletech, Journey, Arthur, etc.) and their platforms =
handy? I was looking around the usual places, and so far all I found =
was a page in Italian and this pink Ninja-looking
Lee K. Seitz wrote:
packages? For example, I know Skyfox and Wasteland come in bifolds,
Starflight comes in a trifold, and Music Construction Set comes in
both a bifold and record sleeve (I think). If this was listed on the
Starflight was also re-released later in their box format, with
Lee K. Seitz wrote:
Okay, then let me ask you this question: is it worth getting PC Tools
6 if I already have Copy II PC 6 and Norton Utilities 6? (Of course,
I don't think I've verified that Copy II PC works and only have 5.25
HD disks for Norton.)
Copy II PC 6 only copies disks, it's
Hugh Falk wrote:
I'm sure that's not the case. I've never seen M.U.L.E. in a record sleeve
BTW, I've never seen an IBM PC version of M.U.L.E. -- did one exist? I
know that a PCjr version existed because I held the diskette with my own
hands (before giving it back -- ARGH). There is a big
Alexander Zoller wrote:
Hey, it's greatly appreciated. You seem to know a lot more about this than I
do. I think I was reading an article from you about this sometime ago, don't
remember where. A MobyGames essay perhaps?
Yep. It's still there:
Hugh Falk wrote:
Games don't have to cost that much. When they do it's generally because
BTW, Ultima 9 didn't cost $30mil to make, it was more like $6mil (if you
don't count Garriott's salary; $8.5 mil if you do). This is because it
had a development period of almost 3 years.
Games with
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