Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-30 Thread gnuser
Thanks for the clarification. I understand now. I noticed that some of the levels are probably poorly coded because even with graphics level at 1, it drops frames. But in most of them I can use maximum graphics and still play just fine :)

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-24 Thread onpon4
Yeah, you've got it. Of course OpenGL can be implemented in software too (and it is as a backup in Trisquel; this is done through MESA), it's just slower that way. Testing is the only way to find out whether any given game will run properly on your machine. Glad to hear the new version is

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-23 Thread Adonay Felipe Nogueira
2018-05-23T05:39:06+0200 xliang9...@live.cn wrote: > distribution like Trisquel. This is why I prefer Debian testing. There > are some "non-official" proprietary firmware hosted on Debian's mirror > servers and this is why FSF doesn't endorse Debian. But those non-free Yes, we also shouldn't be

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-22 Thread xliang9550
Congratulations. I always want to use the latest version rather than older versions in the official repository, especially for an LTS distribution like Trisquel. This is why I prefer Debian testing. There are some "non-official" proprietary firmware hosted on Debian's mirror servers and this

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-22 Thread gnuser
Hey guys, I don't know how to explain it but I just downloaded latest version of SuperTuxKart from the website, did ./run_game.sh and I was able to play it at the maximum settings! No disappearing karts or anything. I got the same warning about OpenGL but the game performed great. I noticed

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-22 Thread gnuser
Thanks for the reply. So, OpenGL is like a "hardware implementation" right? Kinda like, some computers already have a chip inside that decodes x265 and other have to do it all with the CPU, right? Well, then there is nothing that I can do right? I am lucky to have the older version installed

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-22 Thread onpon4
Yeah, newer STK versions are better. Much better graphics in particular, but also several gameplay improvements. Just to clarify, you do have OpenGL support. The issue with STK is whether or not your GPU supports (at the hardware level) a recent enough version of OpenGL for the game's

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-22 Thread gnuser
Guess I was lucky then. Is there any substantial improvements from the older version in the repos to the new one? Anyway, I will just stick with what works, namely using the repos version and keeping graphics at level 4. I am wondering however, do other games in the repos also require OpenGL?

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-21 Thread xliang9550
If you installed the game from Trisquel 8's official repository, then it is probably an older version. I simply downloaded the latest tar.xz package from SourceForge and extracted it, cd to its subdirectory and run the rungame.sh script.

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-21 Thread gnuser
Thanks for the reply. I installed it from the repos, not sure you did the same? Is it the latest version? I don't know. The game actually crashed on me once but during the gameplay and because of a "bug" (basically I went through a wall and the game couldn't deal with that, so it crashed).

Re: [Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-21 Thread xliang9550
The latest SuperTuxKart does have OpenGL hardware support requirements for the GPU. For Intel integrated graphics, HD3000 (Sandy Bridge) is the minimal requirement. When I try to use any older hardware (e.g. Nehalem) to play STK, the game simply crashes. I am curious about that your GPU

[Trisquel-users] SuperTuxKart complaining about OpenGL

2018-05-21 Thread gnuser
Hello, I have installed Trisquel 8 in a computer that uses Intel Integrated Graphics. Running SuperTuxKart gives me a message about needing OpenGL version 3.1, and in the game I notice that if the graphics level is at 5 or more the karts disappear! Also, in the menu to pick your own kart,