Hi Mikodo,
thank you for your messages on this topic. Accessibility is something we need
to work on for Unity8. We have plenty to do, from the visual assistance
features you've mentioned, to proper keyboard navigation and text-to-speech
support. We have a solid list of TODOs (we had a meeting
Status in mir_proving_server:
Negative: DONE (Super+N)
High Contrast: DONE (Super+C)
Red Shift: TODO (but would be trivial)
Zoom: Done (Super+mousewheel)
None of these features are available in Unity8 yet but all of them
except Zoom would be easy to move into Unity System Compositor so
"imploring" not, impeaching.
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https://bugs.launchpad.net/bugs/1400580
Title:
Color Inverse on display. Toggle Negative Image
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I have been hesitant to add a comment to this bug. Personally as stated,
I have impaired eye-sight although, I remain fully functional for now
with a few adjustments. I have a brother that is more encumbered who, is
legally blind and, needs many more enhancements to cope with computer
use. He is
** Changed in: mir
Status: Fix Committed = Fix Released
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Title:
Color Inverse on display. Toggle Negative Image
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** Branch linked: lp:ubuntu/vivid-proposed/mir
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Title:
Color Inverse on display. Toggle Negative Image
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This bug was fixed in the package mir - 0.11.0+15.04.20150209.1-0ubuntu1
---
mir (0.11.0+15.04.20150209.1-0ubuntu1) vivid; urgency=medium
[ Daniel van Vugt ]
* New upstream release 0.11.0 (https://launchpad.net/mir/+milestone/0.11.0)
- Enhancements:
. Lots more major
Fix committed into lp:mir at revision None, scheduled for release in
mir, milestone 0.11.0
** Changed in: mir
Status: In Progress = Fix Committed
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** Changed in: mir
Assignee: (unassigned) = Daniel van Vugt (vanvugt)
** Changed in: mir
Milestone: None = 0.11.0
** Changed in: mir
Status: Triaged = In Progress
** Branch linked: lp:~vanvugt/mir/neg
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** Changed in: unity8 (Ubuntu)
Status: Confirmed = Triaged
** Changed in: unity8 (Ubuntu)
Importance: Undecided = Wishlist
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Title:
Indeed, we should build accessibility features in as early as possible.
I wonder if this should happen in unity8, or maybe this should be a
function of Mir itself?
** Changed in: unity8 (Ubuntu)
Status: New = Confirmed
** Also affects: mir
Importance: Undecided
Status: New
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It's trivial to do in a fragment shader:
gl_FragColor = vec4(1.0 - red, 1.0 - green, 1.0 - blue, 1.0);
The only issue is that Unity doesn't share shader logic with Mir. We'd
have to implement it in Unity8/Qt at least.
I'll leave the Mir task open because we might get a separate proof of
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