Arno Garrels [TeamICS] wrote:
Have a look at this demo, if you think it's usefull I can add it to the
repository.
Oh, I am looking at this and get myself full of questions. Server app is rather
clear, but not the Client, it's quite complex.
1) What's the meainng of SendBinString in Server, it
Arno Garrels [TeamICS] wrote:
Have a look at this demo, if you think it's usefull I can add it to the
repository.
Oh, I am looking at this and get myself full of questions. Server app is rather
clear, but not the Client, it's quite complex.
1) What's the meainng of SendBinString in Server, it
Anton Sviridov wrote:
1) What's the meainng of SendBinString in Server, it is never used?
It's never used.
What for do you use PutDataInSendBuffer?
It puts data into the send buffer without actually sending the data,
it's not required, however saves on internal call to socket.send.
2) I
Arno Garrels [TeamICS] wrote:
AFAIK no, only if you do not read all available data OnDataAvailable
will trigger again.
Arno Garrels [TeamICS] wrote:
Thus calling Receive multiple times
in a loop in on DataAvailable would not work properly.
*embarrassed* how these two statements combine? Why
Hello Anton,
*embarrassed* how these two statements combine?
Why several Receives should cause troubles?
it is by design, only 1 receive call in the event.
And another question. Is TWSocket.RcvdCount value reliable, i.e. if
it = 0, then there is really no data in the socket?
Microsoft
I'm now implementing a server on the base of TWSocketServer. In the client app
I send some message to the server app, which receives it inside
ServerIn_ClientDataAvailable procedure. Receiving is realized step by step to
find a signature of message - i.e., there are several client.Receive in
Hello Anton,
Don't worry. You don't have to do anything on the 'would block' winsock
error. TWSocket deals with it.
when OnDataAvailable fires, just try to receive all data. When Receive
return 0 or -1 then just exit the event handler.
-1 is error (don't worry), and 0 is if the peer has closed.
Wilfried Mestdagh wrote:
Hello Anton,
Don't worry. You don't have to do anything on the 'would block'
winsock error. TWSocket deals with it.
when OnDataAvailable fires, just try to receive all data. When Receive
return 0 or -1 then just exit the event handler.
-1 is error (don't
Hello, Wilfried!
You have calmed me :)
Arno Garrels [TeamICS] wrote:
As I understand the OP calls receive multiple times in OnDataAvailable
which is not a good idea.
So, each Recv launches one more OnDataAvail in the future? If so, can I
easily read from socket block-by-block? Here's what i do
Anton Sviridov wrote:
Hello, Wilfried!
You have calmed me :)
Arno Garrels [TeamICS] wrote:
As I understand the OP calls receive multiple times in
OnDataAvailable which is not a good idea.
So, each Recv launches one more OnDataAvail in the future?
AFAIK no, only if you do not read all
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