Re: [OSM-talk] Tagging FOR the renderer

2015-05-18 Thread François Lacombe
Such topics are curently discussed during the voting of a power tagging
proposal on the wiki.
http://wiki.openstreetmap.org/wiki/Proposed_features/Power_supports_refinement
Have a look to the voting section.

As I understand, renders is A (out of plenty) way to look at the data.
It sounds very restrictive to make the data look like just a few people
want to see it. What about ones who just want to produce data without
looking at it from a narrow window ?

The main argument opposed is often oh wait, this would cause a rendering
issue. Thus, why the render can't adapt if the information is available in
the data ?

I totally agree with people who separate data from renders (structure from
styles). It can be very frustrating to often prevent a good structure from
existing because styles won't match.

OSM should look at this problem deeply and make strong choices, before
letting other sorts of contributors to leave the boat.


All the best

*François Lacombe*

fl dot infosreseaux At gmail dot com
www.infos-reseaux.com
@InfosReseaux http://www.twitter.com/InfosReseaux

2015-05-18 12:19 GMT+02:00 moltonel 3x Combo molto...@gmail.com:

 On 18/05/2015, Daniel Koć daniel@koć.pl wrote:
  I think the mission will be accomplished once we have it integrated with
  OSM website somehow, just like we did with routing: there were already a
  few routing services using our data, so we may not care, but for average
  user they were just not here. And so is uMap.

 Routing is different in that it is immediately useful to
 *contributors*, who can now check that the OSM data is correct for
 routing, just like the slippymap is useful to check that the data
 looks good. uMap not so much : as a contributor, I'd rather use josm,
 taginfo, overpass, or even data dumps.

 As nice as it'd be, http://osm.org/ is not trying to be
 http://maps.google.com/. It's not trying to be the One True Map Portal
 that caters to every needs.

 Some reasons off the top of my head, some strong and some weak :
  * The needs of contributors and users can easily conflict, and
 priority is/should be given to the contributors.
  * Even without conflicts, the size of the contributor-focused todo
 list means that enduser-focused features get constantly pushed back.
 Help welcome.
  * Becoming the internet's one-stop map website would require huge
 server ressources. Getting the kind of money required to run them
 would require huge changes to the way OSM is run, which'd be dangerous
 for OSM's freedom.
  * Similarly for manpower requirements; volunteers wouldn't be enough
 anymore.
  * A healthy ecosystem of commercial users is important for OSM. And
 they should be able to do a better job of serving the end-user, so
 it's probably a bad idea to compete with their use-case.

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Re: [OSM-talk] Tagging FOR the renderer

2015-05-18 Thread Martin Koppenhoefer




Am 18.05.2015 um 00:44 schrieb Paul Norman penor...@mac.com:

 Tiles@home was not a P2P map style, it was kept in SVN and used a distributed 
 rendering system. Distributed rendering is still used, primarily by larger 
 scale operations.


yes, but because there were no or few authorities to control what came onto the 
map (svn write access was sufficient), it was also a very flexible, fast 
moving, very responsive (in that time mapnik got re-rendered once a week), 
every pet tag displaying, colorful, esthetic mess. It had its advantages but 
wasn't really a nice map.


Cheers 
Martin 
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Re: [OSM-talk] Tagging FOR the renderer

2015-05-18 Thread moltonel 3x Combo
On 18/05/2015, Daniel Koć daniel@koć.pl wrote:
 I think the mission will be accomplished once we have it integrated with
 OSM website somehow, just like we did with routing: there were already a
 few routing services using our data, so we may not care, but for average
 user they were just not here. And so is uMap.

Routing is different in that it is immediately useful to
*contributors*, who can now check that the OSM data is correct for
routing, just like the slippymap is useful to check that the data
looks good. uMap not so much : as a contributor, I'd rather use josm,
taginfo, overpass, or even data dumps.

As nice as it'd be, http://osm.org/ is not trying to be
http://maps.google.com/. It's not trying to be the One True Map Portal
that caters to every needs.

Some reasons off the top of my head, some strong and some weak :
 * The needs of contributors and users can easily conflict, and
priority is/should be given to the contributors.
 * Even without conflicts, the size of the contributor-focused todo
list means that enduser-focused features get constantly pushed back.
Help welcome.
 * Becoming the internet's one-stop map website would require huge
server ressources. Getting the kind of money required to run them
would require huge changes to the way OSM is run, which'd be dangerous
for OSM's freedom.
 * Similarly for manpower requirements; volunteers wouldn't be enough anymore.
 * A healthy ecosystem of commercial users is important for OSM. And
they should be able to do a better job of serving the end-user, so
it's probably a bad idea to compete with their use-case.

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Re: [OSM-talk] Tagging FOR the renderer

2015-05-17 Thread Daniel Koć

W dniu 18.05.2015 0:44, Paul Norman napisał(a):


I am not certain of the details after this long, but I don't think the
Tiles@home rendering was P2P either - simply distributed.


You're probably right! =} I just focused on how distributed platform 
could be even more distributed in the future.


--
The train is always on time / The trick is to be ready to put your bags 
down [A. Cohen]



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Re: [OSM-talk] Tagging FOR the renderer

2015-05-17 Thread Simon Poole
Am 17.05.2015 um 21:36 schrieb Daniel Koć:
 .
 I also don't think we should let anybody do anything on default map,
 however the general idea is good if we split the problem:

 1. We should have some tools to let people render their own style, no
 matter how crazy. It's possible of course from the technical point of
 view (the data and tools are available and the licenses are open), but
 that is far too complicated for average Joe or Jane. I suspect kind of
 P2P tools would be great, but have no clear ideas about it. The
 positive output would be more people can edit map style and we have
 more experts for working with default style.
There is a reason that maps are protected by copyright, making a
aesthetically  pleasing and useful map (in any respect) is difficult,
and in the digital world it hasn't become any easier. As has been
pointed out there is no lack of tools that make editing a/the style
easy, that just doesn't mean that the actually crafting a good map is easy.


 2. But default map style is still underused. Reluctance to show
 everything on merits that it's impossible, because it should be a
 mess, probably does not take into account that some features may be
 rendered only on highest zoom levels. For example we have trash cans
 and benches from the latest version of osm-carto and that is not a
 problem, because they are rendered on z=19!


OSM for a long time -had- a show essentially everything map style and
there wasn't a lot of protest when it went away, nor did anybody feel
strongly enough about it to invest the effort to keep it around.

 I know you'd love to have a map that renders everything but you will
 not get that from OpenStreetMap. As all the data is available there is
 nothing to stop you setting up your own map renderer and doing as you
 please (although good luck making it look anything other than a mess).

 As I said in 1. - for nerds it's not a problem at all, but for the
 most of OSM mappers (see the long tail thread) that is not the option
 until they have as easy to use tools as iD for editing.


Showing your favourite objects on a map with uMap is reasonably easy
and in the mean time something fairly popular even with people without a
deep technical background.

Simon



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Re: [OSM-talk] Tagging FOR the renderer

2015-05-17 Thread Daniel Koć

W dniu 17.05.2015 22:22, moltonel 3x Combo napisał(a):


Did you even try the existing tools ? Tilemilll is very userfriendly,
and if Joe or Jane has trouble setting it up, they can just use the
MapBox instance. There's very little skill needed to start tweaking an
existing style, and the learning curve is IMHO not too steep,
considering how intrinsically complicated the task is.


Yes, I did some initial work with Tilemill and plan to go even further. 
I think it's a very nice tool (well, I hope I'll be able to open more 
than a few tabs once =} ), but why do you think it's existence and great 
UI are all one needs?


My personal problem is setting it on my version of Ubuntu with right 
database and Mapnik. Also I mentioned average Joe or Jane, not average 
Geek or Nerd. ;-} Even if they will be able to start working with 
TileMill, they probably won't be ready to set their own tiling server 
for friends, family or coworkers.



I have no idea how you'd apply P2P to map style design. It sounds like
you; ve heard of a great technology, and want to apply it to every
problem without fully understanding the technology and/or the problem.


I even used it once on OSM - it was called Tiles@home. My reasoning is 
simple: we are very decentralized, but still use plain old centralized 
servers with only few styles to render. Why not create a lightweight 
platform for people where we just let them connect, exchange their 
styles and share rendering/tiles?


I may be wrong, but that's just the idea to test. Sorry if I was not too 
clear what I mean.



I assure you the osm-carto devs are competent and take those things
into account. It's a design decision, they want the map to be pretty
as well, not just a show-everything endeavour. They've also stoped
rendering some things that they felt didn't match the usecase.
Nevertheless, they managed to continually increase the data density,
while making the style more eye-pleasing. Congrats to them.


You don't have to assure me: +1 - it's quite nice map and kudos for 
devs! But still underused in my opinion. Being technically competent is 
one thing and there are other problems also - I'm an active member 
trying to be more of a developer too and I know osm-carto from inside to 
some degree.


We even don't know exactly what is the usecase now - is it still a map 
for the mappers to be used as a way of checking your input or just a 
general one? We already have another general one, much less detailed 
(MapQuest Open), which is probably more eye-pleasing because of this, so 
I guess default should be more working assistance, but the feel is 
it's not so much.



That said, you really shouldn't focus too much on the default map
style. Stop puting it on a pedestal, there are plenty of other
high-quality styles, and one size does not fit all. The fact that
anyone can make his own style (and that the data is rich enough to
warrant it) is one of OSM's strenghts. I wish we could emphasize other
syles more on osm.org.


I'm happy the data can be used in many places and for different 
purposes, but where is the map for the mappers - people wanting to see 
their precious input? How can people find it? I think problems with 
rendering as innocent thing as a fountain (how much bloat would it be if 
we render it?) tells something about what is still missing.


--
The train is always on time / The trick is to be ready to put your bags 
down [A. Cohen]


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Re: [OSM-talk] Tagging FOR the renderer

2015-05-17 Thread Daniel Koć

W dniu 17.05.2015 23:47, Simon Poole napisał(a):


Showing your favourite objects on a map with uMap is reasonably easy
and in the mean time something fairly popular even with people without 
a

deep technical background.


I've heard about it lately and I like it. Great tool, but - how one 
could know it exists at all?


I think the mission will be accomplished once we have it integrated with 
OSM website somehow, just like we did with routing: there were already a 
few routing services using our data, so we may not care, but for average 
user they were just not here. And so is uMap.


I like decentralized nature of OSM very much, but lack of connections 
(even inside the project) makes it inefficient and IMO it doesn't have 
to be like this.


--
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down [A. Cohen]


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Re: [OSM-talk] Tagging FOR the renderer

2015-05-17 Thread Paul Norman

On 5/17/2015 3:14 PM, Daniel Koć wrote:

I have no idea how you'd apply P2P to map style design. It sounds like
you; ve heard of a great technology, and want to apply it to every
problem without fully understanding the technology and/or the problem.


I even used it once on OSM - it was called Tiles@home.
Tiles@home was not a P2P map style, it was kept in SVN and used a 
distributed rendering system. Distributed rendering is still used, 
primarily by larger scale operations. Craigslist distributes their 
pre-rendering workload among a large number of machines, and I believe 
MapBox did the same when they were pre-rendering.


I am not certain of the details after this long, but I don't think the 
Tiles@home rendering was P2P either - simply distributed.


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Re: [OSM-talk] Tagging FOR the renderer

2015-05-17 Thread moltonel 3x Combo
On 17/05/2015, Daniel Koć daniel@koć.pl wrote:
 1. We should have some tools to let people render their own style, no
 matter how crazy. It's possible of course from the technical point of
 view (the data and tools are available and the licenses are open), but
 that is far too complicated for average Joe or Jane.

Did you even try the existing tools ? Tilemilll is very userfriendly,
and if Joe or Jane has trouble setting it up, they can just use the
MapBox instance. There's very little skill needed to start tweaking an
existing style, and the learning curve is IMHO not too steep,
considering how intrinsically complicated the task is.

 I suspect kind of P2P tools would be great, but have no clear ideas about it.

I have no idea how you'd apply P2P to map style design. It sounds like
you; ve heard of a great technology, and want to apply it to every
problem without fully understanding the technology and/or the problem.

 2. But default map style is still underused. Reluctance to show
 everything on merits that it's impossible, because it should be a
 mess, probably does not take into account that some features may be
 rendered only on highest zoom levels.

I assure you the osm-carto devs are competent and take those things
into account. It's a design decision, they want the map to be pretty
as well, not just a show-everything endeavour. They've also stoped
rendering some things that they felt didn't match the usecase.
Nevertheless, they managed to continually increase the data density,
while making the style more eye-pleasing. Congrats to them.

That said, you really shouldn't focus too much on the default map
style. Stop puting it on a pedestal, there are plenty of other
high-quality styles, and one size does not fit all. The fact that
anyone can make his own style (and that the data is rich enough to
warrant it) is one of OSM's strenghts. I wish we could emphasize other
syles more on osm.org.

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Re: [OSM-talk] Tagging FOR the renderer

2015-05-17 Thread Daniel Koć

W dniu 16.05.2015 1:57, Rob Nickerson napisał(a):


The people behind the default map render have put a lot of work in to
trying to develop a map style which works well for the average OSM
mapper. To have anyone come along and add their own styling for any
map feature they like would be chaos. We'd end up in a map style edit
war!! Also even if a mapper found a style and colour that worked for
the default OpenStreetMap render, it wouldn't work with other map
styles (Humanitarian, MapQuest, etc..).


I also don't think we should let anybody do anything on default map, 
however the general idea is good if we split the problem:


1. We should have some tools to let people render their own style, no 
matter how crazy. It's possible of course from the technical point of 
view (the data and tools are available and the licenses are open), but 
that is far too complicated for average Joe or Jane. I suspect kind of 
P2P tools would be great, but have no clear ideas about it. The positive 
output would be more people can edit map style and we have more experts 
for working with default style.


2. But default map style is still underused. Reluctance to show 
everything on merits that it's impossible, because it should be a 
mess, probably does not take into account that some features may be 
rendered only on highest zoom levels. For example we have trash cans and 
benches from the latest version of osm-carto and that is not a problem, 
because they are rendered on z=19!



I know you'd love to have a map that renders everything but you will
not get that from OpenStreetMap. As all the data is available there is
nothing to stop you setting up your own map renderer and doing as you
please (although good luck making it look anything other than a mess).


As I said in 1. - for nerds it's not a problem at all, but for the most 
of OSM mappers (see the long tail thread) that is not the option until 
they have as easy to use tools as iD for editing.


--
The train is always on time / The trick is to be ready to put your bags 
down [A. Cohen]


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Re: [OSM-talk] Tagging FOR the renderer

2015-05-15 Thread Jo
Of course the editors don't render EVERYTHING. Depending on the kind of
work I want to focus on, I'm switching MapCSS styles and filters on and off
in JOSM all the time.

bicycle routes
walking itineraries
public transport routes
addresses
turn lanes
traffic signs
HOT validation
speed limits

It's impossible to show everything at the same time both in renderings and
in the editors. Especially the more abstract stuff represented by relations.

Polyglot

2015-05-16 2:08 GMT+02:00 pmailkeey . pmailk...@googlemail.com:



 On 16 May 2015 at 00:57, Rob Nickerson rob.j.nicker...@gmail.com wrote:

 when a mapper invents something new, they can add tags for
 colour, opacity, line colour, line width, line opacity - for areas and
 similar attributes for lines and points (colour, opacity, size etc.) and
 obviously tags for name and description etc. What do people think to
 this ?
 

 The people behind the default map render have put a lot of work in to
 trying to develop a map style which works well for the average OSM mapper.
 To have anyone come along and add their own styling for any map feature
 they like would be chaos. We'd end up in a map style edit war!! Also even
 if a mapper found a style and colour that worked for the default
 OpenStreetMap render, it wouldn't work with other map styles (Humanitarian,
 MapQuest, etc..).


 I'm talking ADDITIONAL tags - so the other map styles wouldn't be affected.
 I'm also talking temporary tags - to be removed by the default map
 renderers after they've created a 'proper' render style for the object.
 Having said that, I wouldn't object if they became a feature of the db -
 for a 'natural map'. I'm sure that would result in a bizarre map - likely
 'suitable' for an art gallery !



 I know you'd love to have a map that renders everything but you will not
 get that from OpenStreetMap. As all the data is available there is nothing
 to stop you setting up your own map renderer and doing as you please
 (although good luck making it look anything other than a mess).

 I'm sure folks will be happy to point you in the direction of guides for
 setting that up. Perhaps look at MapBox Studio first.



 All the map editors (iD etc.) render everything in a way.

 And yes, I'm all in favour of a map CAPABLE of showing everything yet
 allowing the viewer to choose what's not shown.


 --
 Mike.
 @millomweb https://sites.google.com/site/millomweb/index/introduction -
 For all your info on Millom and South Copeland
 via *the area's premier website - *

 *currently unavailable due to ongoing harassment of me, my family,
 property  pets*

 TCs https://sites.google.com/site/pmailkeey/e-mail

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Re: [OSM-talk] Tagging FOR the renderer

2015-05-15 Thread Rob Nickerson
when a mapper invents something new, they can add tags for
colour, opacity, line colour, line width, line opacity - for areas and
similar attributes for lines and points (colour, opacity, size etc.) and
obviously tags for name and description etc. What do people think to this ?


The people behind the default map render have put a lot of work in to
trying to develop a map style which works well for the average OSM mapper.
To have anyone come along and add their own styling for any map feature
they like would be chaos. We'd end up in a map style edit war!! Also even
if a mapper found a style and colour that worked for the default
OpenStreetMap render, it wouldn't work with other map styles (Humanitarian,
MapQuest, etc..).

I know you'd love to have a map that renders everything but you will not
get that from OpenStreetMap. As all the data is available there is nothing
to stop you setting up your own map renderer and doing as you please
(although good luck making it look anything other than a mess).

I'm sure folks will be happy to point you in the direction of guides for
setting that up. Perhaps look at MapBox Studio first.

Regards,
Rob
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Re: [OSM-talk] Tagging FOR the renderer

2015-05-15 Thread pmailkeey .
On 16 May 2015 at 00:57, Rob Nickerson rob.j.nicker...@gmail.com wrote:

 when a mapper invents something new, they can add tags for
 colour, opacity, line colour, line width, line opacity - for areas and
 similar attributes for lines and points (colour, opacity, size etc.) and
 obviously tags for name and description etc. What do people think to this
 ?
 

 The people behind the default map render have put a lot of work in to
 trying to develop a map style which works well for the average OSM mapper.
 To have anyone come along and add their own styling for any map feature
 they like would be chaos. We'd end up in a map style edit war!! Also even
 if a mapper found a style and colour that worked for the default
 OpenStreetMap render, it wouldn't work with other map styles (Humanitarian,
 MapQuest, etc..).


I'm talking ADDITIONAL tags - so the other map styles wouldn't be affected.
I'm also talking temporary tags - to be removed by the default map
renderers after they've created a 'proper' render style for the object.
Having said that, I wouldn't object if they became a feature of the db -
for a 'natural map'. I'm sure that would result in a bizarre map - likely
'suitable' for an art gallery !



 I know you'd love to have a map that renders everything but you will not
 get that from OpenStreetMap. As all the data is available there is nothing
 to stop you setting up your own map renderer and doing as you please
 (although good luck making it look anything other than a mess).

 I'm sure folks will be happy to point you in the direction of guides for
 setting that up. Perhaps look at MapBox Studio first.



All the map editors (iD etc.) render everything in a way.

And yes, I'm all in favour of a map CAPABLE of showing everything yet
allowing the viewer to choose what's not shown.


-- 
Mike.
@millomweb https://sites.google.com/site/millomweb/index/introduction -
For all your info on Millom and South Copeland
via *the area's premier website - *

*currently unavailable due to ongoing harassment of me, my family, property
 pets*

TCs https://sites.google.com/site/pmailkeey/e-mail
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