Re: [SWCollect] MobyScale 1.0!

2000-11-13 Thread Jim Leonard

Ack, I can't believe I didn't thank everyone as well.  Thanks to all that
contributed comments, no matter how large or small!

Hugh Falk wrote:
> 
> It looks awesome!  And is now up on my site as well.  Thanks Jim...and
> thanks to all who helped make this possible.
> 
> -Original Message-
> From:   Jim Leonard [SMTP:[EMAIL PROTECTED]]
> Sent:   Tuesday, November 07, 2000 6:55 PM
> To: [EMAIL PROTECTED]
> Subject:[SWCollect] MobyScale 1.0!
> 
> "C.E. Forman" wrote:
> >
> > > I wonder how you get through the day NOT supporting BM.  ;-)
> >
> > BM is optional, you said so yourself.  I choose not to use it.  B-)
> 
> All BM jokes notwithstanding, here is  MobyScale
> version
> 1.0!  This is the version to run with; it's official.  I'll be converting
> text
> on MobyGames' list section to match these.
> 
> No doubt there will be a typo here or a comment there; I will amend 1.0 to
> something like 1.0.1 when/if it occurs.
> 
> Enjoy!
> --
> http://www.MobyGames.com/
> The world's most comprehensive historical PC gaming database project.
> 
> --
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The world's most comprehensive historical PC gaming database project.


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RE: [SWCollect] MobyScale 1.0!

2000-11-12 Thread Hugh Falk

It looks awesome!  And is now up on my site as well.  Thanks Jim...and
thanks to all who helped make this possible.


-Original Message-
From:   Jim Leonard [SMTP:[EMAIL PROTECTED]]
Sent:   Tuesday, November 07, 2000 6:55 PM
To: [EMAIL PROTECTED]
Subject:[SWCollect] MobyScale 1.0!

"C.E. Forman" wrote:
>
> > I wonder how you get through the day NOT supporting BM.  ;-)
>
> BM is optional, you said so yourself.  I choose not to use it.  B-)

All BM jokes notwithstanding, here is  MobyScale
version
1.0!  This is the version to run with; it's official.  I'll be converting
text
on MobyGames' list section to match these.

No doubt there will be a typo here or a comment there; I will amend 1.0 to
something like 1.0.1 when/if it occurs.

Enjoy!
--
http://www.MobyGames.com/
The world's most comprehensive historical PC gaming database project.



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[SWCollect] MobyScale 1.0!

2000-11-07 Thread Jim Leonard

"C.E. Forman" wrote:
> 
> > I wonder how you get through the day NOT supporting BM.  ;-)
> 
> BM is optional, you said so yourself.  I choose not to use it.  B-)

All BM jokes notwithstanding, here is  MobyScale version
1.0!  This is the version to run with; it's official.  I'll be converting text
on MobyGames' list section to match these.

No doubt there will be a typo here or a comment there; I will amend 1.0 to
something like 1.0.1 when/if it occurs.

Enjoy!
-- 
http://www.MobyGames.com/
The world's most comprehensive historical PC gaming database project.

The Official MobyGames Software Collectables Condition Grading Scale
Version 1.0

The inevitable legal notice: This document and its contents is Copyright 2000,
MobyGames.com.  It was authored by Jim Leonard ([EMAIL PROTECTED]), based
on a scale created by Hugh Falk, which in turn was based on a record album
grading scale of unknown origin.  Any questions, comments, or suggestions
should be directed to the author.  You are free to copy, translate, reformat,
and retransmit this text as long as these notices are included and the content
is left unchanged.

-

Background:

The world of software collectables is an emerging hobby that is slowly easing
into the mainstream.  However, being so new, there is no standard scale for
grading the condition of an item, which can lead to the misrepresentation of
an item's value.  Before this grading scale was formed, a multitude of other
grading notations were found: One list used a single rating for the entire
item, another used a numerical rating for quality grades, yet another wildly
overused the term "MINT!", etc.  This lack of standardization can lead to
confusion when trying to assess an item's value based solely on a textual
description of the item.  Which grading scale is the right one?

MobyGames.com believes there's a better way to do this, and has created a
standard grading scale and specification for cataloging software for
collection lists.  This system is officially in place at MobyGames.com, but it
is our hope that it is embraced by the collector community and used
universally to describe item condition.  Through widespread acceptance of this
scale, we hope to eliminate misconceptions and confusion in the software
collectable community. 
 
This document describes The Official MobyGames Software Collectables Condition
Grading Scale and its use and application.  For brevity, the condition grading
scale will be abbreviated as "MobyGames Grading Scale" throughout the
remainder of this text.  Also included at the end of the document are some
frequently-asked questions, and an example collector's list to illustrate the
system in use.

-

Item Breakdown:

Before describing the actual scale, it is important to define how the scale
itself is used.  A common practice for new collectors is to assess the overall
quality of an item and give it a singular value.  This may save the collector
time, but creates confusion for other collectors attempting to view his list.
This is because not everyone values certain aspects of an item the same.  For
example, one collector may value the condition of the box above all else,
while another may value the manual and included trinkets/props/feelies higher
than the box.  Because of differing opinions of value, it is usually
inappropriate to give items one overall grade.

The solution to this is to apply a grade to as many pieces of the item that
are relevant.  This creates more work, but is the only way to ensure accuracy
and avoid unintentionally misleading people who read your lists.  For example,
the most common pieces of a software collectable are:

- Box/Packaging
- Original Media
- Manual
- Reference Sheet
- Catalog
- Registration Card
- Additional Items (listed individually)

The more pieces that are graded, the better the representation of the item.
So while you can get away with a single grade for the entire item, a suggested
minimum would be two grades:  One for the Box/Packaging, and another for all
other materials contained in that item.

Note: You can still use and advertise the MobyScale if you only list a single
grade for the overall item -- but it is highly recommended that you provide at
least two grades (usually one grade for the box, and another for its
contents).  Other collectors will thank you for it.

-

Condition Grades:

The following are the official condition grades of the MobyGames Grading
Scale.  The possible conditions an item can be in are:

- Mint Sealed (MS): No noticable defects and sealed in original factory or
  store shrinkwrap or sticker.  The best grade possible.

- Near Mint (NM): No noticable defects, but not sealed.

- Fine (F):  One or two slight defects (small scratch, slight worn corner on
  box, etc.) that prevent a Near

Re: [SWCollect] MobyScale 1.0?

2000-10-24 Thread Lee K. Seitz

C.E. Forman boldly stated:
>
>Also, an optional modifier we might consider adding is one for those =
>rare items included in some, but not all, game packages, for example the =
>lapel pin and Ral Partha order form in the first 5000 copies of =
>Infocom's "BattleTech: The Crescent Hawk's Inception", and the poster =
>I've heard is in some of Interplay's "Dragon Wars".  Since these items =
>were not normally included in all packages, a package can still be =
>considered
>complete without them... although one that does have them is far more =
>desirable and could stand to be noted as such.  LMK what you think.

I'm not sure there's a good way to generically indicate this.  I think
it would have to require knowledge that an interested party might not
have.  I didn't know about your two examples, for instance.  The only
example I can think of is the extra "limited edition" booklet that was
included with the first release of X-Wing.  (I've got that one.)

On this topic, anyone have a complete collection of all the badges
that came with Ogre (based on the Steve Jackson board game)?  If you
don't know what I'm talking about, there was about six different badge
designs and each package only contained one badge.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
Wanted: |   Visit the Classic Video Games Nexus
 Vintage Pac-M*n necktie| for all your classic link & news needs!
 Lib*rator T-shirt  |http://start.at/cvgnexus

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RE: [SWCollect] MobyScale 1.0?

2000-10-23 Thread Hugh Falk

I agree with everything below.  I too am waiting for the final scale (with 
the changes we last agreed upon) so I can upload my updated site.

By the way, I have a Dragon Wars with the poster.  It is the same as the 
box cover (but 4 times bigger).  Let me know if you want any details.

Best regards,
Hugh

-Original Message-
From:   C.E. Forman [SMTP:[EMAIL PROTECTED]]
Sent:   Monday, October 23, 2000 6:06 PM
To: [EMAIL PROTECTED]
Subject:[SWCollect] MobyScale 1.0?

Hey gang,

I'm finally geared up to re-open Ye Olde Infocomme Shoppe, but am holding 
out on one last thing: the MobyScale.  I just have this horrible fear that 
two or three days after I bring the Shoppe back up, someone will suggest a 
change to the Scale, my pages will become instantly outdated, I'll have to 
update them, and by that time I'll be swamped with deals and won't get 
around to it for days.

So I was hoping we could go over the scale one last time, see if there are 
any more changes to make, make them if there are, and finalize version 1.0 
of the MobyScale, which will hopefully last us for several months at least 
before any additional modifications are required.

One suggestion I would like to make is to modify the "Excess Defects" 
rating to not include "missing box".  This may be accurate if one is 
grading the entire package as a single unit (which the MobyScale does 
advise against).  However, when grading game parts seperately using the 
full or abbreviated form of the scale, I'd prefer not to rate something 
that isn't even there.  I think it's more logical in this case to either 
rate only the props, or to use the "IM" notation as a place-holder to 
indicate that the box is missing -- "IM/VG", for example.

Also, an optional modifier we might consider adding is one for those rare 
items included in some, but not all, game packages, for example the lapel 
pin and Ral Partha order form in the first 5000 copies of Infocom's 
"BattleTech: The Crescent Hawk's Inception", and the poster I've heard is 
in some of Interplay's "Dragon Wars".  Since these items were not normally 
included in all packages, a package can still be considered
complete without them... although one that does have them is far more 
desirable and could stand to be noted as such.  LMK what you think.

Other than this, I am satisfied with the current scale, but am open to 
suggestions from anyone who has them.

Thanks.  Looking forward to announcing the new system soon!

 << File: ATT3.htm >> 


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[SWCollect] MobyScale 1.0?

2000-10-23 Thread C.E. Forman



Hey gang,
 
I'm finally geared up to re-open Ye Olde Infocomme 
Shoppe, but am holding out on one last thing: the MobyScale.  I just have 
this horrible fear that two or three days after I bring the Shoppe back up, 
someone will suggest a change to the Scale, my pages will become instantly 
outdated, I'll have to update them, and by that time I'll be swamped with deals 
and won't get around to it for days.
 
So I was hoping we could go over the scale one last 
time, see if there are any more changes to make, make them if there are, and 
finalize version 1.0 of the MobyScale, which will hopefully last us for several 
months at least before any additional modifications are required.
 
One suggestion I would like to make is to modify 
the "Excess Defects" rating to not include "missing box".  This may be 
accurate if one is grading the entire package as a single unit (which the 
MobyScale does advise against).  However, when grading game parts 
seperately using the full or abbreviated form of the scale, I'd prefer not to 
rate something that isn't even there.  I think it's more logical in this 
case to either rate only the props, or to use the "IM" notation as a 
place-holder to indicate that the box is missing -- "IM/VG", for 
example.
 
Also, an optional modifier we might consider adding 
is one for those rare items included in some, but not all, game packages, for 
example the lapel pin and Ral Partha order form in the first 5000 copies of 
Infocom's "BattleTech: The Crescent Hawk's Inception", and the poster I've heard 
is in some of Interplay's "Dragon Wars".  Since these items were not 
normally included in all packages, a package can still be consideredcomplete 
without them... although one that does have them is far more desirable and could 
stand to be noted as such.  LMK what you think.
 
Other than this, I am satisfied with the current 
scale, but am open to suggestions from anyone who has them.
 
Thanks.  Looking forward to announcing the new 
system soon!