Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman
Good point about (S) (T). I agree it's redundant. (T) alone works. What about (C)? The original reason that we had (C) was for a game that was sealed, but had become compressed due to the air getting sucked out of the shrink. However, the current wording for MobyScale could also use (C)

Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman
I also think NM (S) is still valid. What if you have a defect on the shrink other than a tear (like writing)? I wouldn't call it MS. Ah, good point. NM (S) could indeed apply if there's a defect on the wrap, but not the game package.

Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman
Why was it designed to be flexible so individual collectors could tailor it to individual needs? I might be mistaken, but wasn't the scale designed to be universal? Being able to tailor anything universal creates confusion, no? Because different collectors have slightly different needs.

Re: [SWCollect] Greetings

2002-10-08 Thread CcomputerGameCollector
Because different collectors have slightly different needs. The ratings all mean the same thing (i.e. they are universal) but how people employ them can very slightly, as we've seen in this discussion. Yea I understand. I guess I misinterpreted the reasoning behind inventing the Mobyscale.

Re: [SWCollect] Greetings

2002-10-08 Thread hughfalk
Well, I'm all for having a standard usage for the scale, which would be how 90% of everyone should use it. Of course people can deviate, but that is their choice, and hopefully they would call attention to it and reasons why on their site. I think I could conform my collection to any scale, and