Re: [SWCollect] Greetings

2002-10-08 Thread hughfalk
Well, I'm all for having a standard usage for the scale, which would be how 90% of everyone should use it. Of course people can deviate, but that is their choice, and hopefully they would call attention to it and reasons why on their site. I think I could conform my collection to any scale, and

Re: [SWCollect] Greetings

2002-10-08 Thread CcomputerGameCollector
> Because different collectors have slightly different needs. The ratings all > mean the same thing (i.e. they are universal) but how people employ them can > very slightly, as we've seen in this discussion. Yea I understand. I guess I misinterpreted the reasoning behind inventing the Mobyscale

Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman
> Why was it designed to be flexible so individual collectors could tailor it > to individual needs? I might be mistaken, but wasn't the scale designed to > be universal? Being able to tailor anything universal creates confusion, > no? Because different collectors have slightly different needs.

Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman
> I also think NM (S) is still valid. What if you have a defect on the shrink > other than a tear (like writing)? I wouldn't call it MS. Ah, good point. "NM (S)" could indeed apply if there's a defect on the wrap, but not the game package. ---

Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman
> Good point about (S) (T). I agree it's redundant. (T) alone works. What > about (C)? The original reason that we had (C) was for a game that was > sealed, but had become "compressed" due to the air getting sucked out of the > shrink. However, the current wording for MobyScale could also use