Well, I've got a non statically-linked version of swfmill built for
Intel Mac OS X, but I couldn't get a static version to compile. Had
mucho problems with ld not being able to find symbols like
_CStringToPascalString (I think) but I think that was caused by an
earlier compiler warning that it
hi all,
it would be great if someone with mac-compilation experience could give me a
hand in trying to get the release procedure straight. I'd like to produce
universal binaries (ppc/intel) for OSX. i have rather little idea how to
approach this.
i'm using a friend's OSX server running on
it would be great if someone with mac-compilation experience could
give me a hand in trying to get the release procedure straight. I'd
like to produce universal binaries (ppc/intel) for OSX. i have rather
little idea how to approach this.
Sorry, I don't have an intel based osx.
So I won't
On 8/25/06, erixtekila [EMAIL PROTECTED] wrote:
it would be great if someone with mac-compilation experience could
give me a hand in trying to get the release procedure straight. I'd
like to produce universal binaries (ppc/intel) for OSX. i have rather
little idea how to approach this.
If I recall correctly, a universal binary isn't actually a single file, it is multiple executable files stored in side of an app bundle under Contents/MacOS/ and then referenced in the Contents/Info.plist. I think the first place to look is at the format of
Info.plist for app bundles, that should
Actually it looks like I am wrong, according to this page:
http://developer.apple.com/documentation/MacOSX/Conceptual/universal_binary/universal_binary_compiling/chapter_2_section_7.html#//apple_ref/doc/uid/TP40002217-CH206-240191
you can specify two different arch flags to gcc 4.0 like the
Hi Dan,
If I recall correctly, a universal binary isn't actually a single file, it
is multiple executable files stored in side of an app bundle under
Contents/MacOS/ and then referenced in the Contents/Info.plist. I think the
first place to look is at the format of Info.plist for app