RE: Re: [SWCollect] Sam & Max II

2004-03-22 Thread John Romero
games and spend that extra money on polish and production - thus truly transforming the industry into pure hit-driven. - John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 10:20 AM To: [EMAIL PROTECTED] Subject: Re: Re: [SWCollect] Sa

Re: Re: [SWCollect] Sam & Max II

2004-03-22 Thread BL
ay for me to justify the time to get into it. Those games are very few and far between, thankfully. - Original Message - From: <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 22, 2004 1:20 PM Subject: Re: Re: [SWCollect] Sam & Max II > Well, I don'

Re: Re: [SWCollect] Sam & Max II

2004-03-22 Thread ommail
Well, I don't have the inside track on gaming marketing, and EA profits and such, but... Hugh said, "This is turning the games industry into a hit-driven market (like the movie industry)." Turning?! I seem to think that it's been this way in the games industry for a LONG time. Back when Wing