Still a problem as at 19 April 2013 in Ubuntu 12.04 LTS with up to date
system.
As reported above this is affecting certain (fullscreen?) games (e.g.
Lugaru) + XBMC where the mouse continually (and almost instantly) jumps
back to the center of the screen (or some other fixed point) whenever
you
This has been getting better but it just got worse. Notably in XBMC
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https://bugs.launchpad.net/bugs/61105
Title:
Mouse jumps to center in (sdl?/opengl?) games
To manage notifications
Sorry for double-comment: I am using unclutter but I am not using -grab
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Title:
Mouse jumps to center in (sdl?/opengl?) games
To manage
unclutter fun fact : some files in the upstream archive are older than
linux itself (09-04-1991) and the most recently updated file was
modified almost 20 years ago (11-04-1994).
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I can confirm this also affects a few SDL games tested in Kubuntu 12.10 with a
Nvidia Optimus setup.
I've just removed unclutter, but some of the solutions above would be better
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also affects Urban Terror (cursor jumps into fixed position somewhere
around the center of screen) in Xubuntu 12.10 64bit
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Title:
Mouse jumps to
I had this issue myself here in Ubuntu 12.04 with the SDL games. The
easiest fix I was able to come up with was to edit /etc/environment file
and add SDL_VIDEO_X11_DGAMOUSE=0 to the end of it then re-log. It
applied the change system-wide so all SDL games were fixed.
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Ćukasz Semler's solution in comment #29 worked for me (UrbanTerror on
Ubuntu 12.04, XFCE, NVIDIA proprietary, with Synergy client - unclutter
not installed)
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for the time being I disabled unclutter to stop the jumping mouse
problem while gaming on Kubuntu 11.10.
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https://bugs.launchpad.net/bugs/61105
Title:
Mouse jumps to center in
** Changed in: unclutter (Debian)
Status: New = Confirmed
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Title:
Mouse jumps to center in (sdl?/opengl?) games
To manage notifications
Bug doesn't appear when unclutter is used with -grab option.
Developers warn though that this option doesn't work well with all
window managers. Works for me ok with fluxbox.
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yes, it worked for me..thanks..
maverick from alpha2
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The unclutter website now says: (active development) , so I'll just
add that this bug also affects the game Steel Storm.
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As long as it never makes it on a default Ubuntu install ever again, I'm happy
with that and don't actually care if the bug gets fixed.
The package was nearly dropped out of debian twice and it's been in version 0.8
since 1996 or even before (it wasn't in debian before that).
Seriously ? An
declining nomination since unclutter was dropped since
** Changed in: unclutter (Ubuntu)
Importance: Undecided = Low
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I've added a nominate for maverick since unclutter seems to be auto-
added during an upgrade to maverick
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** Bug watch added: Debian Bug tracker #237319
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=237319
** Also affects: unclutter (Debian) via
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=237319
Importance: Unknown
Status: Unknown
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Mouse jumps to center in (sdl?/opengl?)
** Changed in: unclutter (Debian)
Status: Unknown = New
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This bug also affects me. Currently, the only way to bypass the bug is
to stop unclutter before launching a conflicting application.
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What surprises me is that so many people wrote comments on this,
although there is only 1 person (and now me) that reported that this bug
affects them.
I am not familiar with the way the site works, but I would think that if
there is a low number of people reported to be affected they will not
Am I right that this happens only with nVidia's proprietary driver?
nVidia plans to drop support for DGA, so the problem would cease to exist. But
if this also affects users of other drivers then the installer should detect
whether this particular hardware/driver combination works with DGA, and
Hi. I have similar problem with games that uses SDL library use their own
mouse pointer ( Nexuiz-sdl, Postal 12, Quake Live, Secret Maryo Chronicles,
etc.).
The only difference is when I click on let say a menu START (in game) then
mouse pointer show in completly other place ( direction is
I find this problem is related to DGA.
How to test:
1.Start nexuiz with glx (nexuiz-linux-glx.sh)
2.Go to setting-input
3.Check Turn off OS mouse acceleration (tip - Make use of DGA mouse input)
than it should behave like nexuiz-linux-sdl.
I think SDL is using DGA for mouse input this is the
And it seems I found the solution.
In the xorg.conf find section Module add this:
Option omit xfree86-dga
so it would look like this:
Section Module
SubSection extmod
Option omit xfree86-dga
EndSubSection
EndSection
And than every game is now working without problem.
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Mouse jumps to
The thing unclutter conflicts with is SDL's relative mouse input. If you
export SDL_MOUSE_RELATIVE=0
before running an SDL game, the mouse won't jump. OTOH, an FPS like nexuiz
will be unplayable because you won't be able to turn freely! But this does
confirm that it's SDL's relative mouse
** Tags added: valid-xorg-conf
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I confirm Tim Kersten remark
(https://bugs.launchpad.net/ubuntu/+bug/61105/comments/24): I had the
same problem, but stopping unclutter solved it. This could be marked as
an unclutter bug, but I doubt it is fixable.
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Mouse jumps to center in (sdl?/opengl?) games
Ok, I've finally figured out the problem. It's unclutter. The jumping of the
mouse is caused by unclutter running. :-)
I really should have figured this out earlier...
Anyway, can this bug be closed now? Or marked as invalid?
Cheers,
Tim
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Mouse jumps to center in (sdl?/opengl?) games
Ha!! I have an update. I created a new user account on my computer and
that worked like a charm, so it must be some setting in the home folder.
I have no idea what, but I am happy that I can now play games again :-D
Can somebody else confirm this too? Maybe we can track down the settings
I have changed the package this bug belongs to as suggested by Pascal
Giard. This bug is present for me from a clean install in gutsy when
using xserver-xorg-input-mouse version 1.2.1-1. The bug is no longer
present when I downgraded to version 1.1.1-0ubuntu, available from here:
Sorry about the above comment. I am mistaken. Downgrading that package
did not solve the problem. Is there any information I could provide to
help track down the source of the issue?
Tim
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At least in my case, the problem turns out to be xserver-xorg-input-mouse.
Downgrading to previous version solved the problem.
Therefore, i believe this bugreport should be reassigned.
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I downgraded the following packages:
$ sudo apt-get install libgl1-mesa-dri=6.5.2-3ubuntu7 libgl1-mesa-
glx=6.5.2-3ubuntu7 libgl1-mesa-dev=6.5.2-3ubuntu7 mesa-common-
dev=6.5.2-3ubuntu7 mesa-utils=6.5.2-3ubuntu7 libglu1-mesa=6.5.2-3ubuntu7
libglu1-mesa-dev=6.5.2-3ubuntu7
and restarted the
Carlos, could you using Synaptic force an older version of the packages,
and report which versions work and which do not?
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trollord: which packages should I try to downgrade? Maybe libgl1-mesa-
dri, libgl1-mesa-glx and libglu1-mesa? Any other package?
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Reopened, it happened again with the lastest opengl/mesa updates
(2007-07-15)
** Changed in: Ubuntu
Status: Fix Released = Confirmed
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I just downloaded the latest updates and restarted my machine. Just for
kicks I thought I'd try those games again - and to my amazement they
worked!! At least Nexuiz and Xmoto do anyway.
Can someone else confirm that this? Then we can close this bug! :-)
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Mouse jumps to center in
Yes... it worked! It is fixed now, I don't know how, but fixed
nevertheless.
I'm closing the bug now :)
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The bug is closed with the lastest updates on Feisty
** Changed in: Ubuntu
Status: Unconfirmed = Fix Released
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As I see it, it can either be caused by two things:
1. It's a problem with the applications. Many implement mouse movement in games
by for each game update resetting the mouse cursor to center of the screen -
this is suitable for tracking relative mouse movement (for instance in an FPS
game,
I attached a small video of the bug as it occurs.
Note the mouse is fully ok before nexuiz gets focused, but once focused,
the bug kicks in. Nexuiz has the problem in windowed and in fullscreen
made. Xmoto only has the problem in fullscreen mode.
The difference is when windowed, xmoto allows the
My case:
ATI mobility X700 card, fglrx driver. The mouse jumps to center on:
-xmoto (opengl)
-neverball/neverputt/etc (opengl)
-dosbox (??)
The mouse doesn't jump:
-wesnoth (sdl)
-scummvm (??)
If it were only an opengl issue, why does the bug appear on dosbox? This
drives me nuts. It seems
You quite right. It doesn't seem to be limited to opengl. I wonder if we
could create some very simple programs using the various libraries in
question to reduce the scope? I'll look into it when I get a chance. I
really hope we get to the bottom of it because all lots of these games
were
What really bugs me though is that it works for some people and not for
others.
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