Re: Game server - two player board game

2003-01-19 Thread Rasputin
* Steven J. Owens [EMAIL PROTECTED] [0128 23:28]: On Sat, Jan 18, 2003 at 12:48:20PM -0800, Mark wrote: Hi, I'm using Tomcat 4.1 to set up a game server for the two player board game, Tanbo (similar to Go). Basically, I will be providing one board and a waiting list, and a chat. I

[OT] RE: Game server - two player board game

2003-01-19 Thread Jacob Hookom
AM To: Steven J. Owens Cc: Tomcat Users List Subject: Re: Game server - two player board game * Steven J. Owens [EMAIL PROTECTED] [0128 23:28]: On Sat, Jan 18, 2003 at 12:48:20PM -0800, Mark wrote: Hi, I'm using Tomcat 4.1 to set up a game server for the two player board game, Tanbo (similar

RE: Game server - two player board game

2003-01-18 Thread Jacob Hookom
Usually, when speed is at stake, you would want to represent the board as a 2D array. For example you can write tic-tac-toe w/ AI in only a page of code. If you are talking about applet-servlet communication or pseudo object RMI, then you might want to pick up Java Developers Guide to Servlets

Re: Game server - two player board game [OT]

2003-01-18 Thread Jason Pyeron
Mark, This is really off topic, but here it goes. You have two tasks at hand: 1: specify / create backend [business] logic 2: specify / create frontend UI If you design the backend in a bean architecture, the threading/persistance issues should be non-existant or obvious at least. as far as

Re: Game server - two player board game

2003-01-18 Thread Steven J. Owens
On Sat, Jan 18, 2003 at 12:48:20PM -0800, Mark wrote: Hi, I'm using Tomcat 4.1 to set up a game server for the two player board game, Tanbo (similar to Go). Basically, I will be providing one board and a waiting list, and a chat. I need advice on how to set up the object architecture. I'm