Re: [SWCollect] King's Quest 1

2003-01-17 Thread Chris Newman
That's why I said it's objective. I take a real 3D adventure to mean a 360 view, such as with today's crop of first person shooters like Thief, Medal of Honor, Return to Wolf, etc. The technology wasn't there 20 years ago so the 3D was an approximation. In KQ1 Sir Graham cannot change his viewing

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Chris Newman
True -- I should have said animated 3D adventure. Was Mystery House the first graphical game? I know it's the first runaway hit, but I wonder if there wasn't someone else with a baggie operation, selling homemade games to stores. Hugh Falk wrote: Well, how do you define quasi-3D adventure?

RE: [SWCollect] King's Quest 1

2003-01-17 Thread Feldhamer, Stuart
Supposedly it was the first text adventure with graphics, but I suspect it would be difficult to prove this... Stuart -Original Message- From: Chris Newman [mailto:[EMAIL PROTECTED]] Sent: Friday, January 17, 2003 9:38 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Feldhamer, Stuart wrote: Supposedly it was the first text adventure with graphics, but I suspect it would be difficult to prove this... Hardly -- I remember playing Mask of the Sun in 1983, a full year before King's Quest. The very first interactive fiction game with graphics would be pretty

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Chris Newman wrote: The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line? There If you are defining quasi-3D adventure game as the stereotypical Sierra game

RE: [SWCollect] King's Quest 1

2003-01-17 Thread Feldhamer, Stuart
I was talking about Mystery House, not King's Quest... -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Friday, January 17, 2003 11:16 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Feldhamer, Stuart wrote: Supposedly it was the first text

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Hugh Falk wrote: Well, how do you define quasi-3D adventure? You could say that Mystery House, the first adventure with graphics, was also the first quasi-3D. Since the graphics had a 3D perspective (See attached). I wouldn't call that 3D -- it's interactive fiction with graphics drawn in a

Re: [SWCollect] You can still get a great score on eBay...

2003-01-17 Thread Jim Leonard
C.E. Forman wrote: Actually, just trying to make myself feel a bit better... It's been a rough week. B-) yeah, well, uh... that Zany Golf box is pretty beat up! So there, nyah nyah! Geezus, I feel depressed now... that was amazing. -- Jim Leonard ([EMAIL PROTECTED])

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Jim Leonard
Feldhamer, Stuart wrote: I was talking about Mystery House, not King's Quest... Whoops -- my bad. :) It was the first commercially successful one, but I agree it seems foolish to call it the *first* interactive fiction with graphics. But until another is found, it wins. -- Jim Leonard

RE: [SWCollect] King's Quest 1

2003-01-17 Thread Feldhamer, Stuart
OK, let's see here: First of all, there was the novelty. At first it was pretty cool to be able to see your character on the screen. Second, the animations. Even in their first game, KQ1, Sierra animated stuff like swimming. In later games, when you try to perform an action, you can actually

Re: [SWCollect] King's Quest 1

2003-01-17 Thread Karl Kuras
Honestly, what is the appeal of Sierra's Quest games? Anyone who likes them, please shed some light on the subject. Ok, I guess I have to throw my hat into this ring... As a huge fan of both the old text/still graphic adventures AND the Sierra/Lucasart style games, they both have their own

RE: [SWCollect] King's Quest 1

2003-01-17 Thread Hugh Falk
Sure, I wouldn't call it 3D either, but I would call it quasi-3D, which is why I asked for a definition (since the default definition would be almost but not quite 3D). One could argue that true 3D is not possible on a 2D monitor. While I'm on the topic, I'll assert that Atari's arcade version