Yes, float gu. The reason for that is restoring windows on a display
with different density. If we recall a window from GU=8 on a GU=16
screen, it will not be what you wanted.
In this scenario apps get told what size (and scale) they are, not the
other way around.
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You received this bug
I'm not sure about this one. Legacy apps (actually all apps) that size
themselves by pixels might get their sizes rounded to something
inappropriate if you used 'int gu'. Or do you mean 'float gu'? The
latter would avoid the problem (despite lack of precision), but even
better would be to not fix
** Also affects: canonical-devices-system-image
Importance: Undecided
Status: New
** Changed in: canonical-devices-system-image
Status: New => Triaged
** Changed in: canonical-devices-system-image
Importance: Undecided => Medium
** Changed in: unity8 (Ubuntu)
Importance:
** Changed in: unity8 (Ubuntu)
Assignee: (unassigned) => Lukáš Tinkl (lukas-kde)
** Changed in: unity8 (Ubuntu)
Status: New => Triaged
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