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> Am 01.07.2015 um 14:14 schrieb Greg Troxel :
>
> Reading the page, smoothness=bad is passable by a
> normal car but not a sports car, so that's actually worse than a decent
> dirt road.
by the way, sports cars can also have problems on paved roads sometimes, eg on
steep (
Fernando Trebien writes:
> Do you think it is necessary, for the general user, to visually
> distinguish unsealed (unpaved/poor surface) footways/cycleways/paths
> from those that are sealed? This has been raised in an issue related
> to unsealed roads (with focus on motorized traffic) [1].
Nec
On Tue, Jun 30, 2015 at 03:47:14PM +0100, Lester Caine wrote:
> On 30/06/15 11:36, Richard Z. wrote:
> > On Mon, Jun 29, 2015 at 04:14:07PM +0100, Lester Caine wrote:
> >> On 29/06/15 15:08, Martin Koppenhoefer wrote:
> >>> The step from 2D to 3D would add a lot of complexity on the mappers,
> >>>
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