Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-11 Thread Cyrille Ngassam Nkwenga
What was wrong with the extra pane view?  I mean F3. Why do designer want
me to have 2 nautilus windows opened to run task i already do well with
F3?
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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-10 Thread Ma Xiaojun
In GNOME Shell, windows can be easily tuned to consume half of the
screen. (use Super+Left for left half, Super+Right for right half,
Super+Up for maximize; drag the window to certain place also do the
tricks).

So extra pane is kind of dup from GNOME's point-of-view I guess.

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Georgi Karavasilev
The three things that Marlin misses are:
A) Stability
B) Split screen (multiple panes) ... maybe?
C) Ability to draw the desktop' (e.g. desktop icons, right click on
desktop - context menu)
I believe (could be wrong) that those can be solved for 12.10 if the work
starts soon enough.

And yeah, Xavier, nautilus 3.6 has too much to be fixed, *waayy
t much.*
*
*
All hands considered I believe that 12.10 should either user some pretty
(no horrid chopped down right sided toolbar and no back and forward on
the left) or a fixed version of Marlin.
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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Sebastien Bacher

Le 09/08/2012 14:50, Georgi Karavasilev a écrit :

The three things that Marlin misses are:
A) Stability
B) Split screen (multiple panes) ... maybe?
C) Ability to draw the desktop' (e.g. desktop icons, right click on 
desktop - context menu)
I believe (could be wrong) that those can be solved for 12.10 if the 
work starts soon enough.



Ubuntu one integration as well

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Georgi Karavasilev
To be honest, there is so much work to be done in nautilus 3.6 that I find
it hard to believe if it is even a choice here -_-
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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Jonas Platte
I think so too. The only good feature in 3.6, that I can find, is the  
black icon set for the left panel.


Am 09.08.2012, 16:49 Uhr, schrieb Georgi Karavasilev motors...@gmail.com:

To be honest, there is so much work to be done in nautilus 3.6 that I  
find

it hard to believe if it is even a choice here -_-


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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Michael Terry
Maximal features should not be our goal.  What's best for the default 
install should be.


There are always going to be other file managers a user can install 
from the USC for more features.  We should pick a path that is best in 
terms of maintainability for us and usability for across-the-chasm 
users.


Picking one of the forks of 3.4 nautilus means that either we are the 
sole stewards or we will conflict with the existing maintainers over 
design goals (which sounds a lot like GNOME but with less manpower).


I don't think we have the energies to own a whole file manager.  I vote 
we just ride along with GNOME on this one and patch it to fit better 
when running under Unity.


-mt

On Thu 09 Aug 2012 10:52:28 EDT, Jonas Platte wrote:

I think so too. The only good feature in 3.6, that I can find, is the
black icon set for the left panel.

Am 09.08.2012, 16:49 Uhr, schrieb Georgi Karavasilev
motors...@gmail.com:


To be honest, there is so much work to be done in nautilus 3.6 that I
find
it hard to believe if it is even a choice here -_-






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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Sebastien Bacher

Le 09/08/2012 17:05, Michael Terry a écrit :


Picking one of the forks of 3.4 nautilus means that either we are the 
sole stewards or we will conflict with the existing maintainers over 
design goals (which sounds a lot like GNOME but with less manpower).


I don't think we have the energies to own a whole file manager.  I 
vote we just ride along with GNOME on this one and patch it to fit 
better when running under Unity. 

Hey Michael,

I agree with that mostly, I think we have some issues with 3.6 we need 
to solve at minimum:
- we need to get our desktop menu (the one you get when you are on an 
empty workspace) back
- we need to get the HUD working back with nautilus (we probably need to 
figure a solution for all apps using gear-icon-popup-menus)
- we probably want a traditional menubar back, the gear menu and the app 
menu just doesn't work well in Unity and is different from all our other 
apps
- I'm not sure what to think about things like the dropping of compact 
view or extra pane mode...


We at least need to solve the 3 first items and we should have an 
opinion on the last one.


I see 2 ways for this cycle:
- spend the time to fix those 3 items at minima and figure what to do 
next at UDS
- upload nautilus 3.4 to the archive, have both for one cycle (they will 
conflict but that's fine), default to 3.4, discuss what to do next at UDS


The second one is a safer option imho, especially if nobody has time 
to work on fixing the issues listed previously.


Cheers,
Sebastien Bacher

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Didier Roche

Le 09/08/2012 18:15, Sebastien Bacher a écrit :

Le 09/08/2012 17:05, Michael Terry a écrit :


Picking one of the forks of 3.4 nautilus means that either we are the 
sole stewards or we will conflict with the existing maintainers over 
design goals (which sounds a lot like GNOME but with less manpower).


I don't think we have the energies to own a whole file manager. I 
vote we just ride along with GNOME on this one and patch it to fit 
better when running under Unity. 

Hey Michael,

I agree with that mostly, I think we have some issues with 3.6 we need 
to solve at minimum:
- we need to get our desktop menu (the one you get when you are on 
an empty workspace) back
- we need to get the HUD working back with nautilus (we probably need 
to figure a solution for all apps using gear-icon-popup-menus)
- we probably want a traditional menubar back, the gear menu and the 
app menu just doesn't work well in Unity and is different from all our 
other apps
- I'm not sure what to think about things like the dropping of compact 
view or extra pane mode...


I agree with both views that are discussed here. Thanks seb for having 
the list of what we can think of minimum feature we want :)


We at least need to solve the 3 first items and we should have an 
opinion on the last one.


I see 2 ways for this cycle:
- spend the time to fix those 3 items at minima and figure what to do 
next at UDS
- upload nautilus 3.4 to the archive, have both for one cycle (they 
will conflict but that's fine), default to 3.4, discuss what to do 
next at UDS
As the nautilus deep changes came by surprise this cycle, we didn't plan 
any available workforce to get them back. Also, Feature Freeze is just a 
couple of weeks away. My advice would go with the 2nd solution here so 
that we don't rush and have a semi-finished product and additional 
unknown bugs. Also we won't have to patch and repatch seeing how much 
nautilus upstream trunk is moving at every 3.5.x release.

Then, we can discuss quietly at UDS about what to do.

Cheers,
Didier

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Robert Park
On Thu, Aug 9, 2012 at 11:15 AM, Sebastien Bacher seb...@ubuntu.com wrote:
 Le 09/08/2012 17:05, Michael Terry a écrit :
 I don't think we have the energies to own a whole file manager.  I vote we
 just ride along with GNOME on this one and patch it to fit better when
 running under Unity.

THIS. I think we already have a bad reputation for forking things
needlessly. My vote is to cooperate as much as possible with upstream
and have only minimal patches. I realize that not everybody agrees on
every change that is made, but we really need to get over ourselves
and get better at cooperating if we're going to succeed. We'll never
resolve https://bugs.launchpad.net/ubuntu/+bug/1 if we decide that the
world really does need 5 different forks of Nautilus.

 - I'm not sure what to think about things like the dropping of compact view
 or extra pane mode...

I've been using the new Nautilus and I really like it quite a bit. I
don't miss extra pane view at all, I feel like the improvements made
to the breadcrumb trail have totally supplanted extra pane view.
Here's a common use-case I find myself in all the time: I unpack a
tarball containing half a dozen files into a directory, of which I
only care about one. So I want to move that one out of the directory,
then delete the directory. With extra pane view, you have to navigate
both panes, then drag the file across, then close the pane and delete
the directory. With the breadcrumb trail, you just enter the
directory, drag the file to the breadcrumb representing the parent
dir, then from there you can directly right click on the breadcrumb
representing the current dir and select 'move to trash'. Overall it's
a significant reduction in both number of clicks, and distance
required to move the mouse. I think it's brilliant!

As for compact view, well, the justification was that they were going
to make list view get better to encompass that functionality, so if
that's the case then I think it was kind of ass-backwards to delete
compact view before improving list view. Fortunately the upstream git
commits are quite cleanly organized so it shouldn't be too difficult
to just revert that one commit that removes compact view, and maintain
that as a patch until we see what happens to list view.

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Michael Terry

On 09/08/12 12:15, Sebastien Bacher wrote:

I see 2 ways for this cycle:
- spend the time to fix those 3 items at minima and figure what to do 
next at UDS
- upload nautilus 3.4 to the archive, have both for one cycle (they 
will conflict but that's fine), default to 3.4, discuss what to do 
next at UDS


The second one is a safer option imho, especially if nobody has time 
to work on fixing the issues listed previously.


I'm fine with either, but since we couldn't plan for this time-wise, I 
agree that the second one is more reasonable for 12.10 and we can have a 
fun discussion about it at UDS.

-mt

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Luke Yelavich
On Thu, Aug 09, 2012 at 10:54:25PM EST, Sebastien Bacher wrote:
 Le 09/08/2012 14:50, Georgi Karavasilev a écrit :
 The three things that Marlin misses are:
 A) Stability
 B) Split screen (multiple panes) ... maybe?
 C) Ability to draw the desktop' (e.g. desktop icons, right click
 on desktop - context menu)
 I believe (could be wrong) that those can be solved for 12.10 if
 the work starts soon enough.
 
 Ubuntu one integration as well

Is it written in GTK? If not, assistive technology use/accessibility is also a 
concern.

Luke

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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread Georgi Karavasilev
Everyone of the suggested ones here uses GTK 3, yes :)
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Re: [Unity-design] Fwd: What do we do with the file manager?

2012-08-09 Thread David Klasinc

On 08/09/2012 06:15 PM, Sebastien Bacher wrote:


I see 2 ways for this cycle:
- spend the time to fix those 3 items at minima and figure what to do
next at UDS
- upload nautilus 3.4 to the archive, have both for one cycle (they will
conflict but that's fine), default to 3.4, discuss what to do next at UDS

The second one is a safer option imho, especially if nobody has time
to work on fixing the issues listed previously.


Going from 'a half decently working' file manager to 'a less than half 
decently working' one wouldn't be a step forward. Even if the latter has 
the version number 3.6.


I'd go with the second option. This deep into the release there is 
probably no way to make 3.6 an option for 12.10.


For the future, if there are people to spare, then it would probably be 
the best to stick with Nautilus that is patched so it fits in with Unity 
for at least a couple of cycles.


Then some other solution will be needed. It appears that Gnome will be 
going in a completely different direction than Unity and maintaining 
things just to keep it integrated will become more and more of a pain.


Regards,
David

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