Re: [SWCollect] [OT] Roland LAPC-1

2001-11-27 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Jim Leonard boldly stated:
 
 Jim Leonard wrote:
 
  To appease you, I'll fix Monty Python.
 [snip]
 
 It's finicky.  I'll have to debug it on a box with an actual working
 *real* Adlib to be safe, so this could take a while as I need to drag
 out the 386.  Just a status update.
 
 Did anything more ever come of this?

No, but you picked a good time to ask because I'm in the middle of
capturing footage for www.demodvd.org and I just built a 386/40 out of
donated parts -- and it has an SBPro in it.  I'll search prior messages
for what I'm supposed to be debugging :-) but if memory serves, I was
going to try to fix the Adlib initialization code so that it inits
properly on high-speed machines (or at least see why nobody gets Adlib
sound) -- that a good guess?
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Re: [SWCollect] [OT] Roland LAPC-1

2001-11-27 Thread Lee K. Seitz

Jim Leonard boldly stated:

No, but you picked a good time to ask because I'm in the middle of
capturing footage for www.demodvd.org and I just built a 386/40 out of
donated parts -- and it has an SBPro in it.  I'll search prior messages
for what I'm supposed to be debugging :-) but if memory serves, I was
going to try to fix the Adlib initialization code so that it inits
properly on high-speed machines (or at least see why nobody gets Adlib
sound) -- that a good guess?

Yep. 8)  The problem I encountered with Monty Python's Flying Circus
(many years ago) was that Adlib sound worked on my roommate's original
IBM PC with an Adlib card, but not my 286 with an SBPro.

BTW, has anyone ever finished this game?  I was never able to make it
through the last level.

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Re: [SWCollect] [OT] Roland LAPC-1

2001-07-11 Thread Lee K. Seitz

Jim Leonard boldly stated:

 Speaking of using different sound cards with the same game  Has
 anyone here ever gotten Monty Python's Flying Circus (a Nintendo-style
 platformer/shooter from the early '90s) to work with a non-Adlib card?

 When I first got this game, I tried it on my roommate's IBM PC with an
 Adlib card and it sounded great.  When I got a 286 with a SoundBlaster
 Pro, it wouldn't play through the card, just the PC speaker.

Now what happens on a faster machine?  The detection routine whips through the
35 short JMPs much quicker than it is supposed to.  When it tries to read the
ID byte, the Adlib isn't ready to supply it yet.  So no byte is read, and no
Adlib card is detected.

But that doesn't explain why it didn't work on my 286.  Well, it was a
286 20MHz, and I admit I don't remember if I tried the game without
turbo on.  But still, the game's from 1991 and, IIRC, 386s were pretty
common then.

I do know that when I got it, my roommate's original IBM PC was
outdated.  No hard drive (just two 5.25 floppy drives), but he did
have a VGA monitor and Adlib card.  And he played Eye of the Beholder
on it.  Try playing new games on five-year-old hardware now!

(I had to check MobyGames for the date.  Cool ASCII logo for Lynx
browsers, Jim!  Never been to MG using Lynx before.  Now it's my only
choice from work.)

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Re: [SWCollect] [OT] Roland LAPC-1

2001-07-11 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Now what happens on a faster machine?  The detection routine whips through the
 35 short JMPs much quicker than it is supposed to.  When it tries to read the
 ID byte, the Adlib isn't ready to supply it yet.  So no byte is read, and no
 Adlib card is detected.
 
 But that doesn't explain why it didn't work on my 286.  Well, it was a

That explains exactly why it didn't work on your 286.  Read on:

 286 20MHz, and I admit I don't remember if I tried the game without
 turbo on.  But still, the game's from 1991 and, IIRC, 386s were pretty
 common then.

..in America.  In Europe in 1990, where and when the game was programmed (and
published -- 1991 is the US release date), 7.16MHz 8086 clones were extremely
common still because Amstrad was popular in Europe and sold a lot of clones. 
That was the development platform for the game.
 
 I do know that when I got it, my roommate's original IBM PC was
 outdated.  No hard drive (just two 5.25 floppy drives), but he did
 have a VGA monitor and Adlib card.  And he played Eye of the Beholder
 on it.  Try playing new games on five-year-old hardware now!

:-)  But it was different back then; hardware depreciated MUCH more slowly than
today.  Getting games to work on an original PC was a developement requirement
up until 1989, and even for 2 years after that a lot of games still ran okay on
your friend's hardware because they weren't speed-intensive -- they only needed
decent graphics and sound.  (Actually, Eye of the Beholder was developed in
1990 and it runs fine on an original PC with CGA and no sound.  Since there
wasn't any reason it shouldn't, it was intentionally designed that way.)
 
 (I had to check MobyGames for the date.  Cool ASCII logo for Lynx
 browsers, Jim!  Never been to MG using Lynx before.  Now it's my only
 choice from work.)

Hey, someone finally noticed!  That's 2 years old, that logo.  :-)  As for the
Python info, I just found out that much of it was WRONG -- I've fixed it with
proper data.  (I didn't approve that entry, needless to say...)

To appease you, I'll fix Monty Python.  Let me check around for the game
online...  Found it.  Checking .exe...  Geez, what an incompetent rip, not
cracked, it's the EGA/VGA version only and the game itself is included *twice*
in the archive!!  This is why the current state of Abandonware websites is
pathetic.  Checking for modern box compatibility... works!  Under NT no less,
on a PII 233.  I'll work at this on the trainride home tonight.
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Re: [SWCollect] [OT] Roland LAPC-1

2001-07-11 Thread Lee K. Seitz

Jim Leonard boldly stated:

That explains exactly why it didn't work on your 286.  Read on:

 286 20MHz, and I admit I don't remember if I tried the game without
 turbo on.  But still, the game's from 1991 and, IIRC, 386s were pretty
 common then.

..in America.  In Europe in 1990, where and when the game was programmed (and
published -- 1991 is the US release date), 7.16MHz 8086 clones were extremely
common still because Amstrad was popular in Europe and sold a lot of clones. 
That was the development platform for the game.

Ah!  Okay, I'll buy that.  What a difference a year and a few thousand
miles makes. 8)

Getting games to work on an original PC was a developement requirement
up until 1989, and even for 2 years after that a lot of games still ran okay on
your friend's hardware because they weren't speed-intensive -- they only needed
decent graphics and sound.

Maybe, but he was the only person I knew with an Intel-compatible
computer (happy, Hugh?) who didn't have at least a 286.  And I seem to
recall there being plenty of games he couldn't play.  At least not at
a decent speed.

(Actually, Eye of the Beholder was developed in
1990 and it runs fine on an original PC with CGA and no sound.

Not that you'd want to. 8)

To appease you, I'll fix Monty Python.  Let me check around for the game
online...  Found it.  Checking .exe...  Geez, what an incompetent rip, not
cracked, it's the EGA/VGA version only and the game itself is included *twice*
in the archive!!  This is why the current state of Abandonware websites is
pathetic.  Checking for modern box compatibility... works!  Under NT no less,
on a PII 233.  I'll work at this on the trainride home tonight.

You're scary, you know that?  BTW, it doesn't have to be cracked; I
still have my original copy with box and manual.  (And somewhere the
copy where I drew all the cheeses on the (5.25) disk sleeve so I
didn't need the manual.)  I can't believe they tried to pass that
security feature off as an opening game in the docs.

BTW, don't be put off by my new sig.  I just got yet more spam, this
time pushing a two CD-ROM set of Sega Genesis games for the Dreamcast.
I was finally pushed over the edge. 8)

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Re: [SWCollect] [OT] Roland LAPC-1

2001-07-07 Thread Stephen S. Lee


On Fri, 6 Jul 2001, Jim Leonard wrote:
 Stephen Lee wrote:
[snip]
  I'm trying to install a Roland LAPC-1 I recently acquired in a 486 that
  I've set up to be a Killer Retrogaming Rig (tm).  (Eventually, I'll get an
  XT.)  I only got the card itself (no software or documentation).
 
  Music doesn't quite work right.  Using Ultima VI as a test game, the music
  plays very slowly (every time a new note begins, both the music and the
  game freeze for about a second).
 
  Can anyone help get this to work right (or put me in touch with people who
  would know)?  If I need to install a device driver, run the proper install
  program, set an environment variable or two, etc., I'd like to know.

 Your machine is too fast for the music routines in U6.  Slow down the box, but
 don't use a slowdown program as this won't work; slow it down via hardware (go
 to slow or non-turbo speed, or disable some caches in the BIOS settings)
 and try it again.  This is a known problem with U6 (and other games of that
 era).  It's a timing issue in the software.

That's not the problem, as I have the U6 music patch installed.  The game
runs pretty much flawlessly on my AMD K6-2/350.

 You mentioned you have a SB16 in there as well -- at what IRQ/port/DMA
 settings is it set to?  It might be conflicting with the LAPC-1, which
 uses IRQ2/9 and port 330 on its default settings (and is what it
 *should* be set to for maximum compatibility).

Yeah, this was the problem.  My SB16 was set to port 330, and I had to
yank a jumper from the card to convert it to 300 (ah, old hardware).
That fixed the problem (yay!); now the last thing I need to do is to
properly mix the SB and Roland sounds ...

It's odd how different games can feel with a Roland installed.

-- Stephen


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