On 10/08/16 09:33, Komяpa wrote:
> There was
> also a site using OSM tiles for a popular Pokemon Go map causing lots
> of additional traffic, once this was identified the site was blocked.
>
>
> What was the site, and was it using OSM properly? (attribution, no
> evident js bugs,
I hope there was more to the situation than just "identified & blocked".
OSM should be encouraging the use of it's database. Hopefully it was
explained to the site's developers how to implement it within OSM's
guidelines.
Dave F.
On 09/08/2016 23:34, Jon Burgess wrote:
On Tue, 2016-08-09
>
> There was
> also a site using OSM tiles for a popular Pokemon Go map causing lots
> of additional traffic, once this was identified the site was blocked.
>
What was the site, and was it using OSM properly? (attribution, no evident
js bugs, etc)
What was the load?
How exactly Tile CDN should
On Tue, Aug 9, 2016 at 5:34 PM, Jon Burgess wrote:
> There was
> also a site using OSM tiles for a popular Pokemon Go map causing lots
> of additional traffic, once this was identified the site was blocked.
>
If it was possible to reach that developer, I hope it was made
On Tue, 2016-08-09 at 14:41 -0700, Ben Discoe wrote:
> The tile renderer, "renderd", has been heavily overloaded for quite a
> while, like 90% of the time it is dropping, and the dirty queue is
> entirely ignored. However, in the past day, something has happened
> so
> that it is even more
The tile renderer, "renderd", has been heavily overloaded for quite a
while, like 90% of the time it is dropping, and the dirty queue is
entirely ignored. However, in the past day, something has happened so
that it is even more overloaded, even the standard request queue is
not getting handled,
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