[swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Andrei Stebakov
Hi, I just started with Flash and probably have the most stupid question... Looks like I miss one step how to actually link the swf file generated by swfmill and the sfw file generated by mtasc. I am looking at http://aralbalkan.com/index.php?p=373more=1c=1(FAMES tutorial) and I can't understand

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Mark Winterhalder
Hi Andrei, basically, there are two methods: - make swfmill swf first, then tell mtasc to compile the code /into/ it, or - compile mtasc swf first, then have a clip import=classes.swf / somewhere in your swfml-s Personally, I have always used the latter. It has the advantage of being able to

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
Andrei, Both swfmill and mtasc can create the application.swf. If you're using swfmill to create the swf in order to place images and other assets, the you do not need to again create the application.swf again with mtasc. Instead, just inject your AS code into the existing swf mtasc -main

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread daniel fischer
Andrew, it depends on your Entry Point Method. You can a) construct the swf containing your assets with swfmill, then use MTASC to compile into the swf, and use mtasc's -main (i'd call this traditional) b) compile the code first, generating classes.swf, then import that using swfmill (clip

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread daniel fischer
lol- i wonder why a single question suddenly creates a flurry of replies while others might even remain unanswered... :) -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
I was thinking the same thing myself. So questions go unanswered for a while and this one gets lots of attention. For me it was a question I felt that I could actually answer. haha. daniel fischer wrote: lol- i wonder why a single question suddenly creates a flurry of replies while others

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Andrei Stebakov
Ok, I created the xml file: ?xml version=1.0 encoding=iso-8859-1?movie width=320 height=240 framerate=30background color=#ff/frame libraryclip id=spheres import=library/spheres.png//library/frame library clip import=classes.swf/ /library frame call object=Main method=main/ /frame /movie The

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Mark Winterhalder
Hi Andrei, This looks correct, is the resulting SWF smaller if you !-- comment out -- the clip import=... / part? If so, it gets imported as it is supposed to. (It doesn't have to be inside a library/ tag, btw.) The way it is now, it assumes you have a class Main with a static method main() in

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Andrei Stebakov
Just wondering... I've never tried Flash IDE, would the IDE help to generate the ActionScript code like in this tutorial case, or it's entirely manually written? So the only need for Flash IDE is the timeline and asset management (which is taken care of by swfmill, right)? Andrew On 5/19/06,

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
everything goes in the movie tag because you have only one movie that you're creating. Andrei Stebakov wrote: By Jove, it works now! Question: Why do we put everything withing the same movie tag? I thought only the frames of the movie are supposed to go there... Is the sequence of tags

Re: [swfmill] swfmill + mtasc + emacs (Beginner)

2006-05-19 Thread Robert Jonathan Molesa
The FlashIDE is really one useful for placing the assets and timeline control as you stated. If you're asking if it automatically writes AS code for you, I don't believe that it does. However, there are shortcuts for simple actions. The FlashIDE's code interface is highly regarded as sub par