[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2018-02-15 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 7.4.5+16.04.20171201.3 --- unity (7.4.5+16.04.20171201.3) xenial; urgency=medium [ Marco Trevisan (TreviƱo) ] * InputMonitor: add an unity class that monitors XInput2 events and converts them to XEvent * EdgeBarrierController: use

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2018-01-31 Thread Jean-Baptiste Lallement
** Tags removed: verification-needed-xenial ** Tags added: verification-done-xenial -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1649736 Title: unity picks poor hidpi scale factor defaults To

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2018-01-29 Thread Doug McMahon
7.4.5+16.04.20171201.3 fixes scaling issues here ** Tags removed: verification-needed ** Tags added: verification-done -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1649736 Title: unity picks

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2017-11-30 Thread Brian Murray
Hello David, or anyone else affected, Accepted unity into xenial-proposed. The package will build now and be available at https://launchpad.net/ubuntu/+source/unity/7.4.5+16.04.20171116 in a few hours, and then in the -proposed repository. Please help us by testing this new package. See

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2017-07-17 Thread Andrea Azzarone
** Description changed: - The recently set-hidpi-scale-factor branch provides extremely valuable - support for hidpi displays, but it does introduce a few easily fixed - regressions because of the way it anchors scaling too rigidly to - simulate 140 DPI. + [Impact] + The recently

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2017-02-12 Thread Kai Mast
So this patch totally broke my desktop. 1x is way too small 2x is absurdly huge. 1.5x would be perfect (and was in xenial...) Any idea how I can fix this for my setup (Thinkpad T460s with a 4k screen)? -- You received this bug notification because you are a member of Ubuntu Bugs, which is

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2017-01-11 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 7.5.0+17.04.20170109-0ubuntu1 --- unity (7.5.0+17.04.20170109-0ubuntu1) zesty; urgency=medium [ Andrea Azzarone ] * Round gtk scaling factor to closest integer. (LP: #1649736) * Keep the screen locked if rebooting with autologin. (LP:

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-20 Thread David Jordan
Yes, I had a momentary brain glitch. 1.5x is a better place to put the sudden jump in size than 2x, so yes, your patch is a good improvement, and with both patches I think we'll have a good solution. -- You received this bug notification because you are a member of Ubuntu Bugs, which is

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-20 Thread Andrea Azzarone
At this point I think we need both patches. My patch is useful because I don't see any reason to have unity scaling to 1.99 and gtk scaling to 1. ** Branch linked: lp:~azzar1/unity/round-gtk-scaling-to-closest-integer ** Changed in: unity (Ubuntu) Status: New => In Progress -- You

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-19 Thread Kai-Heng Feng
No it didn't change how it pick the default scaling, it only scales widgets to make what you described in comment #4 works better. As you mentioned, GTK+3 does not support 1/8 increments, so if we just want everything in widgets to scale proportionally to the 1x scale, we should use integer

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-19 Thread David Jordan
I just tried the merge proposal, and it works much less great for me. The merge proposal changes don't improve the default scaling, which is the focus of this bug, but it does make it very difficult for users to choose an in-between scale if they want or need it for accessibility reasons.

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-18 Thread Kai-Heng Feng
David, can you try [1]? I just tried it, the patch works great on my 4k monitor. [1] https://code.launchpad.net/~azzar1/unity/round-gtk-scaling-to- closest-integer/+merge/313459 ** Changed in: unity (Ubuntu) Assignee: Kai-Heng Feng (kaihengfeng) => (unassigned) -- You received this bug

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-16 Thread Ubuntu Foundations Team Bug Bot
The attachment "hidpi-integer-scaling.patch" seems to be a patch. If it isn't, please remove the "patch" flag from the attachment, remove the "patch" tag, and if you are a member of the ~ubuntu-reviewers, unsubscribe the team. [This is an automated message performed by a Launchpad user owned by

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-16 Thread David Jordan
This patch should scale to the nearest integer scaling factor. ** Patch added: "hidpi-integer-scaling.patch" https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1649736/+attachment/4792495/+files/hidpi-integer-scaling.patch -- You received this bug notification because you are a member of

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-15 Thread Kai-Heng Feng
Thanks for your useful feedback! So we can either 1. Add an extra knob to choose integer scaling, default to true, or 2. Just use integer scaling altogether. I subscribed upstream maintainer to see which one is preferable. -- You received this bug notification because you are a member of

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-15 Thread David Jordan
The "broken widget rendering" is a manifestation of how GTK3 handles HiDPI. GTK3 doesn't natively scale at 1/8 increments, so Unity's scaling is working around that by messing with the size of text and widgets. To give you an idea, I'm attaching a screenshot of the same window as rendered at 1x

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-14 Thread Kai-Heng Feng
Can you attach a screenshot of the "broken widget rendering"? Sounds like it's a separate issue and we should fix it properly. In the meantime, I think we can add an extra knob for something like "integer-scaling", to make scale-factor always round to 8 or 16. But I doubt Unity upstream would

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-14 Thread David Jordan
After thinking through the various cases, I think the cases where integer scaling can't provide an ideal widget size are also the cases where user's preferences are going to be split. There is also at least one usable integer scale for any given dpi. I did a fair bit of testing to simulate the

[Bug 1649736] Re: unity picks poor hidpi scale factor defaults

2016-12-13 Thread Kai-Heng Feng
Would you like to provide some idea about when it's reasonable to use integer only scaling, when it's not? -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1649736 Title: unity picks poor hidpi scale