RE: [SWCollect] I'll be the first to say..

2004-03-22 Thread Per-Olof Karlsson
No no, I didn't buy it!! I'd have to be a gigolo for months to afford that..
:D

It was Peter Olafson in the US who bought it.

- Peo 

-Original Message-
From: Jukka Eronen [mailto:[EMAIL PROTECTED] 
Sent: den 22 mars 2004 09:29
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] I'll be the first to say..

WOW :O :O
My prediction was $2867 so it was $738 off; document here:
http://vintage-sierra.com/forum/viewtopic.php?t=96postdays=0postorder=asc;
start=0

Congratulations to Per-Olof :)
Excellent to get it here to Scandinavia =).
Maybe I can sometime come visit and check it out since I'm a neighbour here
from Finland :).

I wouldn't be suprised if more will surface after this and I hope so
(hopefully not counterfeiters though), because that is quite significant a
sum, and people who might notice this (and especially those who have some
recollection of sometimes having one) will start digging for these from
attics, fleas etc. cash signs at their eyes.

But I'd also like to note that at least for me and most of us collectors
this is not about the money; it's about the nostalgia and art and getting a
complete collection, so how can that be measured in money (though the limit
is obviosuly one's current bank account).

- Jukka

--
Synchronic Web - http://koti.mbnet.fi/psychic/ f.ex. collecting pages: old
adventure/RPG/other games (Sierra/Lucas/Tolkien/Ultima/ADD/SSI, etc.), The
Lord of the Rings -comics, vintage Walt Disney Home Video rentals, etc., a
market place (trade/buy old computer games), my ambient/medieval/trance
music in MP3, my fantasy art, and beyond!


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RE: [SWCollect] I'll be the first to say..

2004-03-22 Thread Per-Olof Karlsson
- Per-Olof Karlsson / Peter Olafson
- I'll be the first to say...
- It found a great new home
- it'll be immortalized in print soon..

Mmm, yeah, when you put it like that.. ;) And now you can figure out what I
*really* meant, hehe.

- Peo


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Re: [SWCollect] I'll be the first to say..

2004-03-22 Thread Edward Franks
On Mar 21, 2004, at 9:38 PM, Per-Olof Karlsson wrote:

3605!

I'm stunned. I'm happy for Edward of course, but I couldn't dream of it
getting that high!
	Yeah, I'm quite stunned by that price.  That was more than I had 
dreamt possible.  I figured it would hit $1,000, and maybe $1,500, but 
3,605 is a godsend.  I'm glad I wasn't watching the auction go, I would 
have been a nervous wreck!

--

Edward Franks

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Re: [SWCollect] I'll be the first to say..

2004-03-22 Thread Edward Franks
On Mar 21, 2004, at 10:09 PM, Stephane Racle wrote:

Edward -

Putting insurance on that shipment? ;-)
	That and signature confirmation.  ;-)

--

Edward Franks

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Re: [SWCollect] I'll be the first to say..

2004-03-22 Thread Jukka Eronen
 Just a note to let you know I posted a comment in that thread clearing  
 up someone error about how long I owned my Drash.  Just in case someone  
 thinks it isn't me.  :)

Oh yes, that was me.
There are so many of these Drashes that I got confused 
which was found and when :)

- Jukka

-- 
http://koti.mbnet.fi/psychic/  -  Synchronic Web


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Re: [SWCollect] I'll be the first to say..

2004-03-22 Thread Lee K. Seitz
Stephen Emond stated:

I can't understand people who DO toss their boxes... Since my very first
Sega Master System game back in 1987 until now I have NEVER tossed or lost a
box or a manual - much to my wife's dismay :p

I'm the same way, although I go all the way back to the late '70s with
my first 2600.  (Although I do seem to have temporarily misplaced one
or two games.)  Of course, I've bought very few brand new console games
since the late '80s, and those were just more 2600 games. 8)

I think it's just another symptom of packratitis.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Sam Max II

2004-03-22 Thread Jim Leonard
Hugh Falk wrote:

A problem with the games industry right now is that the top 25 games each
year make a majority of the money.  #1 - #5 often selling millions of units.
The rest of the top 25 selling several hundred thousand.  Many of the rest
often lose money.  This is turning the games industry into a hit-driven
market (like the movie industry).  The trend is to see less games being made
and hoping for more profit on each.  EA is making fewer games but more
revenue:  2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B
Is it okay with you if I repost this information on another forum?  I 
can quote you or keep it anonymous, but I'd love to post this info 
somewhere else (where there is a raging discussion going on over Sam and 
Max).
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] I'll be the first to say..

2004-03-22 Thread Jim Leonard
Per-Olof Karlsson wrote:

It was Peter Olafson in the US who bought it.
With such a purchase, would someone like to invite him to this list?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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Re: Re: [SWCollect] I'll be the first to say..

2004-03-22 Thread ommail
HEEHEE!--you kinda made it sound like 'This guy is now *WORTHY* to join the group!  :D

(I know, I knowI'm only JOKING!)

;)

Joe
 
 From: Jim Leonard [EMAIL PROTECTED]
 Date: 2004/03/22 Mon PM 12:41:55 EST
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] I'll be the first to say..
 
 Per-Olof Karlsson wrote:
 
  It was Peter Olafson in the US who bought it.
 
 With such a purchase, would someone like to invite him to this list?
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 World's largest electronic gaming project:http://www.MobyGames.com/
 A delicious slice of the demoscene:http://www.MindCandyDVD.com/
 Various oldskool PC rants and ramblings:   http://www.oldskool.org/
 
 
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Re: Re: [SWCollect] Sam Max II

2004-03-22 Thread BL
On MMOLRPG's -- once you get roped into one for a while, and come out of the
other side, it's not easy to let yourself get into another.  You don't want
to - too much time.  Same for RPG's in general I guess.  For me, I just
raise the bar - the game has to completely blow me away for me to justify
the time to get into it.  Those games are very few and far between,
thankfully.

- Original Message - 
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 22, 2004 1:20 PM
Subject: Re: Re: [SWCollect] Sam  Max II


 Well, I don't have the inside track on gaming marketing, and EA profits
and such, but...

 Hugh said, This is turning the games industry into a hit-driven market
(like the movie industry).

 Turning?!  I seem to think that it's been this way in the games industry
for a LONG time.  Back when Wing Commander came out, remember all of the
clones that came out right after?--DOZENS of 'em!  I always thought that it
was just looked at as a 'cash cow' genre by the industry, and they beat it
to death, until noone wanted to play space adventure games anymore.

 What about Wolfenstein and Doom--SURELY John has some insight into
this--how many of those REALLY LOUSY FPS games did we buy, just waiting for
Doom 2 to come out?  The industry then chewed up and spit out the FPS genre,
until it got stale--every now and then someone would get innovative, and
revitalize the genre (Duke Nukem, Half-Life, Deus Ex), but then the slump
sets in, and people don't want YET ANOTHER FPS!

 MMORPGs seem to be following the same trend.  I think that 10 years from
now there will still be hardcore pockets, but *MOST* people will consider
online RPS's dead, and move on to the next innovative concept.

 But that means that there is STILL room for the independent publisher to
come up with the 'next big thing', and either start a new market, or get
rich when they're bought by EA or MS!  Get your game design docs back out of
the drawer, guys!  There's still hope for being millionaires yet!

 Joe

 
  From: Jim Leonard [EMAIL PROTECTED]
  Date: 2004/03/22 Mon PM 12:39:14 EST
  To: [EMAIL PROTECTED]
  Subject: Re: [SWCollect] Sam  Max II
 
  Hugh Falk wrote:
 
   A problem with the games industry right now is that the top 25 games
each
   year make a majority of the money.  #1 - #5 often selling millions of
units.
   The rest of the top 25 selling several hundred thousand.  Many of the
rest
   often lose money.  This is turning the games industry into a
hit-driven
   market (like the movie industry).  The trend is to see less games
being made
   and hoping for more profit on each.  EA is making fewer games but more
   revenue:  2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with
$2.5B
 
  Is it okay with you if I repost this information on another forum?  I
  can quote you or keep it anonymous, but I'd love to post this info
  somewhere else (where there is a raging discussion going on over Sam and
  Max).
  -- 
  Jim Leonard ([EMAIL PROTECTED])
  World's largest electronic gaming project:http://www.MobyGames.com/
  A delicious slice of the demoscene:http://www.MindCandyDVD.com/
  Various oldskool PC rants and ramblings:   http://www.oldskool.org/
 
 
  --
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[SWCollect] Video Game Documentary tonight

2004-03-22 Thread Lee K. Seitz
I watched a video game documentary on GSN (formerly the Game Show
Network) last night.  It's called Video Game Invasion and is hosted
by Tony Hawk.  I thought it was pretty good, considering.

There was also some coverage of computer games, mainly EA, Sierra
Online, and ID.   The formation of the former two were covered while
the latter centered on Wolfenstein and Doom.  (Why is it anytime a
documentary or history of gaming gets to Wolfenstein, they talk about
shareware like ID invented the concept?)  Featured interviewees
included Trip Hawkins and our own Mr. Romero.  Russell's Spacewar was
included in the beginning, of course.  Infocom was not mentioned,
IIRC, although Zork was (including a shot of the box front).

If you've got a couple hours to kill, it comes on again tonight at
5:00 p.m. CST.  If you like video game history as well as computer
game history, it can be worth it.  I saw some vintage video footage,
including commercials, I hadn't seen before.

I, unfortunately, messed up my recording and won't be able to try
again this evening.  If anyone else records it, any chance I can get a
copy?

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Video Game Documentary tonight

2004-03-22 Thread Jim Leonard
Lee K. Seitz wrote:
I, unfortunately, messed up my recording and won't be able to try
again this evening.  If anyone else records it, any chance I can get a
copy?
I'm at work!  Any chance this will come on any time again?  I have a 
ReplayTV and I'd have no problem at all recording it and putting it on 
the web for those who want to watch it.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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RE: Re: [SWCollect] Sam Max II

2004-03-22 Thread John Romero
It's been a hit-driven business since PC games started selling in the
millions of units, but back then until a few years ago most publishers
were releasing a lot of clones in the hopes of capturing some of that
market share.  Now they're mindset is to save money and not release so
many games and spend that extra money on polish and production - thus
truly transforming the industry into pure hit-driven.

- John
 
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 22, 2004 10:20 AM
To: [EMAIL PROTECTED]
Subject: Re: Re: [SWCollect] Sam  Max II

Well, I don't have the inside track on gaming marketing, and EA profits
and such, but...

Hugh said, This is turning the games industry into a hit-driven market
(like the movie industry).

Turning?!  I seem to think that it's been this way in the games industry
for a LONG time.  Back when Wing Commander came out, remember all of the
clones that came out right after?--DOZENS of 'em!  I always thought that
it was just looked at as a 'cash cow' genre by the industry, and they
beat it to death, until noone wanted to play space adventure games
anymore.

What about Wolfenstein and Doom--SURELY John has some insight into
this--how many of those REALLY LOUSY FPS games did we buy, just waiting
for Doom 2 to come out?  The industry then chewed up and spit out the
FPS genre, until it got stale--every now and then someone would get
innovative, and revitalize the genre (Duke Nukem, Half-Life, Deus Ex),
but then the slump sets in, and people don't want YET ANOTHER FPS!

MMORPGs seem to be following the same trend.  I think that 10 years from
now there will still be hardcore pockets, but *MOST* people will
consider online RPS's dead, and move on to the next innovative concept.


But that means that there is STILL room for the independent publisher to
come up with the 'next big thing', and either start a new market, or get
rich when they're bought by EA or MS!  Get your game design docs back
out of the drawer, guys!  There's still hope for being millionaires yet!

Joe 

 
 From: Jim Leonard [EMAIL PROTECTED]
 Date: 2004/03/22 Mon PM 12:39:14 EST
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Sam  Max II
 
 Hugh Falk wrote:
 
  A problem with the games industry right now is that the top 25 games
each
  year make a majority of the money.  #1 - #5 often selling millions
of units.
  The rest of the top 25 selling several hundred thousand.  Many of
the rest
  often lose money.  This is turning the games industry into a
hit-driven
  market (like the movie industry).  The trend is to see less games
being made
  and hoping for more profit on each.  EA is making fewer games but
more
  revenue:  2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with
$2.5B
 
 Is it okay with you if I repost this information on another forum?  I 
 can quote you or keep it anonymous, but I'd love to post this info 
 somewhere else (where there is a raging discussion going on over Sam
and 
 Max).
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 World's largest electronic gaming project:
http://www.MobyGames.com/
 A delicious slice of the demoscene:
http://www.MindCandyDVD.com/
 Various oldskool PC rants and ramblings:
http://www.oldskool.org/
 
 
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RE: [SWCollect] Video Game Documentary tonight

2004-03-22 Thread Freddie Bingham
My local guide shows it comes on again on the 24th, but I didn't catch the
time.

Freddie

Lucasarts Museum - http://lucasarts.vintagegaming.org
 

 -Original Message-
 From: Jim Leonard [mailto:[EMAIL PROTECTED] 
 Sent: Monday, March 22, 2004 2:40 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Video Game Documentary tonight
 
 Lee K. Seitz wrote:
  I, unfortunately, messed up my recording and won't be able to try 
  again this evening.  If anyone else records it, any chance 
 I can get a 
  copy?
 
 I'm at work!  Any chance this will come on any time again?  I 
 have a ReplayTV and I'd have no problem at all recording it 
 and putting it on the web for those who want to watch it.
 --
 Jim Leonard ([EMAIL PROTECTED])
 World's largest electronic gaming project:
 http://www.MobyGames.com/
 A delicious slice of the demoscene:
 http://www.MindCandyDVD.com/
 Various oldskool PC rants and ramblings:   
 http://www.oldskool.org/
 
 
 --
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Re: [SWCollect] Video Game Documentary tonight

2004-03-22 Thread C.E. Forman
I don't get Game Show Network.  If somebody could tape it for me, I'll pay
postage and the cost of the tape (unless you want it back).

- Original Message - 
From: Marco Thorek [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 22, 2004 6:24 PM
Subject: Re: [SWCollect] Video Game Documentary tonight


 Jim Leonard schrieb:
 
  I'm at work!  Any chance this will come on any time again?  I have a
  ReplayTV and I'd have no problem at all recording it and putting it on
  the web for those who want to watch it.

 That would be pretty cool!

 Marco

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RE: [SWCollect] Video Game Documentary tonight

2004-03-22 Thread Josh Lulewicz
Chris, since it is one later this week I would be happy to tape it again
and send it to you.

-josh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 22, 2004 6:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Video Game Documentary tonight

I don't get Game Show Network.  If somebody could tape it for me, I'll
pay
postage and the cost of the tape (unless you want it back).

- Original Message - 
From: Marco Thorek [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 22, 2004 6:24 PM
Subject: Re: [SWCollect] Video Game Documentary tonight


 Jim Leonard schrieb:
 
  I'm at work!  Any chance this will come on any time again?  I have a
  ReplayTV and I'd have no problem at all recording it and putting it
on
  the web for those who want to watch it.

 That would be pretty cool!

 Marco

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RE: [SWCollect] Video Game Documentary tonight

2004-03-22 Thread John Romero
Hahaha, I remember interviewing for this but have not seen it yet. :)

- John
 

-Original Message-
From: Josh Lulewicz [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 22, 2004 5:06 PM
To: 'C.E. Forman'; [EMAIL PROTECTED]
Subject: RE: [SWCollect] Video Game Documentary tonight

Chris, since it is one later this week I would be happy to tape it again
and send it to you.

-josh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 22, 2004 6:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Video Game Documentary tonight

I don't get Game Show Network.  If somebody could tape it for me, I'll
pay
postage and the cost of the tape (unless you want it back).

- Original Message - 
From: Marco Thorek [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 22, 2004 6:24 PM
Subject: Re: [SWCollect] Video Game Documentary tonight


 Jim Leonard schrieb:
 
  I'm at work!  Any chance this will come on any time again?  I have a
  ReplayTV and I'd have no problem at all recording it and putting it
on
  the web for those who want to watch it.

 That would be pretty cool!

 Marco

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Re: [SWCollect] Video Game Documentary tonight

2004-03-22 Thread Marco Thorek
John Romero schrieb:
 
 Hahaha, I remember interviewing for this but have not seen it yet. :)

He, we'll finally find out if you let your hair grow again! ;-)

Marco

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RE: [SWCollect] Video Game Documentary tonight

2004-03-22 Thread John Romero
Naw, my hair is short in that video but it's much longer now.  I'm
getting it long again - my wife likes it that way.  It'll still be
another year before it's back to normal. :)

- John
 

-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 22, 2004 7:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Video Game Documentary tonight

John Romero schrieb:
 
 Hahaha, I remember interviewing for this but have not seen it yet. :)

He, we'll finally find out if you let your hair grow again! ;-)

Marco

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RE: [SWCollect] Sam Max II

2004-03-22 Thread Hugh Falk
Yes, PC development is definitely cheaper on average.  There are always
exceptions (again Blizzard, Id, Half Life 2, MMORPGs, etc.)  But even these
budgets can be dwarfed by their console counterparts.  Especially because
console developers have to pay for dev kits (Sony's started at $20K
each...now down to $10K) on top of high end PCs.  Then you have to pay a fee
of ~$7 per unit to Sony, Microsoft, or Nintendo.  Then you usually have to
pay special manufacturing/mastering costs (Nintendo is the worst at this).
Then, on top of all this, the hardware manufacturer has the right to refuse
to publish your game, and you can see how it is just too expensive and risky
for a small group to publish a console game.  The PC has a much lower cost
of entry for a new developer.

If you have even a reasonably small development team (say 20 people) for
three years, your dev costs alone are going to be around $10M.  Add on
marketing costs and you better have a great game or you won't turn a profit.

Hugh


-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 22, 2004 4:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Sam  Max II

Hugh Falk schrieb:
 
 Well, I don't really track PC data too closely anymore since I'm doing
only
 console games.  However, 250K units on a console would usually be a
failure.
 The only reason you can get away with such small sales on the PC is the
 lower cost of PC titles (don't have to pay Sony royalties and don't need
 special dev kits for example).  AAA console games are going to hope to
sell
 500K units or more.

PC development is cheaper than console development? Popular opinion has
it that console development is cheaper as you have a standardized
platform to develop for. So that's wrong?

It would be really cool if you and John could give us more details on
how the costs of development add up. How much goes into the actual
production, advertisements, licenses, box, manual, CD pressing, etc., as
a lot of this eludes me. 

For example, I can't understand how a developer or a publisher can
develop a title for three years or more and expect to make a profit from
it (Republic: The Revolution, Duke Nukem Forever).

Marco

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