Hi Ivan!
I'm sorry for the late response.
El martes, 26 de noviembre de 2013, Ivan Mahonin escribió:
Hi, Carlos!
Actual transformation splitted by two parts 'transformation' and
'origin_transformation'.
'origin_transformation' determines rotation center and angles of apllying
X and Y
You can apply the inverse of the matrix of the origin transformation,
then the transformation matrix itself, and the restore the origin
transformation again by applying the origin transformation matrix once
more time.
Yes, I has already implemented this solution. But now i understand that
Hi, Carlos!
Actual transformation splitted by two parts 'transformation' and
'origin_transformation'.
'origin_transformation' determines rotation center and angles of apllying
X and Y scaling. Also it determines visual representation of
transformation handles in workarea.
Main condition of such
Hi!
I'm following the changes being made in the bones branch by Ivan.
The Transformation class (as a new type) is a great idea and its
representation as composite of rotation, translation and both scales is
great. From the point of view of the user it is good, because user can fine
tune the