[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2016-06-10 Thread Gerry Boland
Hi Mikodo,
thank you for your messages on this topic. Accessibility is something we need 
to work on for Unity8. We have plenty to do, from the visual assistance 
features you've mentioned, to proper keyboard navigation and text-to-speech 
support. We have a solid list of TODOs (we had a meeting on this topic only 
this week), we just need to get to work.

I've been doing desktops since the Unity2d days, which had reasonably
good accessibility support. We intend to make Unity8 even better.

The unfortunate reality is that features like convergence do tend to get
more business focus than important usability features. It is messages
like yours that give us not only the motivation but also persuasive
arguments and evidence ("users are asking for this") to give more
resources to this topic.

Thanks for commenting here. We'll be in touch when we've features ready for 
testing.
-G

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2016-06-06 Thread Daniel van Vugt
Status in mir_proving_server:
  Negative: DONE (Super+N)
  High Contrast: DONE (Super+C)
  Red Shift: TODO (but would be trivial)
  Zoom: Done (Super+mousewheel)

None of these features are available in Unity8 yet but all of them
except Zoom would be easy to move into Unity System Compositor so that
Unity8 could use them. That may well be easier than re-implementing them
in Unity8.

Desktop zoom is harder to reuse in Unity8 because it relies on the mouse
cursor position, and Unity8 has its own mouse cursor movement so Unity
System Compositor would be unable to zoom to the correct location for
the Unity8 cursor.

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2016-06-04 Thread mikodo
"imploring" not, impeaching.

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2016-06-04 Thread mikodo
I have been hesitant to add a comment to this bug. Personally as stated,
I have impaired eye-sight although, I remain fully functional for now
with a few adjustments. I have a brother that is more encumbered who, is
legally blind and, needs many more enhancements to cope with computer
use. He is helped with compositing for Zoom Effect & Magnifier and uses
 on start up as I. I am cognizant of the importance of
fixing this bug for Unity8 users around the globe. Not all people are
going to know of the alternatives available to them within Linux. So, I
am impeaching for the resolution of this within Unity8 for, many more
users than we two brothers. The availability of Unity users especially,
casual users needing these features, (red-shift, high-contrast, and
possibly including, the zooming and magnifying effects also) within
Unity8 as gui is, much needed for these people who, have much less
ability to find solutions because of their sight limitations and casual
computing use.

I believe work on Unity8 is being done now, to bring it to functionality
as the Ubuntu X server replacement. I think now, should also be the time
to build in these important gui features.

Thank you.

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2015-02-10 Thread Daniel van Vugt
** Changed in: mir
   Status: Fix Committed = Fix Released

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2015-02-10 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/vivid-proposed/mir

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2015-02-10 Thread Launchpad Bug Tracker
This bug was fixed in the package mir - 0.11.0+15.04.20150209.1-0ubuntu1

---
mir (0.11.0+15.04.20150209.1-0ubuntu1) vivid; urgency=medium

  [ Daniel van Vugt ]
  * New upstream release 0.11.0 (https://launchpad.net/mir/+milestone/0.11.0)
- Enhancements:
  . Lots more major plumbing in the Android code, on the path to
supporting external displays.
  . Add support for clang 3.6.
  . Major redesign of server classes in mir::shell,scene and friends
(still in progress).
  . Added client API for creating dialogs and tooltips.
  . Added new surface states: mir_surface_state_hidden and
mir_surface_state_horizmaximized.
  . Performance: Use optimally efficient fragment shading when possible.
  . Performance: (Desktop) Composite using double buffering instead of
triple to reduce visible lag.
  . mir_proving_server: Can now resize windows from any edge or corner
using the existing Alt+middlebuttondrag.
  . mir_proving_server: Added some demo custom shaders (negative and
high contrast modes: Super+N/C).
  . mir_proving_server: Can now close clients politely via Alt+F4.
  . Added MirPointerInputEvent (part of the new input API, the old
MirMotionEvent is still supported also for now).
- ABI summary: Servers need rebuilding, but clients do not;
  . Mirclient ABI unchanged at 8
  . Mircommon ABI unchanged at 3
  . Mirplatform ABI bumped to 6
  . Mirserver ABI bumped to 29
- Bug fixes:
  . [regression] mir_demo_server exits immediately with boost
bad_any_cast exception (LP: #1414630)
  . need way to position menus and tooltips (relative positioning to
parent) (LP: #1324101)
  . GLibMainLoopTest failure seen in CI (LP: #1413748)
  . Clang builds fail in CI (LP: #1416317)
  . segfault in mir::compositor::GLProgramFamily::Shader::init()
(LP: #1416482)
  . GLRenderer: The default fragment shader is sub-optimal for alpha=1.0
(LP: #1350674)
  . mesa::DisplayBuffer::post_update is triple buffered - more laggy than
it needs to be (LP: #1350725)
  . Cannot connect to nested server when started from a differen vt
(LP: #1379266)
  . [testfail] AsioMainLoopAlarmTest fails in CI (LP: #1392256)
  . Compositor report inconsistently reports frame time during bypass,
and render time otherwise (LP: #1408906)
  . [regression] mir_demo_client_fingerpaint doesn't paint anything any
more (with the mouse) (LP: #1413139)
  . Hardware cursor is always slightly ahead of the composited image
(LP: #1274408)
  . integration tests are outputting (too many) DisplayServer log
messages (LP: #1408231)
  . [regression] deploy-and-test.sh doesn't work any more (unless you
have umockdev installed already) (LP: #1413479)
  . Color Inverse on display. Toggle Negative Image (LP: #1400580)
  . mir-ubuntu-vivid-armhf-ci fails consistently (LP: #1407863)
  . Double-buffered surfaces may lag or freeze if event driven and not
constantly redrawing (LP: #1395581)
  . Pointer motion and crossing events are missing (LP: #1417650)
 -- Ubuntu daily release ps-jenk...@lists.canonical.com   Mon, 09 Feb 2015 
21:27:35 +

** Changed in: mir (Ubuntu)
   Status: New = Fix Released

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2015-01-15 Thread PS Jenkins bot
Fix committed into lp:mir at revision None, scheduled for release in
mir, milestone 0.11.0

** Changed in: mir
   Status: In Progress = Fix Committed

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2015-01-11 Thread Daniel van Vugt
** Changed in: mir
 Assignee: (unassigned) = Daniel van Vugt (vanvugt)

** Changed in: mir
Milestone: None = 0.11.0

** Changed in: mir
   Status: Triaged = In Progress

** Branch linked: lp:~vanvugt/mir/neg

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2014-12-10 Thread Michał Sawicz
** Changed in: unity8 (Ubuntu)
   Status: Confirmed = Triaged

** Changed in: unity8 (Ubuntu)
   Importance: Undecided = Wishlist

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2014-12-09 Thread Michał Sawicz
Indeed, we should build accessibility features in as early as possible.
I wonder if this should happen in unity8, or maybe this should be a
function of Mir itself?

** Changed in: unity8 (Ubuntu)
   Status: New = Confirmed

** Also affects: mir
   Importance: Undecided
   Status: New

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[Bug 1400580] Re: Color Inverse on display. Toggle Negative Image

2014-12-09 Thread Daniel van Vugt
It's trivial to do in a fragment shader:
   gl_FragColor = vec4(1.0 - red, 1.0 - green, 1.0 - blue, 1.0);

The only issue is that Unity doesn't share shader logic with Mir. We'd
have to implement it in Unity8/Qt at least.

I'll leave the Mir task open because we might get a separate proof of
concept done in Mir still.

** Tags added: enhancement

** Changed in: mir
   Importance: Undecided = Wishlist

** Changed in: mir
   Status: New = Triaged

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