Wookey wrote:
> > Line 81 in soundriver.th2 is a pillar, but I can't get it to be empty.
> > There
> > is an 'outline crosses itself' error in soundriver_pooh which I
>>
thought
>>
> > might be affecting it, but removing that scrap makes no difference,
>>
and
>>
> >
Wookey wrote:
It's always related to areas so I used "search & select" in the map area
to find all areas. There was only one area (line 6 in File commands).
>
>>
>> OK- at this point if I select the area then 3 of the lines surrounding the
>> area are highlighted, but not the others?
Wookey wrote:
Warning: scrap outline intersects itself in bmb3_s3 at fake
>
>>
>> I have this warning in a few scrpas in that survey - I wondered how
>> serious
>> it was, and what I should do about it. But without more details of _where_
>> it intersects itself (and why this is a problem),
Wookey wrote:
>> I have a bit of a problem with your example fix. Now the wall does not
>> follow the wall on my survey - I have had to distort it a little to solve
>> this problem. This seems to me to be the wrong answer - the original
>> version
>> is a correct drawing of the cave, therion
>> Now that I've drawn about 8km of survey the last scrap (top right hand
>> corner - scrap bmb3_s3) has had 'pillar failure' again.
>>
>> There are 3 pillars which do not work (the insides are filled). They are
>> all
>> walls with -outline in and I've tried reversing them, but it seems to stay
Ahoj!
Kdyz jsme na Macose prohlizeli 3D pohled (.thm), orezavalo nam to nekdy
predni a zadni rovinou. Ted jsem zjistil, ze se mi to objevuje pouze tehdy,
kdyz je v exportu
-disable cave-centreline. Kdyz to tam neni, tak to alespon u mne neorezava.
A jeste mam jeden dotaz: mam zatim jen holy
> >It would work, but areas (the pattern) wouldn't join smoothly :(( There
>>
is
>>
> >unfortunately no better solution now.
>>
At the scrap joins, you should try to avoid any symbols. If there are
some, usually -clip off helps (if you do not need to clip them by scrap
Wookey wrote:
>> But So far as I can tell I need to open it in another editor in
>> order
>> to edit the names of scraps. (as you say - calling them _sn is a
>> good idea.)
You may edit scrap names directly in the map editor -- select the line
with the scrap name in the 'File commands' menu and
> This appears to be due to "! Paths 4 and 3 don't intersect."
> But I have 5 aras in this scrap - how on earth do I work out which one is at
> fault? The area 'show' button doesn't seem to work - is that a clue?
??? It should work, I will have a look at it. In any case, we should add source
Wookey wrote:
> That example (scrap bmb2_s3) has a streamway with sandbanks. Having got the
> large water area to work, I find that some of the sandbanks are sandy, but
> some are covered in water. What determines when an area follows the outer
> wall, or the sandbank border? IS the only way to
> Yes, there should be a warning that therion couldn't find a join.
Therion always joins something - there is no treshold for not joining. If join
is not correct, usually scrap distortion is too big. If you will turn on debug
mode in layout, you should see those distortions very easily.
>>
Wookey wrote:
>> I thin we need a better understanding of what makes a 'pillar'. I thought
>> a
>> pillar was a closed loop within a passage, but that is not a closed loop
>> (a
>> passage goes off underneath from the gap - see the scan to get the full
>> idea). So when does therion need to be
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