Hello Jack,
There is no limitation. The difference is that the server versions will
hadle more efficient this kind of huge IO.
The only limitation is the amount of non-paged memory pool (the part
that not be swapped to disk). On Intel86 systems this pool can grow to
maximum 1/8 of phisical RAM.
[EMAIL PROTECTED] wrote:
Would TWserversocket, when implemented correctly, be able to run an
online game with +/- 1000 connection/players, using tcp/ip?
The Mmorpg is semi-realtime where each connection send an average of
6 short packets ( 50bytes/packet) per second.
My server is a 2.8 Ghz