> Because different collectors have slightly different needs.  The ratings
all
> mean the same thing (i.e. they are universal) but how people employ them
can
> very slightly, as we've seen in this discussion.

Yea I understand.  I guess I misinterpreted the reasoning behind inventing
the Mobyscale.  My understanding was that it was created to fill all needs
for classifying games so there would be no need for people to adjust the
scale individually.


----- Original Message -----
From: "C.E. Forman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, October 08, 2002 8:31 AM
Subject: Re: [SWCollect] Greetings


> > Why was it designed to be flexible so individual collectors could tailor
> it
> > to individual needs?  I might be mistaken, but wasn't the scale designed
> to
> > be universal?  Being able to tailor anything universal creates
confusion,
> > no?
>
> Because different collectors have slightly different needs.  The ratings
all
> mean the same thing (i.e. they are universal) but how people employ them
can
> very slightly, as we've seen in this discussion.
>
> > Really? would it be that hard?  What type of datafield(s) are you using
> for
> > the mobyscale condition?
>
> Enum for the conditions, set for the modifiers.  It's not that it'd be
that
> hard, it's just that it'd take a lot of time to recode, TEST, etc., time I
> don't have at the moment.
>
>
>
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