Nice videos. Although I found I had to save them offline before they
play nicely and the difference is clear.
I've been wondering about spread performance actually. In particular how
we implement texture smoothing. If it's just GL_LINEAR filtering that
should be fast. But if someone has
** Attachment added: "bad.mp4"
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1563287/+attachment/4616181/+files/bad.mp4
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Kevin: I just tested and its all good on last OTA (image 30), so the
delta is between then and now (rc-proposed). I have also attached the
video (second is being uploaded)
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** Attachment added: "good.mp4"
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1563287/+attachment/4616179/+files/good.mp4
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@omer video might also be nice
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https://bugs.launchpad.net/bugs/1563287
Title:
Right edge switcher stutters badly with only a few apps opened
Status in
@Omer can you refine the regression claim a little? like when do you know the
right edge performed better? - the reason i ask is so we can measure that and
potentially determine what/when it regressed.
also, in your assessment is there some minimum amount or particular set of
applications
Need to profile and check the code to see how this could have regressed.
Stutter could be due to the GPU having to do too much work per frame,
inefficiencies in unity8's code. Can't say for certain without
measuring.
I know of several optimizations to be done with spread still.
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** Also affects: canonical-devices-system-image
Importance: Undecided
Status: New
** Changed in: canonical-devices-system-image
Milestone: None => 11
** Changed in: canonical-devices-system-image
Assignee: (unassigned) => kevin gunn (kgunn72)
** Changed in:
Subscribed Daniel to this report, as he is probably someone who cares
about smoothness in the OS.
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https://bugs.launchpad.net/bugs/1563287
Title:
Right edge
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