RE: An Invitation.

2008-10-12 Thread chrysalis70
Of course. He just does not need to walk around with a big sign that says
awakened.

 

The only problem I have is that I have never played a mage before.

 

-Chrysalis

 

From: two-kinds-of-paranoia@googlegroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Dal
Sent: 12 October 2008 16:15
To: two-kinds-of-paranoia@googlegroups.com
Subject: Re: An Invitation.

 

I like the sound of Tariq Al-Sadoon. Do you think the concept could be
applied to an awakened?

On Mon, Oct 13, 2008 at 12:04 AM, chrysalis70 <[EMAIL PROTECTED]> wrote:

Hi Jay,

 

Unfortunately I have not played a mage before which makes it a bit difficult
since I have only look at Street magic only in compiling items into my
resource list. 

 

Small time hustler for example, fixer maybe, Haitian voodoo priestess
perhaps? 

 

It depends on the size and type of runs you are expecting. I would love to
do an Armani wearing Iraqi named Tariq Al-Sadoon whose speciality when not
cheating on his wife with strawberries twenty years his junior is having his
fingers in the social clubs around Seattle. But he might be a bit too much
of a NPC to the PC you are looking for.

 

I could also Juanmi Gomez, an ex-Aztlan mage, will do anything for money,
and keeps close contact within the Spanish speaking population in Seattle.
"Former" member of the Aztlan foreign intelligence unit.

 

Raven a biker, mage, and out-rider with the Valkyries an all-woman all-elf
biker gang. Shadowrunning pays the bills. 

 

Some quick ideas.

 

From: two-kinds-of-paranoia@googlegroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Dal
Sent: 12 October 2008 15:34
To: two-kinds-of-paranoia@googlegroups.com
Subject: Re: An Invitation.

 

I really like Vera, but I think she'd be out of place, being a 20+ dice
monster. But that's sort of what we did with Zander's games.

As I said, I'm more keen on someone with more than one specialisation. Magic
+ Social would probably be the best fit. If you can throw me a concept or
even a draught of something within those brackets I'd love to take a look.

On Sat, Oct 11, 2008 at 4:47 AM, chrysalis70 <[EMAIL PROTECTED]> wrote:

Hii,

 

Sorry for not responding further I have just been slow with the responses
this week.

 

Sure. I would be happy to join the game. What kind of character would you
need or could I simply port Vera over as is?

 

-Chrysalis

 

From: two-kinds-of-paranoia@googlegroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Dal
Sent: 09 October 2008 15:10
To: two-kinds-of-paranoia
Subject: An Invitation.

 

Hey there latent Shadowcrew,

I'm running a game of Shadowrun at www.hyperactive.com.au, my own native
forum. It's loosely based around computer games, but the Off Topic section
really took over, and there's a lot of long-time, high-postcount members who
never stray from that section. Anyway, given the fact that it is
predominately a forum for nerds, I thought I'd try my luck at setting up a
Shadowrun PBP game for them. So far, it's been a bit touch and go. I had
something like 5 people interested at one point, although a few dropped out
and some still haven't got their shit together. I've managed to start two
characters in IC.

Characters playing so far:
The Orange - The Orange is an infiltration specialist. He's a barrens rat
orc, with a huge extended family living in an abandoned apartment complex in
the barrens, and defended by a small time street-gang comprised of his
brothers and cousins. His girlfriend is quite ill, and it's tough getting
food and meds to his family. He's naturally intelligent and ambitious, and
while using his street honed skills to lift a purse he found himself mixed
up in a professional runner team led by the enigmatic and mysterious Crazy
May, who supplemented his abilities with ware and instilled the professional
paranoia of a real shadowrunner. Unfortunately, a run goes south and the
team gets hosed. Orange finds himself without connections and a Johnson
breathing down his neck for the paydata. This is where he starts off.

Karuda - Tatsu Karuda was a Renraku citizen. He was the son of an esteemed
in-house security professional, and on the fast-track to becoming a red
samurai. Unfortunately, his bosses decided to funnel his skills into a few
Yakuza operations, and when his code of honour found him staring down his
blade at an innocent woman, he refused to do his duty, and lost a hand for
it. Burned of his honour and with the shame of failure, he extricated his
naive corporate family of his mother and sister from Renraku's Tokyo home
and boarded a plane to Seattle, on the back of his schoolyard friend, Meiji,
now a duplicitous Renraku fixer fulfilling his company's interests in
Seattle, where there business is seldom as welcom as it used to be. He's
currently picking up some hardware to begin work as a street samurai.


Unfortunately, our would-be Hacker is a pretty metic

Re: An Invitation.

2008-10-12 Thread Jay Dal
I like the sound of Tariq Al-Sadoon. Do you think the concept could be
applied to an awakened?

On Mon, Oct 13, 2008 at 12:04 AM, chrysalis70 <[EMAIL PROTECTED]> wrote:

>  Hi Jay,
>
>
>
> Unfortunately I have not played a mage before which makes it a bit
> difficult since I have only look at Street magic only in compiling items
> into my resource list.
>
>
>
> Small time hustler for example, fixer maybe, Haitian voodoo priestess
> perhaps?
>
>
>
> It depends on the size and type of runs you are expecting. I would love to
> do an Armani wearing Iraqi named Tariq Al-Sadoon whose speciality when not
> cheating on his wife with strawberries twenty years his junior is having his
> fingers in the social clubs around Seattle. But he might be a bit too much
> of a NPC to the PC you are looking for.
>
>
>
> I could also Juanmi Gomez, an ex-Aztlan mage, will do anything for money,
> and keeps close contact within the Spanish speaking population in Seattle.
> "Former" member of the Aztlan foreign intelligence unit.
>
>
>
> Raven a biker, mage, and out-rider with the Valkyries an all-woman all-elf
> biker gang. Shadowrunning pays the bills.
>
>
>
> Some quick ideas.
>
>
>
> *From:* two-kinds-of-paranoia@googlegroups.com [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Jay Dal
> *Sent:* 12 October 2008 15:34
> *To:* two-kinds-of-paranoia@googlegroups.com
> *Subject:* Re: An Invitation.
>
>
>
> I really like Vera, but I think she'd be out of place, being a 20+ dice
> monster. But that's sort of what we did with Zander's games.
>
> As I said, I'm more keen on someone with more than one specialisation.
> Magic + Social would probably be the best fit. If you can throw me a concept
> or even a draught of something within those brackets I'd love to take a
> look.
>
> On Sat, Oct 11, 2008 at 4:47 AM, chrysalis70 <[EMAIL PROTECTED]>
> wrote:
>
> Hii,
>
>
>
> Sorry for not responding further I have just been slow with the responses
> this week.
>
>
>
> Sure. I would be happy to join the game. What kind of character would you
> need or could I simply port Vera over as is?
>
>
>
> -Chrysalis
>
>
>
> *From:* two-kinds-of-paranoia@googlegroups.com [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Jay Dal
> *Sent:* 09 October 2008 15:10
> *To:* two-kinds-of-paranoia
> *Subject:* An Invitation.
>
>
>
> Hey there latent Shadowcrew,
>
> I'm running a game of Shadowrun at www.hyperactive.com.au, my own native
> forum. It's *loosely *based around computer games, but the Off Topic
> section really took over, and there's a lot of long-time, high-postcount
> members who never stray from that section. Anyway, given the fact that it is
> predominately a forum for nerds, I thought I'd try my luck at setting up a
> Shadowrun PBP game for them. So far, it's been a bit touch and go. I had
> something like 5 people interested at one point, although a few dropped out
> and some still haven't got their shit together. I've managed to start two
> characters in IC.
>
> Characters playing so far:
> The Orange - The Orange is an infiltration specialist. He's a barrens rat
> orc, with a huge extended family living in an abandoned apartment complex in
> the barrens, and defended by a small time street-gang comprised of his
> brothers and cousins. His girlfriend is quite ill, and it's tough getting
> food and meds to his family. He's naturally intelligent and ambitious, and
> while using his street honed skills to lift a purse he found himself mixed
> up in a professional runner team led by the enigmatic and mysterious Crazy
> May, who supplemented his abilities with ware and instilled the professional
> paranoia of a real shadowrunner. Unfortunately, a run goes south and the
> team gets hosed. Orange finds himself without connections and a Johnson
> breathing down his neck for the paydata. This is where he starts off.
>
> Karuda - Tatsu Karuda was a Renraku citizen. He was the son of an esteemed
> in-house security professional, and on the fast-track to becoming a red
> samurai. Unfortunately, his bosses decided to funnel his skills into a few
> Yakuza operations, and when his code of honour found him staring down his
> blade at an innocent woman, he refused to do his duty, and lost a hand for
> it. Burned of his honour and with the shame of failure, he extricated his
> naive corporate family of his mother and sister from Renraku's Tokyo home
> and boarded a plane to Seattle, on the back of his schoolyard friend, Meiji,
> now a duplicitous Renraku fixer fulfilling his company's interests in
> Seattle, where ther

RE: An Invitation.

2008-10-12 Thread chrysalis70
Hi Jay,

 

Unfortunately I have not played a mage before which makes it a bit difficult
since I have only look at Street magic only in compiling items into my
resource list. 

 

Small time hustler for example, fixer maybe, Haitian voodoo priestess
perhaps? 

 

It depends on the size and type of runs you are expecting. I would love to
do an Armani wearing Iraqi named Tariq Al-Sadoon whose speciality when not
cheating on his wife with strawberries twenty years his junior is having his
fingers in the social clubs around Seattle. But he might be a bit too much
of a NPC to the PC you are looking for.

 

I could also Juanmi Gomez, an ex-Aztlan mage, will do anything for money,
and keeps close contact within the Spanish speaking population in Seattle.
"Former" member of the Aztlan foreign intelligence unit.

 

Raven a biker, mage, and out-rider with the Valkyries an all-woman all-elf
biker gang. Shadowrunning pays the bills. 

 

Some quick ideas.

 

From: two-kinds-of-paranoia@googlegroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Dal
Sent: 12 October 2008 15:34
To: two-kinds-of-paranoia@googlegroups.com
Subject: Re: An Invitation.

 

I really like Vera, but I think she'd be out of place, being a 20+ dice
monster. But that's sort of what we did with Zander's games.

As I said, I'm more keen on someone with more than one specialisation. Magic
+ Social would probably be the best fit. If you can throw me a concept or
even a draught of something within those brackets I'd love to take a look.

On Sat, Oct 11, 2008 at 4:47 AM, chrysalis70 <[EMAIL PROTECTED]> wrote:

Hii,

 

Sorry for not responding further I have just been slow with the responses
this week.

 

Sure. I would be happy to join the game. What kind of character would you
need or could I simply port Vera over as is?

 

-Chrysalis

 

From: two-kinds-of-paranoia@googlegroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Dal
Sent: 09 October 2008 15:10
To: two-kinds-of-paranoia
Subject: An Invitation.

 

Hey there latent Shadowcrew,

I'm running a game of Shadowrun at www.hyperactive.com.au, my own native
forum. It's loosely based around computer games, but the Off Topic section
really took over, and there's a lot of long-time, high-postcount members who
never stray from that section. Anyway, given the fact that it is
predominately a forum for nerds, I thought I'd try my luck at setting up a
Shadowrun PBP game for them. So far, it's been a bit touch and go. I had
something like 5 people interested at one point, although a few dropped out
and some still haven't got their shit together. I've managed to start two
characters in IC.

Characters playing so far:
The Orange - The Orange is an infiltration specialist. He's a barrens rat
orc, with a huge extended family living in an abandoned apartment complex in
the barrens, and defended by a small time street-gang comprised of his
brothers and cousins. His girlfriend is quite ill, and it's tough getting
food and meds to his family. He's naturally intelligent and ambitious, and
while using his street honed skills to lift a purse he found himself mixed
up in a professional runner team led by the enigmatic and mysterious Crazy
May, who supplemented his abilities with ware and instilled the professional
paranoia of a real shadowrunner. Unfortunately, a run goes south and the
team gets hosed. Orange finds himself without connections and a Johnson
breathing down his neck for the paydata. This is where he starts off.

Karuda - Tatsu Karuda was a Renraku citizen. He was the son of an esteemed
in-house security professional, and on the fast-track to becoming a red
samurai. Unfortunately, his bosses decided to funnel his skills into a few
Yakuza operations, and when his code of honour found him staring down his
blade at an innocent woman, he refused to do his duty, and lost a hand for
it. Burned of his honour and with the shame of failure, he extricated his
naive corporate family of his mother and sister from Renraku's Tokyo home
and boarded a plane to Seattle, on the back of his schoolyard friend, Meiji,
now a duplicitous Renraku fixer fulfilling his company's interests in
Seattle, where there business is seldom as welcom as it used to be. He's
currently picking up some hardware to begin work as a street samurai.


Unfortunately, our would-be Hacker is a pretty meticulous guy, and seems
unwilling to play until he fully understands the system and gameworld. I
haven't heard from him in a few weeks, so I'm not sure if he's still buried
in the source material or he's lost interest. I also had another player who
had a mystic adept Face character ready to play, but he ended up losing
interest while I was waiting for his background, so now I'm short of that
aspect, too.

I've pretty much exhausted most leads I have within the forums who might be
interested, so I thought I'

Re: An Invitation.

2008-10-12 Thread Jay Dal
I really like Vera, but I think she'd be out of place, being a 20+ dice
monster. But that's sort of what we did with Zander's games.

As I said, I'm more keen on someone with more than one specialisation. Magic
+ Social would probably be the best fit. If you can throw me a concept or
even a draught of something within those brackets I'd love to take a look.

On Sat, Oct 11, 2008 at 4:47 AM, chrysalis70 <[EMAIL PROTECTED]> wrote:

>  Hii,
>
>
>
> Sorry for not responding further I have just been slow with the responses
> this week.
>
>
>
> Sure. I would be happy to join the game. What kind of character would you
> need or could I simply port Vera over as is?
>
>
>
> -Chrysalis
>
>
>
> *From:* two-kinds-of-paranoia@googlegroups.com [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Jay Dal
> *Sent:* 09 October 2008 15:10
> *To:* two-kinds-of-paranoia
> *Subject:* An Invitation.
>
>
>
> Hey there latent Shadowcrew,
>
> I'm running a game of Shadowrun at www.hyperactive.com.au, my own native
> forum. It's *loosely *based around computer games, but the Off Topic
> section really took over, and there's a lot of long-time, high-postcount
> members who never stray from that section. Anyway, given the fact that it is
> predominately a forum for nerds, I thought I'd try my luck at setting up a
> Shadowrun PBP game for them. So far, it's been a bit touch and go. I had
> something like 5 people interested at one point, although a few dropped out
> and some still haven't got their shit together. I've managed to start two
> characters in IC.
>
> Characters playing so far:
> The Orange - The Orange is an infiltration specialist. He's a barrens rat
> orc, with a huge extended family living in an abandoned apartment complex in
> the barrens, and defended by a small time street-gang comprised of his
> brothers and cousins. His girlfriend is quite ill, and it's tough getting
> food and meds to his family. He's naturally intelligent and ambitious, and
> while using his street honed skills to lift a purse he found himself mixed
> up in a professional runner team led by the enigmatic and mysterious Crazy
> May, who supplemented his abilities with ware and instilled the professional
> paranoia of a real shadowrunner. Unfortunately, a run goes south and the
> team gets hosed. Orange finds himself without connections and a Johnson
> breathing down his neck for the paydata. This is where he starts off.
>
> Karuda - Tatsu Karuda was a Renraku citizen. He was the son of an esteemed
> in-house security professional, and on the fast-track to becoming a red
> samurai. Unfortunately, his bosses decided to funnel his skills into a few
> Yakuza operations, and when his code of honour found him staring down his
> blade at an innocent woman, he refused to do his duty, and lost a hand for
> it. Burned of his honour and with the shame of failure, he extricated his
> naive corporate family of his mother and sister from Renraku's Tokyo home
> and boarded a plane to Seattle, on the back of his schoolyard friend, Meiji,
> now a duplicitous Renraku fixer fulfilling his company's interests in
> Seattle, where there business is seldom as welcom as it used to be. He's
> currently picking up some hardware to begin work as a street samurai.
>
>
> Unfortunately, our would-be Hacker is a pretty meticulous guy, and seems
> unwilling to play until he fully understands the system and gameworld. I
> haven't heard from him in a few weeks, so I'm not sure if he's still buried
> in the source material or he's lost interest. I also had another player who
> had a mystic adept Face character ready to play, but he ended up losing
> interest while I was waiting for his background, so now I'm short of that
> aspect, too.
>
> I've pretty much exhausted most leads I have within the forums who might be
> interested, so I thought I'd put the offer to you guys. Anyone want to join
> up? These are the roles to be filled:
>
> -Matrix Specialist (I'm not really looking for rigger-spec characters, as I
> don't really want to have to deal with vehicle rules too often, but I don't
> mind a few drones)
> -Magic Specialist (Astral Cover, spells, conjuring) - The character who was
> going to do this was a mystic adept, with Kinesics and improved
> negotiation/con, a few spells and a lot of bonus dice in Conjuring)
> -Face (So far, neither Karuda or Orange are skilled in social interaction,
> and it's been hard for Orange to even get into clubs, deal with his family
> members and handle business)
>
> Personally, the Matrix and Magic roles need to be filled, and I'd rather
> keep it to four players, so ideally I'd like social interaction to be a
> secondary role of one of the above characters.
>
> Straight off the bat, I'd like to offer a spot to Chrysalis, as I enjoy
> your playing style and you also post fairly frequently. Also, JC is welcome
> if he's interested, because I tried to get a Dumpshock PBP SR3 game going
> with him once and I ended up dropping out. However, I'll be considerin

Re: An Invitation.

2008-10-10 Thread David Blank
Per my previous email, I'd be interested in the Mage/Face if there is still
an opening.

However the last two PBEM games I joined have disappeared.

I'm hoping the 3rd time is the charm.





On Thu, Oct 9, 2008 at 7:10 AM, Jay Dal <[EMAIL PROTECTED]> wrote:

> Hey there latent Shadowcrew,
>
> I'm running a game of Shadowrun at www.hyperactive.com.au, my own native
> forum. It's *loosely *based around computer games, but the Off Topic
> section really took over, and there's a lot of long-time, high-postcount
> members who never stray from that section. Anyway, given the fact that it is
> predominately a forum for nerds, I thought I'd try my luck at setting up a
> Shadowrun PBP game for them. So far, it's been a bit touch and go. I had
> something like 5 people interested at one point, although a few dropped out
> and some still haven't got their shit together. I've managed to start two
> characters in IC.
>
> Characters playing so far:
> The Orange - The Orange is an infiltration specialist. He's a barrens rat
> orc, with a huge extended family living in an abandoned apartment complex in
> the barrens, and defended by a small time street-gang comprised of his
> brothers and cousins. His girlfriend is quite ill, and it's tough getting
> food and meds to his family. He's naturally intelligent and ambitious, and
> while using his street honed skills to lift a purse he found himself mixed
> up in a professional runner team led by the enigmatic and mysterious Crazy
> May, who supplemented his abilities with ware and instilled the professional
> paranoia of a real shadowrunner. Unfortunately, a run goes south and the
> team gets hosed. Orange finds himself without connections and a Johnson
> breathing down his neck for the paydata. This is where he starts off.
>
> Karuda - Tatsu Karuda was a Renraku citizen. He was the son of an esteemed
> in-house security professional, and on the fast-track to becoming a red
> samurai. Unfortunately, his bosses decided to funnel his skills into a few
> Yakuza operations, and when his code of honour found him staring down his
> blade at an innocent woman, he refused to do his duty, and lost a hand for
> it. Burned of his honour and with the shame of failure, he extricated his
> naive corporate family of his mother and sister from Renraku's Tokyo home
> and boarded a plane to Seattle, on the back of his schoolyard friend, Meiji,
> now a duplicitous Renraku fixer fulfilling his company's interests in
> Seattle, where there business is seldom as welcom as it used to be. He's
> currently picking up some hardware to begin work as a street samurai.
>
>
> Unfortunately, our would-be Hacker is a pretty meticulous guy, and seems
> unwilling to play until he fully understands the system and gameworld. I
> haven't heard from him in a few weeks, so I'm not sure if he's still buried
> in the source material or he's lost interest. I also had another player who
> had a mystic adept Face character ready to play, but he ended up losing
> interest while I was waiting for his background, so now I'm short of that
> aspect, too.
>
> I've pretty much exhausted most leads I have within the forums who might be
> interested, so I thought I'd put the offer to you guys. Anyone want to join
> up? These are the roles to be filled:
>
> -Matrix Specialist (I'm not really looking for rigger-spec characters, as I
> don't really want to have to deal with vehicle rules too often, but I don't
> mind a few drones)
> -Magic Specialist (Astral Cover, spells, conjuring) - The character who was
> going to do this was a mystic adept, with Kinesics and improved
> negotiation/con, a few spells and a lot of bonus dice in Conjuring)
> -Face (So far, neither Karuda or Orange are skilled in social interaction,
> and it's been hard for Orange to even get into clubs, deal with his family
> members and handle business)
>
> Personally, the Matrix and Magic roles need to be filled, and I'd rather
> keep it to four players, so ideally I'd like social interaction to be a
> secondary role of one of the above characters.
>
> Straight off the bat, I'd like to offer a spot to Chrysalis, as I enjoy
> your playing style and you also post fairly frequently. Also, JC is welcome
> if he's interested, because I tried to get a Dumpshock PBP SR3 game going
> with him once and I ended up dropping out. However, I'll be considering all
> offers.
>
> Finally, even if you're not going to be joining the team, feel free to read
> the IC thread . If
> you're interested in how I introduced a bunch of shadowrun/PnP virgins to
> the game, here's the OC 
> Thread.
> There's also a lot of visual stimuli in the OC Thread that I used to
> acclimatize the newbies to the shadowrun feel.
>
> Cheers,
> Jay
>



-- 
Cndblank / David Blank

Just Because I'm Paranoid Doesn't Mean They Aren't Out to Get Me!!!

"Be strong and of good courage . . ."
Joshua, 1:

RE: An Invitation.

2008-10-10 Thread chrysalis70
Hii,

 

Sorry for not responding further I have just been slow with the responses
this week.

 

Sure. I would be happy to join the game. What kind of character would you
need or could I simply port Vera over as is?

 

-Chrysalis

 

From: two-kinds-of-paranoia@googlegroups.com
[mailto:[EMAIL PROTECTED] On Behalf Of Jay Dal
Sent: 09 October 2008 15:10
To: two-kinds-of-paranoia
Subject: An Invitation.

 

Hey there latent Shadowcrew,

I'm running a game of Shadowrun at www.hyperactive.com.au, my own native
forum. It's loosely based around computer games, but the Off Topic section
really took over, and there's a lot of long-time, high-postcount members who
never stray from that section. Anyway, given the fact that it is
predominately a forum for nerds, I thought I'd try my luck at setting up a
Shadowrun PBP game for them. So far, it's been a bit touch and go. I had
something like 5 people interested at one point, although a few dropped out
and some still haven't got their shit together. I've managed to start two
characters in IC.

Characters playing so far:
The Orange - The Orange is an infiltration specialist. He's a barrens rat
orc, with a huge extended family living in an abandoned apartment complex in
the barrens, and defended by a small time street-gang comprised of his
brothers and cousins. His girlfriend is quite ill, and it's tough getting
food and meds to his family. He's naturally intelligent and ambitious, and
while using his street honed skills to lift a purse he found himself mixed
up in a professional runner team led by the enigmatic and mysterious Crazy
May, who supplemented his abilities with ware and instilled the professional
paranoia of a real shadowrunner. Unfortunately, a run goes south and the
team gets hosed. Orange finds himself without connections and a Johnson
breathing down his neck for the paydata. This is where he starts off.

Karuda - Tatsu Karuda was a Renraku citizen. He was the son of an esteemed
in-house security professional, and on the fast-track to becoming a red
samurai. Unfortunately, his bosses decided to funnel his skills into a few
Yakuza operations, and when his code of honour found him staring down his
blade at an innocent woman, he refused to do his duty, and lost a hand for
it. Burned of his honour and with the shame of failure, he extricated his
naive corporate family of his mother and sister from Renraku's Tokyo home
and boarded a plane to Seattle, on the back of his schoolyard friend, Meiji,
now a duplicitous Renraku fixer fulfilling his company's interests in
Seattle, where there business is seldom as welcom as it used to be. He's
currently picking up some hardware to begin work as a street samurai.


Unfortunately, our would-be Hacker is a pretty meticulous guy, and seems
unwilling to play until he fully understands the system and gameworld. I
haven't heard from him in a few weeks, so I'm not sure if he's still buried
in the source material or he's lost interest. I also had another player who
had a mystic adept Face character ready to play, but he ended up losing
interest while I was waiting for his background, so now I'm short of that
aspect, too.

I've pretty much exhausted most leads I have within the forums who might be
interested, so I thought I'd put the offer to you guys. Anyone want to join
up? These are the roles to be filled:

-Matrix Specialist (I'm not really looking for rigger-spec characters, as I
don't really want to have to deal with vehicle rules too often, but I don't
mind a few drones)
-Magic Specialist (Astral Cover, spells, conjuring) - The character who was
going to do this was a mystic adept, with Kinesics and improved
negotiation/con, a few spells and a lot of bonus dice in Conjuring)
-Face (So far, neither Karuda or Orange are skilled in social interaction,
and it's been hard for Orange to even get into clubs, deal with his family
members and handle business)

Personally, the Matrix and Magic roles need to be filled, and I'd rather
keep it to four players, so ideally I'd like social interaction to be a
secondary role of one of the above characters. 

Straight off the bat, I'd like to offer a spot to Chrysalis, as I enjoy your
playing style and you also post fairly frequently. Also, JC is welcome if
he's interested, because I tried to get a Dumpshock PBP SR3 game going with
him once and I ended up dropping out. However, I'll be considering all
offers.

Finally, even if you're not going to be joining the team, feel free to read
the IC thread  . If
you're interested in how I introduced a bunch of shadowrun/PnP virgins to
the game, here's the OC Thread
 . There's also a lot
of visual stimuli in the OC Thread that I used to acclimatize the newbies to
the shadowrun feel.

Cheers,
Jay



Re: An Invitation.

2008-10-09 Thread Jay Dal
I've been talking to Fenrir (our would-be hacker) and it looks like he's
still interested. So magicians/faces are *more* welcome. If you have other
characters you have already made for things, I'd be happy to take a look,
too.

On Thu, Oct 9, 2008 at 11:10 PM, Jay Dal <[EMAIL PROTECTED]> wrote:

> Hey there latent Shadowcrew,
>
> I'm running a game of Shadowrun at www.hyperactive.com.au, my own native
> forum. It's *loosely *based around computer games, but the Off Topic
> section really took over, and there's a lot of long-time, high-postcount
> members who never stray from that section. Anyway, given the fact that it is
> predominately a forum for nerds, I thought I'd try my luck at setting up a
> Shadowrun PBP game for them. So far, it's been a bit touch and go. I had
> something like 5 people interested at one point, although a few dropped out
> and some still haven't got their shit together. I've managed to start two
> characters in IC.
>
> Characters playing so far:
> The Orange - The Orange is an infiltration specialist. He's a barrens rat
> orc, with a huge extended family living in an abandoned apartment complex in
> the barrens, and defended by a small time street-gang comprised of his
> brothers and cousins. His girlfriend is quite ill, and it's tough getting
> food and meds to his family. He's naturally intelligent and ambitious, and
> while using his street honed skills to lift a purse he found himself mixed
> up in a professional runner team led by the enigmatic and mysterious Crazy
> May, who supplemented his abilities with ware and instilled the professional
> paranoia of a real shadowrunner. Unfortunately, a run goes south and the
> team gets hosed. Orange finds himself without connections and a Johnson
> breathing down his neck for the paydata. This is where he starts off.
>
> Karuda - Tatsu Karuda was a Renraku citizen. He was the son of an esteemed
> in-house security professional, and on the fast-track to becoming a red
> samurai. Unfortunately, his bosses decided to funnel his skills into a few
> Yakuza operations, and when his code of honour found him staring down his
> blade at an innocent woman, he refused to do his duty, and lost a hand for
> it. Burned of his honour and with the shame of failure, he extricated his
> naive corporate family of his mother and sister from Renraku's Tokyo home
> and boarded a plane to Seattle, on the back of his schoolyard friend, Meiji,
> now a duplicitous Renraku fixer fulfilling his company's interests in
> Seattle, where there business is seldom as welcom as it used to be. He's
> currently picking up some hardware to begin work as a street samurai.
>
>
> Unfortunately, our would-be Hacker is a pretty meticulous guy, and seems
> unwilling to play until he fully understands the system and gameworld. I
> haven't heard from him in a few weeks, so I'm not sure if he's still buried
> in the source material or he's lost interest. I also had another player who
> had a mystic adept Face character ready to play, but he ended up losing
> interest while I was waiting for his background, so now I'm short of that
> aspect, too.
>
> I've pretty much exhausted most leads I have within the forums who might be
> interested, so I thought I'd put the offer to you guys. Anyone want to join
> up? These are the roles to be filled:
>
> -Matrix Specialist (I'm not really looking for rigger-spec characters, as I
> don't really want to have to deal with vehicle rules too often, but I don't
> mind a few drones)
> -Magic Specialist (Astral Cover, spells, conjuring) - The character who was
> going to do this was a mystic adept, with Kinesics and improved
> negotiation/con, a few spells and a lot of bonus dice in Conjuring)
> -Face (So far, neither Karuda or Orange are skilled in social interaction,
> and it's been hard for Orange to even get into clubs, deal with his family
> members and handle business)
>
> Personally, the Matrix and Magic roles need to be filled, and I'd rather
> keep it to four players, so ideally I'd like social interaction to be a
> secondary role of one of the above characters.
>
> Straight off the bat, I'd like to offer a spot to Chrysalis, as I enjoy
> your playing style and you also post fairly frequently. Also, JC is welcome
> if he's interested, because I tried to get a Dumpshock PBP SR3 game going
> with him once and I ended up dropping out. However, I'll be considering all
> offers.
>
> Finally, even if you're not going to be joining the team, feel free to read
> the IC thread . If
> you're interested in how I introduced a bunch of shadowrun/PnP virgins to
> the game, here's the OC 
> Thread.
> There's also a lot of visual stimuli in the OC Thread that I used to
> acclimatize the newbies to the shadowrun feel.
>
> Cheers,
> Jay
>