Go for it! 8^D
On Sun, Sep 13, 2009 at 7:45 PM, shellc...@juno.com shellc...@juno.com wrote:
I want to take two tuples and and print out all the elements in both tuples
Best Weight Loss Program - Click Here!
Python Programming for the Absolute Beginner Second Edition.
Michael Dawson.
Boston, MA: Thomson Course Technology, 2006.
ISBN-13: 978-1-59863-112-8
ISBN-10: 1-59863-112-8
No experience required to learn Python programming.
This book will teach you the basics of Python programming
through simple
On Mon, Jul 20, 2009 at 6:00 AM, Davidld...@gmx.net wrote:
Mazhar,
bhaaluu wrote:
Python Programming for the Absolute Beginner Second Edition.
Michael Dawson.
Boston, MA: Thomson Course Technology, 2006.
ISBN-13: 978-1-59863-112-8
ISBN-10: 1-59863-112-8
This is, in my judgment, a good
Have you looked at PyGame yet?
http://www.pygame.org/
On Wed, Jun 10, 2009 at 12:05 PM, taseriantaser...@gmail.com wrote:
I think I'm ready to start working with some simple graphic output.
Currently, I've got the basics of a Python program that calculates full
tours of a honeycomb structure,
On Sun, May 24, 2009 at 4:02 PM, Michael Bernhard Arp Sørensen
mich...@arpsorensen.dk wrote:
What distro do you run?
Debian GNU/Linux
Another point: There's so many modules on the Internet, that it's difficult
to get some sort of overview. That's why a distro is such a great idea
because
Thanks for making this book available, Dave!
This stuff looks very useful.
On Fri, Apr 10, 2009 at 8:25 PM, Dave Kuhlman dkuhl...@rexx.com wrote:
I've collected my training materials plus a few more advanced
topics and I've also written up a reasonably large set of Python
exercises. Then, I
-- Forwarded message --
From: Tom Green xchime...@gmail.com
Date: Sat, Apr 11, 2009 at 9:38 AM
Subject: Re: [Tutor] Yet another Python book
To: bhaaluu bhaa...@gmail.com
Book looks great. Any help to master Python is appreciated.
Great work.
Mike.
On Sat, Apr 11, 2009 at 9:04
highlighting and autoindenting
syntax enable
filetype indent on
set autoindent width to 4 spaces (see
http://www.vim.org/tips/tip.php?tip_id=83)
set et
set sw=4
set smarttab
set line number (added by bhaaluu)
set nu
Bind f2 key to running the python interpreter on the currently active
file. (courtesy
On Mon, Jan 19, 2009 at 4:18 AM, jammy007 pp jammy007...@yahoo.com wrote:
guys , i need immediate help on creating a simple tictactoe game .
i read micheal dawson's book but didnt quiet get it .
please help .
thanks .
jammy
Python Programming for the Absolute Beginner 2E
by Michael
First off, check your program's indentation.
On Fri, Oct 3, 2008 at 2:04 PM, realNewbie [EMAIL PROTECTED] wrote:
This is a class assignment, I am to create a program that flips a coin 100
times and tells me the number of heads and tails.
I've been working on it for 2 days now and I am stuck.
Since an answer has already been given (by Pierre Dagenais),
let's see if we can help you figure it out.
The first step is to read the program specification, or, in your
case, read the homework problem very carefully. Since most
computer programs have INPUT, PROCESS, and OUTPUT, let's
try to look
Correction of post typo follows.
On Wed, Oct 1, 2008 at 8:57 AM, bhaaluu [EMAIL PROTECTED] wrote:
#Now, let's flip the coin (PROCESS).
while count != 0:
#each time through the loop, flip will randomly choose a side of the coin
flip = random.choice(coin)
#if/else selection
On Wed, Sep 10, 2008 at 11:29 PM, Johnny [EMAIL PROTECTED] wrote:
Anyone have any advice for an all out beginner?
Advice as in... The best book?...best tutor web page?
I am wanting so badly to learn Python.
I have went to this site...
http://www.awaretek.com/tutorials.html
This gave me
On Sun, Aug 24, 2008 at 2:31 AM, Alberto Perez [EMAIL PROTECTED] wrote:
I have a problem with python, I'm begginner in python. How clear the screen
of GUI python interactive
I'm not sure what you mean by GUI interactive?
However, at the Python interactive prompt, I can
clear the screen
On Sun, Jul 27, 2008 at 12:13 PM, Dick Moores [EMAIL PROTECTED] wrote:
At 07:18 AM 7/27/2008, bhaaluu wrote:
So if
a student goes through PPftAB2E, and wants to continue programming games,
I'd recommend Game Programming by Andy Harris [ISBN-13:
978-0-470-06822-9].
Game Programming
On Sun, Jul 27, 2008 at 3:33 AM, wesley chun [EMAIL PROTECTED] wrote:
on a tangential note, i may be asked to teach a private course to
individuals who have never formally learned to program before, and i'm
participating in this thread for a number of reasons, including the
fact that i'm
On Sun, Jul 27, 2008 at 8:40 AM, Peter Petto [EMAIL PROTECTED] wrote:
I'm about to try some Python programming for drawing simple geometric
pictures (for math classes I teach) and was hoping to get some advice that
will send me off in the best direction.
I want to write programs that can draw
On Thu, Jul 24, 2008 at 10:41 PM, Sam Last Name [EMAIL PROTECTED] wrote:
Hey guys, need some info on programs :)
Heres a Very simple Script that works with basically any numbers.
width = input(What is the Width?)
length = input(What is the Length?)
area = width*length
print area
# my
On Fri, Jul 18, 2008 at 1:29 AM, Steve Poe [EMAIL PROTECTED] wrote:
Any recommended homework assignments?
I have two books as well:
Core Python Programming from Wesley Chun , Second Edition.
Python Programming for the Absolute Beginner, Second Edition.
Thanks so much for your advice/help
Hiyas Steve,
If you're disciplined enough to shell out $$$ for an online class
and do the work, why not just do it on your own? The tuition for
a class will buy you several very nice Python books:
Learning Python. Lutz.
Programming Python. Lutz
Core Python. Wesley Chun.
Python Programming for
On Mon, Jul 7, 2008 at 12:40 PM, Jeremiah Stack [EMAIL PROTECTED] wrote:
Hello everybody:
I am new to this mailing list, and it said that i could the simplest of
questions. So i was wondering if anyone could be so kind as to e-mail me a
project idea or something to go out an learn to do in
On Sat, Jul 5, 2008 at 2:23 PM, Nathan Farrar [EMAIL PROTECTED] wrote:
I'd like to spend some time exploring the standard library. I'm running
python on Ubuntu. How would I find the location of the modules (find /
-name os.py does not yield results)?
Thanks!
Nathan
On Fri, Jul 4, 2008 at 12:14 PM, Akanskha Kumar
[EMAIL PROTECTED] wrote:
how can i make tic tac toe game using python programing.
There is an excellent tic-tac-toe tutorial in Michael Dawson's book,
Python Programming for the Absolute Beginner Second Edition
(ISBN-13: 978-1-59863-112-8).Chapter
Hello Danny,
Part of learning to program a computer is learning how to solve problems.
I copy/pasted this code directly from the email, and tried to run it, as is.
Error messages in Python are very informative. See below.
On Sat, Jun 28, 2008 at 3:31 AM, Danny Laya [EMAIL PROTECTED] wrote:
Hi I
On Thu, Jun 26, 2008 at 9:27 AM, Danny Laya [EMAIL PROTECTED] wrote:
Hi I'm learning FOR loop now, very easy too learn. But I get confused to
understand this code :
myList = [1,2,3,4]
for index in range(len(myList)):
myList[index] += 1
print myList
And the response is:
[2, 3, 4, 5]
You can create a Python script on a *nix system and run it with:
$ python threeplusfour.py
You can place a shebang line as the first line of the script, which points
to the python interpreter:
#!/usr/bin/python
print(Hello, world!\n)
Save the file, then make it an executable with:
$ chmod u+x
On Thu, Jun 26, 2008 at 9:53 AM, Cédric Lucantis [EMAIL PROTECTED] wrote:
Le Thursday 26 June 2008 15:37:01 kinuthiA muchanE, vous avez écrit :
On Thu, 2008-06-26 at 12:00 +0200, [EMAIL PROTECTED] wrote:
Or more commonly add a first line like:
#! /path/to/python/executable
Then you can
Brian Wisti has a very nice tutorial for Python beginners that uses Interactive
Fiction as the basis of a tutorial:
http://coolnamehere.com/geekery/python/ifiction/index.html
http://coolnamehere.com/geekery/python/ifiction/single-round.html
On Tue, Jun 24, 2008 at 6:23 AM, Danny Laya [EMAIL PROTECTED] wrote:
Hi I got some problem about writting convention in python. Some tutorial ask
me to write this :
a = 1
s = 0
print 'Enter Numbers to add to the sum.'
print 'Enter 0 to quit.'
while a != 0:
print 'Current Sum:', s
On Tue, Jun 24, 2008 at 8:47 AM, Danny Laya [EMAIL PROTECTED] wrote:
Hi all, can you explain me what this code mean :
Fibonacci.py
# This program calculates the Fibonacci sequence
a = 0
b = 1
count = 0
max_count = 20
while count max_count:
count = count + 1
# we need to keep
Take a look at this page, and see if it is what you're looking for:
http://www.geocities.com/ek.bhaaluu/python/index.html
I haven't worked on this project in awhile because I got sidetracked
by other things, but it's still on the backburner. One day I'll pick it
up again. I think Text Adventure
On Sun, Jun 22, 2008 at 6:45 AM, Danny Laya [EMAIL PROTECTED] wrote:
Hi ! I have learned wiki tutor for non-programmer and I found some hill that
stopping me. In Non-Programmer's Tutorial for Python/Count to 10, wiki ask
me to write this code :
a = 1
s = 0
print 'Enter Numbers to add to
This is very interesting!
http://www.vimeo.com/1093745
Visualizing the commit history of the Python scripting language project.
http://vis.cs.ucdavis.edu/~ogawa/codeswarm/
Happy Programming!
--
b h a a l u u at g m a i l dot c o m
Kid on Bus: What are you gonna do today, Napoleon?
Napoleon
On Tue, Jun 17, 2008 at 8:26 AM, W W [EMAIL PROTECTED] wrote:
On Tue, Jun 17, 2008 at 6:40 AM, bhaaluu [EMAIL PROTECTED] wrote:
This is very interesting!
http://www.vimeo.com/1093745
Visualizing the commit history of the Python scripting language project.
http://vis.cs.ucdavis.edu/~ogawa
On Thu, Jun 12, 2008 at 3:12 AM, Ken Oliver [EMAIL PROTECTED] wrote:
http://www.briggs.net.nz/log/writing/snake-wrangling-for-kids/
This sounds interesting to me, but I have not been successful at downloading
the text at the link above. The dreaded 404. Does anyone have the Windows
://www.vim.org/tips/tip.php?tip_id=83)
set et
set sw=4
set smarttab
set line number (added by bhaaluu)
set nu
Bind f2 key to running the python interpreter on the currently active
file. (courtesy of Steve Howell from email dated 1 Feb 2006).
map f2 :w\|!python %cr
That turns on syntax highlighting
On Wed, Jun 11, 2008 at 10:48 AM, Michael yaV [EMAIL PROTECTED] wrote:
So, can anybody head me in the right direction with my endeavor?
I've read 'Programming Python Third Edition' by Mark Lutz.
O'Reilly Assoc., 2006. ISBN 0596009259. It has a lot of
stuff about doing things with the Net in it.
On Tue, May 13, 2008 at 9:07 PM, [EMAIL PROTECTED] wrote:
def movieu(self):
mov_name = video.mpg
pygame.mixer.quit()
screen = pygame.display.set_mode((320, 240))
video = pygame.movie.Movie(mov_name)
screen =
http://pygame.org/news.html
On Thu, May 8, 2008 at 9:40 PM, [EMAIL PROTECTED] wrote:
hey just wondering if any one can point me in the right direction for coding
animations and playing movies
This message is intended for the addressee named and may contain
On Thu, May 8, 2008 at 9:40 PM, [EMAIL PROTECTED] wrote:
hey just wondering if any one can point me in the right direction for coding
animations and playing movies
This message is intended for the addressee named and may contain privileged
information or
On Thu, May 8, 2008 at 9:40 PM, [EMAIL PROTECTED] wrote:
hey just wondering if any one can point me in the right direction for coding
animations and playing movies
This message is intended for the addressee named and may contain privileged
information or
A (mainly Java) programmer on a LUG mailing list asks:
What is a good IDE [for Python] that has Python tools for:
library management,
code completion,
debugging,
documentation,
help
Since I'm not familiar with Java at all, I'm not sure how many
of the things he is asking for, are even relevant
On Mon, Apr 14, 2008 at 12:55 PM, Brain Stormer [EMAIL PROTECTED] wrote:
I have a python program which works fine when run using idle but I would
like call the program from the terminal.
python test.py -i inputfile -o outputfile
I tried with raw_input but that only works in idle. Can this
On Sat, Feb 9, 2008 at 9:46 AM, Alan Gauld [EMAIL PROTECTED] wrote:
As I mentioned in an earlier mail it tends to oscillate in practice.
You start off looking at the problem to identify the basic classes.
Then you pick one or two and start designing those in detail and
that identifies
On Fri, Mar 28, 2008 at 12:50 AM, Amin Han [EMAIL PROTECTED] wrote:
Hi, I'm currently a novice at Python, and I need help creating the
following program...
# Write a program that asks the user to enter a package number and the
total number of hours spent online that month (you may assume
Hello Olrik,
You can post your questions to this list and have access to many
tutors. Generally speaking, if you'll post a code snippet with your
question, it makes replying with a helpful answer much easier.
Happy Programming!
--
b h a a l u u at g m a i l dot c o m
You assist an evil system
On Mon, Mar 24, 2008 at 8:07 AM, Bartruff, Pamela J.
[EMAIL PROTECTED] wrote:
Hello Python users,
I am very new to Python, how do I program that converts 24 hour time to 12
hour time? The program should have three functions(input, conversion and
output function)
Thanks for any help
import re
num = 12345678
print ','.join(re.findall(\d{3}, str(num)))
output:
123,456
Where is the '78'?
It looks like that solution inserts comma's from left to right
instead of from right to left.
--
b h a a l u u at g m a i l dot c o m
You assist an evil system most effectively by obeying
On Sun, Mar 9, 2008 at 8:54 AM, Kent Johnson [EMAIL PROTECTED] wrote:
On Sun, Mar 9, 2008 at 8:16 AM, Julia [EMAIL PROTECTED] wrote:
To be honest I truly dislike the Dawson book. I wouldn't recommend
it to anyone. It's lacks technical clarity, examples and has a messy
on syntax highlighting and autoindenting
syntax enable
filetype indent on
set autoindent width to 4 spaces (see
http://www.vim.org/tips/tip.php?tip_id=83)
set et
set sw=4
set smarttab
set line number (added by bhaaluu)
set nu
Bind f2 key to running the python interpreter on the currently active
On Wed, Feb 20, 2008 at 6:39 PM, Tiger12506 [EMAIL PROTECTED] wrote:
I'll throw a couple of thoughts out there since I know that you appreciate
to see many points of view.
#!/usr/bin/python
Hard-coded. That means you have to change the program to change the game. It
would not be
On Wed, Feb 20, 2008 at 7:53 PM, Alan Gauld [EMAIL PROTECTED] wrote:
Michael Langford [EMAIL PROTECTED] wrote
I'm firmly with Kent here: OO programming is not about simulation.
Wooah!
I'm partly on board here and do agree the noun/verb thing is
a gross simplification. But it does work
On Thu, Feb 21, 2008 at 7:32 AM, Kent Johnson [EMAIL PROTECTED] wrote:
Other beginning programers shouldn't have any problems using
these routines.
As long as they use the same number of rooms and entrance and exit
rooms, or they know the places to make the magic edits...
Kent
As far as I can see, these routines give me the results
I'm looking for. I get a distribution of four negative numbers,
four positive integers in the range 10 to 110, and nothing
is placed in room 6 or room 11:
#!/usr/bin/python
import random
#print \n*30
table= [[ 0, 2, 0, 0, 0, 0, 0],# 1
On Feb 12, 2008 7:19 AM, Ricardo Aráoz [EMAIL PROTECTED] wrote:
Did we think about REUSABILITY? What if in some other application I want
to USE the score, not just display it? What if I want to display it in a
different form (multiplying it by 100)? Then you are back to our
original options :
On Feb 11, 2008 3:49 AM, Alan Gauld [EMAIL PROTECTED] wrote:
I think we are in general agreement, albeit with different levels of
trust/toleration of the technique. Direct access is preferred to
getter/setter methods but is in turn less desirable that higher
level methods where they exist.
On Feb 9, 2008 4:09 AM, Alan Gauld [EMAIL PROTECTED] wrote:
Tiger12506 [EMAIL PROTECTED] wrote
Are some simple examples off the top of my head. It's not difficult
to model
real-life things with classes, but ...
This is a good point, it is excellent practice for thinking
about the
On Feb 9, 2008 8:46 AM, Alan Gauld [EMAIL PROTECTED] wrote:
bhaaluu [EMAIL PROTECTED] wrote
Some more thoughts on designing here.
You said I can use the procedural program as a program requirement
because it defines I/O. Even though the OOP program will have the
data and functions in classes
On Feb 8, 2008 3:24 PM, Kent Johnson [EMAIL PROTECTED] wrote:
and change the loop from
while True:
to
while explr.alive:
This would give you an Explorer class that actually does something useful.
Kent
It also cleaned up main(), and put everything in well defined packages
at
On Feb 7, 2008 9:40 PM, Tiger12506 [EMAIL PROTECTED] wrote:
There's a couple of errors in here that no one has addressed yet because the
question was geared towards programming style... So now I will address them.
Or undress them, I suppose. ;-)
I didn't make much progress until I started
On Feb 8, 2008 4:46 PM, Kent Johnson [EMAIL PROTECTED] wrote:
bhaaluu wrote:
It also cleaned up main(), and put everything in well defined packages
at the top of the program.
Yes, good OOD puts things into cohesive, comprehensible packages.
I can see do difference in game play. 8^D
On Feb 6, 2008 8:15 PM, Kent Johnson [EMAIL PROTECTED] wrote:
Design a little, code a little, repeat...
http://personalpages.tds.net/~kent37/stories/3.html
You can discover many useful design techniques by applying DRY. More here:
I was asked:
quote
Here's a situation I often encounter, and I was wondering what the
best practice is. I've generally initialized my classes' attributes
this same way:
class TestClass1(object):
please give me a better name
def __init__(self):
please document me
On Feb 7, 2008 4:58 PM, Eric Brunson [EMAIL PROTECTED] wrote:
bhaaluu wrote:
What is the equivalent of JUnit in Python? The article says that JUnit is
used for unit tests, or you can write your own. Since I don't have a clue,
writing my own is probably out the question. Also I'm
On Feb 7, 2008 5:44 AM, Michael Bernhard Arp Sørensen
[EMAIL PROTECTED] wrote:
Greetings Masters.
I was wondering if there's a well know word for python programmers, that is
usable as a domain name. Unfortunately, pug.dk, as in python user group,
Denmark, is unavailable here in Denmark.
I
Greetings,
I've read both Kent's and Alan's approaches to designing a POOP,
and am intrigued with the possibilities of the noun/verb/adjective
technique, but am also sympathetic to the TDD method as well
because it is how I've always programmed. I have noted Alan's
comments on the limitations of
On Feb 7, 2008 4:07 PM, Kent Johnson [EMAIL PROTECTED] wrote:
bhaaluu wrote:
The TDD method is the method used in my tutorial:
Python Programming for the Absolute Beginner 2E. Michael Dawson. 2006.
Dawson uses a very simple Tamagotchi example called Critter Caretaker
to introduce
On Feb 7, 2008 6:47 PM, Alan Gauld [EMAIL PROTECTED] wrote:
Alan Gauld [EMAIL PROTECTED] wrote
What is the equivalent of JUnit in Python?
I think the nearest equivalent is
Oops, I was going top say PyUnit then remembered the name
had changed but forgot to check out the latest
On Feb 5, 2008 3:02 PM, Alan Gauld [EMAIL PROTECTED] wrote:
One of the earliest ways of doing this has now fallen sonewhat
out of favour but in practie I find it works quite well for beginners
is:
Describe the problem in plain English text(or whatever you
language is!). Underline the nouns
On Feb 5, 2008 3:02 PM, Alan Gauld [EMAIL PROTECTED] wrote:
Describe the problem in plain English text(or whatever you
language is!).
--
Alan Gauld
Author of the Learn to Program web site
http://www.freenetpages.co.uk/hp/alan.gauld
Here is my description, in plain English.
Text Adventure
PROTECTED] wrote:
bhaaluu [EMAIL PROTECTED] wrote
Here is my description, in plain English.
Text Adventure Game Requirements:
1. The Explorer enters her name at a prompt.
2. Other things are initialized at this point.
3. The layout of the Castle is defined.
4. Treasure is placed in rooms
On Feb 6, 2008 12:06 PM, Alan Gauld [EMAIL PROTECTED] wrote:
bhaaluu [EMAIL PROTECTED] wrote
Here is my description, in plain English.
Text Adventure Game Requirements:
1. The Explorer enters her name at a prompt.
2. Other things are initialized at this point.
3. The layout
Greetings,
POOP: Python Object Oriented Programming/Programmer/Program(s)
I have finished the procedural Python version of the Text Adventure Game.
See attached uuencoded zip file which contains tag10.py, data.py and actions.py.
[uudecode tag.uue; unzip tag.zip; python tag10.zip]
Now I am
On Feb 5, 2008 1:13 PM, Marc Tompkins [EMAIL PROTECTED] wrote:
On Feb 5, 2008 5:46 AM, bhaaluu [EMAIL PROTECTED] wrote:
What I'm interested in is the thought processes and/or
guidelines that Tutors employ when they sit down to design a POOP.
The Code Smells page is as good a starting
Being a book snob, I'd go for the O'Reilly Nutshell book
over the SAMS Essential Reference. I've always had good
luck with books published by O'Reilly. I have neither of
the books you asked about, because I use online docs.
I don't need no steenkin' dead tree Python reference. 8^P
Actually, I've
Would you consider a python-Tutor team member who:
1. Is new to Python?
2. Never worked with a programming team before?
3. Doesn't have much gaming experience?
4. Doesn't have a recent version of MS-Windows (has Mac OS X or GNU/Linux)?
5. May not be running the latest and greatest version of
On Feb 1, 2008 11:41 PM, Seon Kang [EMAIL PROTECTED] wrote:
Python will not recognize the keyboard class of livewires. what is my
problem? (i have imported the modules and everything)
___
Tutor maillist - Tutor@python.org
On Jan 31, 2008 3:19 AM, Alan Gauld [EMAIL PROTECTED] wrote:
bhaaluu [EMAIL PROTECTED] wrote
how to program a TAG in Python. My goal is to code
the game in POOP
POOP
Python Object Oriented Programming
8^D
I fixed enough typos in two of the games in the book
to get them running
On Jan 29, 2008 9:26 PM, Kent Johnson [EMAIL PROTECTED] wrote:
Try
if keY == 6 or keY == 11 or tablE[keY-1][6] != 0:
tablE[5][6] = 0
tablE[10][6] = 0
etc.
Kent
PS what's with the strange capitalization of variable names?
It's a test snippet. I use unusual names in
On Jan 29, 2008 9:26 PM, Kent Johnson [EMAIL PROTECTED] wrote:
bhaaluu wrote:
if keY == 6 or keY == 11 or tablE.values()[keY-1][6] != 0:
tablE.values()[5][6] = 0
tablE.values()[10][6] = 0
This is not the right way to access the values of a dict. tablE.values
On Jan 30, 2008 8:24 AM, Kent Johnson [EMAIL PROTECTED] wrote:
bhaaluu wrote:
Now that you mention it, I do seem to remember that the order of
a list is indeterminate.
No; the order of a dict is indeterminate, and consequently the order of
lists derived from dicts with keys(), values
On Jan 30, 2008 9:22 AM, Kent Johnson [EMAIL PROTECTED] wrote:
This is implementation dependent.
[snip]
if travelTable.values()[roomNum-1][0] != 0:
Again, the use of travelTable.values() is pointless, inefficient (it
creates a new list every time you call it) and indeterminate.
On Jan 30, 2008 3:35 AM, Alan Gauld [EMAIL PROTECTED] wrote:
In addition to Kents comments about dictionaruy
access I think there may be another problem in
your logic.
bhaaluu [EMAIL PROTECTED] wrote
The first loop is supposed to populate G with
a random range of 4 integers 10 to 109
On Jan 30, 2008 12:46 PM, Kent Johnson [EMAIL PROTECTED] wrote:
bhaaluu wrote:
# distribute positive numbers 10 to 109
# place in last element of 4 random lists
# nothing is placed in list 6 or 11
cnt=0
while cnt = 3:
a = range(1,20)
room = random.choice(a)
room
On Jan 30, 2008 2:24 PM, bob gailer [EMAIL PROTECTED] wrote:
bhaaluu wrote:
# N S E W U D T
travelTable=[[0,2,0,0,0,0,0],# ROOM 1
[1,3,3,0,0,0,0],# ROOM 2
It is good to finally see that you are building an adventure game.
Consider creating a instance
[EMAIL PROTECTED] wrote:
bhaaluu wrote:
# N S E W U D T
travelTable=[[0,2,0,0,0,0,0],# ROOM 1
[1,3,3,0,0,0,0],# ROOM 2
It is good to finally see that you are building an adventure game.
Consider creating a instance of a Room class for each room and saving
them
On Jan 30, 2008 10:13 PM, Tiger12506 [EMAIL PROTECTED] wrote:
If you're looking for examples - I like the zork games...
http://www.csd.uwo.ca/Infocom/download.html
I've already looked at the Infocom site and didn't find
anything that helped me understand Text Adventure
Games like Hartnell's
On Jan 30, 2008 11:25 PM, Kent Johnson [EMAIL PROTECTED] wrote:
bhaaluu wrote:
References:
http://www.csd.uwo.ca/Infocom/
http://www.atariarchives.org/adventure/
http://en.wikipedia.org/wiki/Tim_Hartnell
http://www.renpy.org/wiki/renpy/Home_Page
Believe me, I've looked at a LOT
Greetings,
I'm having a problem with the following test.
I make a dictionary with 19 keys (1 to 19).
Each key has a list of 7 numbers (A to G)
# Set up the table
#key# A B C D E F G
tablE= {1:[ 0, 2, 0, 0, 0, 0, 0],# 1
2:[ 1, 3, 3, 0, 0, 0, 0],# 2
3:[ 2, 0,
Greetings,
On Jan 14, 2008 3:17 AM, Ferruh KAYHAN [EMAIL PROTECTED] wrote:
Dear Sirs;
Good morning.
I do not like abaqus users will read my python file codes. How can I
protect my codes from reading ans still workable by Abaqus import??
Best Regards
Ferruh Kayhan
quote
If you have a web page, you can upload the code to your web page,
then post here with a link to the code and a request for reviews.
That's one way to do it.
--
b h a a l u u at g m a i l dot c o m
On Jan 3, 2008 5:00 PM, GTXY20 [EMAIL PROTECTED] wrote:
Hello all,
Is there a forum or group
This isn't elegant, but it is a start. My method is: get SOMETHING working,
then work from there. 8^D
constant: moving = m
constant: inserting = i
constant: jumping = j
.
.
action = moving
.
.
.
if action == jumping:
jumpSomewhere()
elseif action == moving:
moveSomewhere()
elseif action
Greetz!
On Dec 11, 2007 4:55 PM, earlylight publishing
[EMAIL PROTECTED] wrote:
So it looks like most folks here and on the web are saying too-ple (rhymes
with scruple or pupil... sorta). That's the one I'll go with... now that I
can say it it's time to get back to learning how to use em!
On Dec 7, 2007 2:36 PM, Scottie Hotchkiss [EMAIL PROTECTED] wrote:
Disclaimer: I can't test this while I'm at work, but using
while 1:
instead of
while time.time() - start 30.0
would be better.
In the former case if you press enter after time has run out, it won't
print the time, in
On Dec 7, 2007 10:41 AM, bob gailer [EMAIL PROTECTED] wrote:
earlylight publishing wrote:
Hello all,
I now have my bit of code in while loop form and it works! It's great
but not exactly what I wanted to do. I've been googling my heart out
and I find lots of info on while loops and
Greetings,
On Dec 6, 2007 12:44 AM, earlylight publishing
[EMAIL PROTECTED] wrote:
Hello again to all the wonderfully helpful folks on this list. Today I did
my Google homework and I found this neat bit of code for a countdown timer.
import time
import threading
class
On Dec 6, 2007 8:38 AM, richard west [EMAIL PROTECTED] wrote:
heres a partial solution. theres no error checking on the Raw Input and you
have to type in you last number and press return, before the loop will
break, but its a start!
And modifying your modifications makes it work even a
On Dec 4, 2007 7:21 PM, earlylight publishing
[EMAIL PROTECTED] wrote:
Thank you everyone for your help! I have no idea why it never occured to me
to Google it. Thanks for the code. Now let's see if I can get this sucker
to work!
1) Wikipedia -- learn a basic vocabulary so you can enter
Greetings,
Recently a thread about Python's online help utility was buried
within another thread with a different Subject. So I thought I'd
try to summarize that thread within a thread in a thread of its own.
It would be helpful for those running different versions of Python
on differnet systems
Greetings,
On Dec 5, 2007 10:30 AM, jeff witt [EMAIL PROTECTED] wrote:
Hello,
i have some questions about programming in general and python,..
my brother (who is a programmer) guides me to .net languages, and i am
not too sure why, however, he is getting sick of me pestering him with my
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