No no, I didn't buy it!! I'd have to be a gigolo for months to afford that..
:D
It was Peter Olafson in the US who bought it.
- Peo
-Original Message-
From: Jukka Eronen [mailto:[EMAIL PROTECTED]
Sent: den 22 mars 2004 09:29
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] I'll be the
- Per-Olof Karlsson / Peter Olafson
- I'll be the first to say...
- It found a great new home
- it'll be immortalized in print soon..
Mmm, yeah, when you put it like that.. ;) And now you can figure out what I
*really* meant, hehe.
- Peo
On Mar 21, 2004, at 9:38 PM, Per-Olof Karlsson wrote:
3605!
I'm stunned. I'm happy for Edward of course, but I couldn't dream of it
getting that high!
Yeah, I'm quite stunned by that price. That was more than I had
dreamt possible. I figured it would hit $1,000, and maybe $1,500, but
3,605
On Mar 21, 2004, at 10:09 PM, Stephane Racle wrote:
Edward -
Putting insurance on that shipment? ;-)
That and signature confirmation. ;-)
--
Edward Franks
--
This message was sent to you because you are currently subscribed
Just a note to let you know I posted a comment in that thread clearing
up someone error about how long I owned my Drash. Just in case someone
thinks it isn't me. :)
Oh yes, that was me.
There are so many of these Drashes that I got confused
which was found and when :)
- Jukka
--
Stephen Emond stated:
I can't understand people who DO toss their boxes... Since my very first
Sega Master System game back in 1987 until now I have NEVER tossed or lost a
box or a manual - much to my wife's dismay :p
I'm the same way, although I go all the way back to the late '70s with
my
Hugh Falk wrote:
A problem with the games industry right now is that the top 25 games each
year make a majority of the money. #1 - #5 often selling millions of units.
The rest of the top 25 selling several hundred thousand. Many of the rest
often lose money. This is turning the games industry
Per-Olof Karlsson wrote:
It was Peter Olafson in the US who bought it.
With such a purchase, would someone like to invite him to this list?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:
HEEHEE!--you kinda made it sound like 'This guy is now *WORTHY* to join the group! :D
(I know, I knowI'm only JOKING!)
;)
Joe
From: Jim Leonard [EMAIL PROTECTED]
Date: 2004/03/22 Mon PM 12:41:55 EST
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] I'll be the first to say..
Per-Olof
On MMOLRPG's -- once you get roped into one for a while, and come out of the
other side, it's not easy to let yourself get into another. You don't want
to - too much time. Same for RPG's in general I guess. For me, I just
raise the bar - the game has to completely blow me away for me to justify
I watched a video game documentary on GSN (formerly the Game Show
Network) last night. It's called Video Game Invasion and is hosted
by Tony Hawk. I thought it was pretty good, considering.
There was also some coverage of computer games, mainly EA, Sierra
Online, and ID. The formation of the
Lee K. Seitz wrote:
I, unfortunately, messed up my recording and won't be able to try
again this evening. If anyone else records it, any chance I can get a
copy?
I'm at work! Any chance this will come on any time again? I have a
ReplayTV and I'd have no problem at all recording it and putting
It's been a hit-driven business since PC games started selling in the
millions of units, but back then until a few years ago most publishers
were releasing a lot of clones in the hopes of capturing some of that
market share. Now they're mindset is to save money and not release so
many games and
My local guide shows it comes on again on the 24th, but I didn't catch the
time.
Freddie
Lucasarts Museum - http://lucasarts.vintagegaming.org
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 2:40 PM
To: [EMAIL PROTECTED]
Subject: Re:
I don't get Game Show Network. If somebody could tape it for me, I'll pay
postage and the cost of the tape (unless you want it back).
- Original Message -
From: Marco Thorek [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 22, 2004 6:24 PM
Subject: Re: [SWCollect] Video Game
Chris, since it is one later this week I would be happy to tape it again
and send it to you.
-josh
-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 6:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Video Game Documentary tonight
I don't
Hahaha, I remember interviewing for this but have not seen it yet. :)
- John
-Original Message-
From: Josh Lulewicz [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 5:06 PM
To: 'C.E. Forman'; [EMAIL PROTECTED]
Subject: RE: [SWCollect] Video Game Documentary tonight
Chris, since
John Romero schrieb:
Hahaha, I remember interviewing for this but have not seen it yet. :)
He, we'll finally find out if you let your hair grow again! ;-)
Marco
--
This message was sent to you because you are currently
Naw, my hair is short in that video but it's much longer now. I'm
getting it long again - my wife likes it that way. It'll still be
another year before it's back to normal. :)
- John
-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 7:12 PM
Yes, PC development is definitely cheaper on average. There are always
exceptions (again Blizzard, Id, Half Life 2, MMORPGs, etc.) But even these
budgets can be dwarfed by their console counterparts. Especially because
console developers have to pay for dev kits (Sony's started at $20K
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