Re: [twsocket] [ICS] mmorpg capacity question

2005-11-01 Thread Wilfried Mestdagh
Hello Jack, There is no limitation. The difference is that the server versions will hadle more efficient this kind of huge IO. The only limitation is the amount of non-paged memory pool (the part that not be swapped to disk). On Intel86 systems this pool can grow to maximum 1/8 of phisical RAM.

Re: [twsocket] [ICS] mmorpg capacity question

2005-10-31 Thread Stadin, Benjamin
[EMAIL PROTECTED] wrote: Would TWserversocket, when implemented correctly, be able to run an online game with +/- 1000 connection/players, using tcp/ip? The Mmorpg is semi-realtime where each connection send an average of 6 short packets ( 50bytes/packet) per second. My server is a 2.8 Ghz