RE: [SWCollect] I'll be the first to say..
No no, I didn't buy it!! I'd have to be a gigolo for months to afford that.. :D It was Peter Olafson in the US who bought it. - Peo -Original Message- From: Jukka Eronen [mailto:[EMAIL PROTECTED] Sent: den 22 mars 2004 09:29 To: [EMAIL PROTECTED] Subject: Re: [SWCollect] I'll be the first to say.. WOW :O :O My prediction was $2867 so it was $738 off; document here: http://vintage-sierra.com/forum/viewtopic.php?t=96postdays=0postorder=asc; start=0 Congratulations to Per-Olof :) Excellent to get it here to Scandinavia =). Maybe I can sometime come visit and check it out since I'm a neighbour here from Finland :). I wouldn't be suprised if more will surface after this and I hope so (hopefully not counterfeiters though), because that is quite significant a sum, and people who might notice this (and especially those who have some recollection of sometimes having one) will start digging for these from attics, fleas etc. cash signs at their eyes. But I'd also like to note that at least for me and most of us collectors this is not about the money; it's about the nostalgia and art and getting a complete collection, so how can that be measured in money (though the limit is obviosuly one's current bank account). - Jukka -- Synchronic Web - http://koti.mbnet.fi/psychic/ f.ex. collecting pages: old adventure/RPG/other games (Sierra/Lucas/Tolkien/Ultima/ADD/SSI, etc.), The Lord of the Rings -comics, vintage Walt Disney Home Video rentals, etc., a market place (trade/buy old computer games), my ambient/medieval/trance music in MP3, my fantasy art, and beyond! -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] I'll be the first to say..
- Per-Olof Karlsson / Peter Olafson - I'll be the first to say... - It found a great new home - it'll be immortalized in print soon.. Mmm, yeah, when you put it like that.. ;) And now you can figure out what I *really* meant, hehe. - Peo -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] I'll be the first to say..
On Mar 21, 2004, at 9:38 PM, Per-Olof Karlsson wrote: 3605! I'm stunned. I'm happy for Edward of course, but I couldn't dream of it getting that high! Yeah, I'm quite stunned by that price. That was more than I had dreamt possible. I figured it would hit $1,000, and maybe $1,500, but 3,605 is a godsend. I'm glad I wasn't watching the auction go, I would have been a nervous wreck! -- Edward Franks -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] I'll be the first to say..
On Mar 21, 2004, at 10:09 PM, Stephane Racle wrote: Edward - Putting insurance on that shipment? ;-) That and signature confirmation. ;-) -- Edward Franks -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] I'll be the first to say..
Just a note to let you know I posted a comment in that thread clearing up someone error about how long I owned my Drash. Just in case someone thinks it isn't me. :) Oh yes, that was me. There are so many of these Drashes that I got confused which was found and when :) - Jukka -- http://koti.mbnet.fi/psychic/ - Synchronic Web -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] I'll be the first to say..
Stephen Emond stated: I can't understand people who DO toss their boxes... Since my very first Sega Master System game back in 1987 until now I have NEVER tossed or lost a box or a manual - much to my wife's dismay :p I'm the same way, although I go all the way back to the late '70s with my first 2600. (Although I do seem to have temporarily misplaced one or two games.) Of course, I've bought very few brand new console games since the late '80s, and those were just more 2600 games. 8) I think it's just another symptom of packratitis. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Sam Max II
Hugh Falk wrote: A problem with the games industry right now is that the top 25 games each year make a majority of the money. #1 - #5 often selling millions of units. The rest of the top 25 selling several hundred thousand. Many of the rest often lose money. This is turning the games industry into a hit-driven market (like the movie industry). The trend is to see less games being made and hoping for more profit on each. EA is making fewer games but more revenue: 2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B Is it okay with you if I repost this information on another forum? I can quote you or keep it anonymous, but I'd love to post this info somewhere else (where there is a raging discussion going on over Sam and Max). -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] I'll be the first to say..
Per-Olof Karlsson wrote: It was Peter Olafson in the US who bought it. With such a purchase, would someone like to invite him to this list? -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: Re: [SWCollect] I'll be the first to say..
HEEHEE!--you kinda made it sound like 'This guy is now *WORTHY* to join the group! :D (I know, I knowI'm only JOKING!) ;) Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/03/22 Mon PM 12:41:55 EST To: [EMAIL PROTECTED] Subject: Re: [SWCollect] I'll be the first to say.. Per-Olof Karlsson wrote: It was Peter Olafson in the US who bought it. With such a purchase, would someone like to invite him to this list? -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: Re: [SWCollect] Sam Max II
On MMOLRPG's -- once you get roped into one for a while, and come out of the other side, it's not easy to let yourself get into another. You don't want to - too much time. Same for RPG's in general I guess. For me, I just raise the bar - the game has to completely blow me away for me to justify the time to get into it. Those games are very few and far between, thankfully. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 22, 2004 1:20 PM Subject: Re: Re: [SWCollect] Sam Max II Well, I don't have the inside track on gaming marketing, and EA profits and such, but... Hugh said, This is turning the games industry into a hit-driven market (like the movie industry). Turning?! I seem to think that it's been this way in the games industry for a LONG time. Back when Wing Commander came out, remember all of the clones that came out right after?--DOZENS of 'em! I always thought that it was just looked at as a 'cash cow' genre by the industry, and they beat it to death, until noone wanted to play space adventure games anymore. What about Wolfenstein and Doom--SURELY John has some insight into this--how many of those REALLY LOUSY FPS games did we buy, just waiting for Doom 2 to come out? The industry then chewed up and spit out the FPS genre, until it got stale--every now and then someone would get innovative, and revitalize the genre (Duke Nukem, Half-Life, Deus Ex), but then the slump sets in, and people don't want YET ANOTHER FPS! MMORPGs seem to be following the same trend. I think that 10 years from now there will still be hardcore pockets, but *MOST* people will consider online RPS's dead, and move on to the next innovative concept. But that means that there is STILL room for the independent publisher to come up with the 'next big thing', and either start a new market, or get rich when they're bought by EA or MS! Get your game design docs back out of the drawer, guys! There's still hope for being millionaires yet! Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/03/22 Mon PM 12:39:14 EST To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II Hugh Falk wrote: A problem with the games industry right now is that the top 25 games each year make a majority of the money. #1 - #5 often selling millions of units. The rest of the top 25 selling several hundred thousand. Many of the rest often lose money. This is turning the games industry into a hit-driven market (like the movie industry). The trend is to see less games being made and hoping for more profit on each. EA is making fewer games but more revenue: 2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B Is it okay with you if I repost this information on another forum? I can quote you or keep it anonymous, but I'd love to post this info somewhere else (where there is a raging discussion going on over Sam and Max). -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] Video Game Documentary tonight
I watched a video game documentary on GSN (formerly the Game Show Network) last night. It's called Video Game Invasion and is hosted by Tony Hawk. I thought it was pretty good, considering. There was also some coverage of computer games, mainly EA, Sierra Online, and ID. The formation of the former two were covered while the latter centered on Wolfenstein and Doom. (Why is it anytime a documentary or history of gaming gets to Wolfenstein, they talk about shareware like ID invented the concept?) Featured interviewees included Trip Hawkins and our own Mr. Romero. Russell's Spacewar was included in the beginning, of course. Infocom was not mentioned, IIRC, although Zork was (including a shot of the box front). If you've got a couple hours to kill, it comes on again tonight at 5:00 p.m. CST. If you like video game history as well as computer game history, it can be worth it. I saw some vintage video footage, including commercials, I hadn't seen before. I, unfortunately, messed up my recording and won't be able to try again this evening. If anyone else records it, any chance I can get a copy? -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Video Game Documentary tonight
Lee K. Seitz wrote: I, unfortunately, messed up my recording and won't be able to try again this evening. If anyone else records it, any chance I can get a copy? I'm at work! Any chance this will come on any time again? I have a ReplayTV and I'd have no problem at all recording it and putting it on the web for those who want to watch it. -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: Re: [SWCollect] Sam Max II
It's been a hit-driven business since PC games started selling in the millions of units, but back then until a few years ago most publishers were releasing a lot of clones in the hopes of capturing some of that market share. Now they're mindset is to save money and not release so many games and spend that extra money on polish and production - thus truly transforming the industry into pure hit-driven. - John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 10:20 AM To: [EMAIL PROTECTED] Subject: Re: Re: [SWCollect] Sam Max II Well, I don't have the inside track on gaming marketing, and EA profits and such, but... Hugh said, This is turning the games industry into a hit-driven market (like the movie industry). Turning?! I seem to think that it's been this way in the games industry for a LONG time. Back when Wing Commander came out, remember all of the clones that came out right after?--DOZENS of 'em! I always thought that it was just looked at as a 'cash cow' genre by the industry, and they beat it to death, until noone wanted to play space adventure games anymore. What about Wolfenstein and Doom--SURELY John has some insight into this--how many of those REALLY LOUSY FPS games did we buy, just waiting for Doom 2 to come out? The industry then chewed up and spit out the FPS genre, until it got stale--every now and then someone would get innovative, and revitalize the genre (Duke Nukem, Half-Life, Deus Ex), but then the slump sets in, and people don't want YET ANOTHER FPS! MMORPGs seem to be following the same trend. I think that 10 years from now there will still be hardcore pockets, but *MOST* people will consider online RPS's dead, and move on to the next innovative concept. But that means that there is STILL room for the independent publisher to come up with the 'next big thing', and either start a new market, or get rich when they're bought by EA or MS! Get your game design docs back out of the drawer, guys! There's still hope for being millionaires yet! Joe From: Jim Leonard [EMAIL PROTECTED] Date: 2004/03/22 Mon PM 12:39:14 EST To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II Hugh Falk wrote: A problem with the games industry right now is that the top 25 games each year make a majority of the money. #1 - #5 often selling millions of units. The rest of the top 25 selling several hundred thousand. Many of the rest often lose money. This is turning the games industry into a hit-driven market (like the movie industry). The trend is to see less games being made and hoping for more profit on each. EA is making fewer games but more revenue: 2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B Is it okay with you if I repost this information on another forum? I can quote you or keep it anonymous, but I'd love to post this info somewhere else (where there is a raging discussion going on over Sam and Max). -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project: http://www.MobyGames.com/ A delicious slice of the demoscene: http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Video Game Documentary tonight
My local guide shows it comes on again on the 24th, but I didn't catch the time. Freddie Lucasarts Museum - http://lucasarts.vintagegaming.org -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 2:40 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Video Game Documentary tonight Lee K. Seitz wrote: I, unfortunately, messed up my recording and won't be able to try again this evening. If anyone else records it, any chance I can get a copy? I'm at work! Any chance this will come on any time again? I have a ReplayTV and I'd have no problem at all recording it and putting it on the web for those who want to watch it. -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project: http://www.MobyGames.com/ A delicious slice of the demoscene: http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Video Game Documentary tonight
I don't get Game Show Network. If somebody could tape it for me, I'll pay postage and the cost of the tape (unless you want it back). - Original Message - From: Marco Thorek [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 22, 2004 6:24 PM Subject: Re: [SWCollect] Video Game Documentary tonight Jim Leonard schrieb: I'm at work! Any chance this will come on any time again? I have a ReplayTV and I'd have no problem at all recording it and putting it on the web for those who want to watch it. That would be pretty cool! Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Video Game Documentary tonight
Chris, since it is one later this week I would be happy to tape it again and send it to you. -josh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 6:41 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Video Game Documentary tonight I don't get Game Show Network. If somebody could tape it for me, I'll pay postage and the cost of the tape (unless you want it back). - Original Message - From: Marco Thorek [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 22, 2004 6:24 PM Subject: Re: [SWCollect] Video Game Documentary tonight Jim Leonard schrieb: I'm at work! Any chance this will come on any time again? I have a ReplayTV and I'd have no problem at all recording it and putting it on the web for those who want to watch it. That would be pretty cool! Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Video Game Documentary tonight
Hahaha, I remember interviewing for this but have not seen it yet. :) - John -Original Message- From: Josh Lulewicz [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 5:06 PM To: 'C.E. Forman'; [EMAIL PROTECTED] Subject: RE: [SWCollect] Video Game Documentary tonight Chris, since it is one later this week I would be happy to tape it again and send it to you. -josh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 6:41 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Video Game Documentary tonight I don't get Game Show Network. If somebody could tape it for me, I'll pay postage and the cost of the tape (unless you want it back). - Original Message - From: Marco Thorek [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, March 22, 2004 6:24 PM Subject: Re: [SWCollect] Video Game Documentary tonight Jim Leonard schrieb: I'm at work! Any chance this will come on any time again? I have a ReplayTV and I'd have no problem at all recording it and putting it on the web for those who want to watch it. That would be pretty cool! Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
Re: [SWCollect] Video Game Documentary tonight
John Romero schrieb: Hahaha, I remember interviewing for this but have not seen it yet. :) He, we'll finally find out if you let your hair grow again! ;-) Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Video Game Documentary tonight
Naw, my hair is short in that video but it's much longer now. I'm getting it long again - my wife likes it that way. It'll still be another year before it's back to normal. :) - John -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 7:12 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Video Game Documentary tonight John Romero schrieb: Hahaha, I remember interviewing for this but have not seen it yet. :) He, we'll finally find out if you let your hair grow again! ;-) Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Sam Max II
Yes, PC development is definitely cheaper on average. There are always exceptions (again Blizzard, Id, Half Life 2, MMORPGs, etc.) But even these budgets can be dwarfed by their console counterparts. Especially because console developers have to pay for dev kits (Sony's started at $20K each...now down to $10K) on top of high end PCs. Then you have to pay a fee of ~$7 per unit to Sony, Microsoft, or Nintendo. Then you usually have to pay special manufacturing/mastering costs (Nintendo is the worst at this). Then, on top of all this, the hardware manufacturer has the right to refuse to publish your game, and you can see how it is just too expensive and risky for a small group to publish a console game. The PC has a much lower cost of entry for a new developer. If you have even a reasonably small development team (say 20 people) for three years, your dev costs alone are going to be around $10M. Add on marketing costs and you better have a great game or you won't turn a profit. Hugh -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 4:36 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II Hugh Falk schrieb: Well, I don't really track PC data too closely anymore since I'm doing only console games. However, 250K units on a console would usually be a failure. The only reason you can get away with such small sales on the PC is the lower cost of PC titles (don't have to pay Sony royalties and don't need special dev kits for example). AAA console games are going to hope to sell 500K units or more. PC development is cheaper than console development? Popular opinion has it that console development is cheaper as you have a standardized platform to develop for. So that's wrong? It would be really cool if you and John could give us more details on how the costs of development add up. How much goes into the actual production, advertisements, licenses, box, manual, CD pressing, etc., as a lot of this eludes me. For example, I can't understand how a developer or a publisher can develop a title for three years or more and expect to make a profit from it (Republic: The Revolution, Duke Nukem Forever). Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/