games and spend that extra money on polish and production - thus
truly transforming the industry into pure hit-driven.
- John
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 10:20 AM
To: [EMAIL PROTECTED]
Subject: Re: Re: [SWCollect] Sa
ay for me to justify
the time to get into it. Those games are very few and far between,
thankfully.
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 22, 2004 1:20 PM
Subject: Re: Re: [SWCollect] Sam & Max II
> Well, I don'
Well, I don't have the inside track on gaming marketing, and EA profits and such,
but...
Hugh said, "This is turning the games industry into a hit-driven market (like the
movie industry)."
Turning?! I seem to think that it's been this way in the games industry for a LONG
time. Back when Wing