[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2019-03-04 Thread Timo Aaltonen
Mir EGL platform is gone

** Changed in: mesa (Ubuntu)
   Status: Triaged => Won't Fix

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-03-09 Thread Daniel van Vugt
** Also affects: canonical-devices-system-image
   Importance: Undecided
   Status: New

** Changed in: canonical-devices-system-image
   Status: New => Confirmed

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-03-09 Thread Pete Woods
** Tags added: unity8-desktop

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-16 Thread Daniel van Vugt
No it doesn't seem to be the same issue. Thanks for looking though -- I
recall we copied the hack into another project but I haven't yet found
where that was.

Although removing the original hack from the Mir examples is trivial, I
suspect that's not actually the problem here because mir-demos should
not crash Unity8 (?). The actual problem I suspect is our KMS/nested
platform code which also hard codes pixel formats and those will often
be wrong (xrgb when it's really argb). That part is probably non-trivial
to fix.

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-16 Thread Pete Woods
Or if not (I'm no graphics programmer), that's at least the comparable
snippet, I think?

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-16 Thread Pete Woods
I *think* it looks like there's something similar going on inside QtMir
(http://bazaar.launchpad.net/~mir-
team/qtmir/trunk/view/head:/src/platforms/mirserver/screen.cpp#L60):

enum QImage::Format qImageFormatFromMirPixelFormat(MirPixelFormat 
mirPixelFormat) {
switch (mirPixelFormat) {
case mir_pixel_format_abgr_:
if (isLittleEndian()) {
// 0xRR,0xGG,0xBB,0xAA
return QImage::Format_RGBA;
} else {
// 0xAA,0xBB,0xGG,0xRR
qFatal("[mirserver QPA] "
   "Qt doesn't support mir_pixel_format_abgr_ in a big 
endian architecture");
}
break;
case mir_pixel_format_xbgr_:
if (isLittleEndian()) {
// 0xRR,0xGG,0xBB,0xXX
return QImage::Format_RGBX;
} else {
// 0xXX,0xBB,0xGG,0xRR
qFatal("[mirserver QPA] "
   "Qt doesn't support mir_pixel_format_xbgr_ in a big 
endian architecture");
}
break;
break;
case mir_pixel_format_argb_:
// 0xAARRGGBB
return QImage::Format_ARGB32;
break;
case mir_pixel_format_xrgb_:
// 0xffRRGGBB
return QImage::Format_RGB32;
break;
case mir_pixel_format_bgr_888:
qFatal("[mirserver QPA] Qt doesn't support mir_pixel_format_bgr_888");
break;
default:
qFatal("[mirserver QPA] Unknown mir pixel format");
break;
}
return QImage::Format_Invalid;
}

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-15 Thread Daniel van Vugt
I chose Medium on the assumption that the only Mir code affected here
was a couple of examples (and that the real problem is Mesa bug
1480755). However the issue affecting Unity8 might be the same mistake
from the examples also made in real_kms_display_configuration.cpp and
elsewhere. So yeah that would qualify as high then.

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-13 Thread kevin gunn
can we please roll back the "importance" to high?

i think it meeets the criteria
High: A bug which fulfills any of the following criteria:
Has a severe impact on a small portion of Ubuntu users (estimated)

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-13 Thread kevin gunn
nevertheless thanks for the progress on this one. lots of folks
requesting.

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-10 Thread Daniel van Vugt
Dropped severity of the Mir tasks to medium since it's only eglapp.c
that's relevant there.

** Changed in: mir
   Importance: High => Medium

** Changed in: mir (Ubuntu)
   Importance: High => Medium

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-10 Thread Daniel van Vugt
Although possibly also real_kms_display_configuration.cpp in Mir is
wrong.

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-10 Thread Daniel van Vugt
Thanks for your efforts Thomas.

I recall the cast from ARGB to XRGB is a workaround I did for Mesa bug
1480755.

** Changed in: mir
   Status: New => Triaged

** Changed in: mesa (Ubuntu)
   Status: Confirmed => Triaged

** Changed in: mir (Ubuntu)
   Status: Confirmed => Triaged

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2017-01-10 Thread Thomas Hellström
OK, So I tried to debug this on 17.04 with the mir demos.

What happens is that while the Mir server seems to run fine,
when the EGL mir clients import a surface from the mir server (using fds / 
prime) they
typecast the XRGB surface from the mir server to an ARGB surface, which the 
svga gallium driver doesn't like that and it returns an error.

That error is never caught in the mir platform EGL layer and when the
corresponding "bo" is dereferenced, the mir platform EGL layer instead
dereferences NULL, which is the error code...

So I'd say this is a combination of two Mir errors: One illegal typecast and 
one failure to check
for errors.

As a side note, it would be possible for the svga driver to implement a 
workaround and not error
in this case, but while real hardware may be more forgiving in this case, the 
surface that the
mir client thinks is an argb surface will still be an xrgb surface and any 
operation involving the
alpha channel will yield unexpected results so IMHO this needs to be fixed in 
the MIR EGL layer:

Offending code: (platform_mir.c)

static struct gbm_bo *create_gbm_bo_from_buffer(struct gbm_device* gbm_dev,
MirBufferPackage *package)
{
   struct gbm_import_fd_data data;

   data.fd = package->fd[0];
   data.width = package->width;
   data.height = package->height;
   data.format = GBM_FORMAT_ARGB; /* TODO: Use mir surface format */  <= 
HERE!
   data.stride = package->stride;

   return gbm_bo_import(gbm_dev, GBM_BO_IMPORT_FD, , GBM_BO_USE_RENDERING);
}


/Thomas

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2016-12-21 Thread Daniel van Vugt
** Tags added: vm

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2016-12-21 Thread Daniel van Vugt
Yes it's worth getting them involved, although I should point out my own
more recent attempts to get Mir working properly under VMware were
unsuccessful for different reasons (never hit this bug). Either way,
VMware support needs a refresh...

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2016-12-21 Thread Pete Woods
Guys, is it worth looping in Thomas Hellstrom 
and/or Jakob Bornecrantz  to this bug? IIRC they were
interested in getting the VMware driving working with Mir a while ago.

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2016-07-23 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: mir (Ubuntu)
   Status: New => Confirmed

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2016-04-06 Thread Daniel van Vugt
Sorry, vmwgfx_dri.so actually belongs to Mesa.

binary package: libgl1-mesa-dri
source package: mesa

** Changed in: mir
   Status: Invalid => New

** Changed in: mir (Ubuntu)
   Status: Invalid => New

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2016-04-06 Thread Daniel van Vugt
Digging into at least the latest 5 incidents, the crash is always from
vmwgfx_dri.so

So VMware's graphics driver is a problem. It should probably work better
than this already so I'm reluctant to make it a duplicate of bug
1118903.

** Summary changed:

- Unity8 crashed in 
mir::graphics::nested::detail::DisplayBuffer::make_current() -> 
eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]
+ Unity8 using vmwgfx_dri.so crashed in 
mir::graphics::nested::detail::DisplayBuffer::make_current() -> 
eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

** Changed in: mesa (Ubuntu)
   Status: New => Confirmed

** Changed in: mir (Ubuntu)
   Status: New => Invalid

** Changed in: mir
   Status: New => Invalid

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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[Bug 1560498] Re: Unity8 using vmwgfx_dri.so crashed in mir::graphics::nested::detail::DisplayBuffer::make_current() -> eglMakeCurrent() -> ... -> dri2_image_get_buffers() [platform_mir.c:138]

2016-04-06 Thread Daniel van Vugt
Note that a solution to bug 1118903 would allow us to avoid the
offending vmwgfx_dri.so here.

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Title:
  Unity8 using vmwgfx_dri.so crashed in
  mir::graphics::nested::detail::DisplayBuffer::make_current() ->
  eglMakeCurrent() -> ... -> dri2_image_get_buffers()
  [platform_mir.c:138]

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