> But I just tested it done with multiple levels, and my offset arrows still
> work, so I cannot reproduce the behaviour you described. It is always the
> inner-most offset (so to speak) that creates the arrow. At least with my
> stuff - you doubtless have much more complex stuff than me.
> I think Tarquin’s explanation and approach,
> https://therion.speleo.sk/wiki/mapconnectors, like the Therion Book
> example only goes two levels deep, ie offset of offset.
>
> I have attempted to go three levels, offset of offset of offset, and the
> map-connections that worked for two level
> Can p_u_foo be hidden from the legend?
Some examples. Statements need to be in thconfig outside of layouts.
#symbols removed from legends
text en "point u:foo" ""
text en "point station:temporary" ""
text en "line wall:bedrock" ""
text fr "line wall:bedrock" ""
text mi "line
Hi Philippe and Bruce,
> Can’t you just define some map in grey and some in colors depending on the
> scrap and the connection ?
A nice thought, but sadly not. A single scrap might have 2 or 3
different connection arrows going from it, and there is no way to
distinguish between those from the
Hi David, and welcome to the mailing list!
> thfill p withcolor (0.96, 0.82, 0.55);
Since Therion 6.0:
thfill p withcolor (0.96, 0.82, 0.55) withalpha 0.5;
In earlier versions you need to use withtransparentcolor instead.
> Any ideas to maintain local connexion dotted line where they were
Dear All
New comer on this forum and new user of Therion for 18 months, I'm currently
stucked by 2 issues that are certainly obvious for most of you but after lots
of trials I dare to ask you!!!
1- Transparency on colour filled areas:
Since I have colored some areas and customized some colors as