** Changed in: mir
Milestone: 0.26.0 => None
** Changed in: mir
Status: In Progress => Invalid
** Changed in: canonical-devices-system-image
Status: New => In Progress
** Changed in: canonical-devices-system-image
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
**
** Branch linked: lp:~vanvugt/unity8/fix-1497105
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https://bugs.launchpad.net/bugs/1497105
Title:
Clients can't get high resolution input in Unity8
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** Changed in: unity8 (Ubuntu)
Status: New => In Progress
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Title:
Clients can't get high resolution input in Unity8
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** Branch linked: lp:~vanvugt/mir/remove-input-resampling
** Branch linked: lp:~vanvugt/mir/remove-input-resampling
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Title:
Clients can't get
** Also affects: mir
Importance: Undecided
Status: New
** Changed in: mir
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
** Changed in: mir
Status: New => In Progress
** Changed in: mir
Milestone: None => 0.26.0
** Changed in: mir
Importance: Undecided =>
** Also affects: canonical-devices-system-image
Importance: Undecided
Status: New
** Tags added: unity8-desktop
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Title:
Clients can't
Yes, I think in the long run we want raw input being passed to clients
and then to rely on the toolkits to do the right thing.
However I won't flick that switch until Qt's input resampling is usable
for us. That might be possible after we do frame notification, and have
more accurate and steady
QtMir not deciding to resample, that's unity8.
** Changed in: qtmir
Status: New => Invalid
** Changed in: qtmir (Ubuntu)
Status: New => Invalid
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In that case, shell should not resample events, and leave that up the
client, no?
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Title:
Clients can't get high resolution input in Unity8
To
Test case for mako (using Mir 0.16 syntax):
env MIR_CLIENT_PERF_REPORT=log mir_demo_client_target -n --
--desktop_file_hint=dialer-app
Expect: The reported FPS is higher than the display refresh rate (above
90 on mako).
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See also: bug 1486341
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https://bugs.launchpad.net/bugs/1497105
Title:
Clients can't get high resolution input in Unity8
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