Richmond,
I was trying to recreate "Boids" (but got distracted playing with the
muckingabout stack at the same time, more on that later :-).
I had each object post their position to a global list of objects when they
stopped moving (or when a new recalculation cycle is declared). Then each
I am aware that objects/controls are on different layers on a LiveCode card,
but the end-users looking at a 2-dimensional screen they are all,
apparently,
on a flat surface.
Has anyone any idea how a script within the mouseUp of one control could
detect the presence of "adjacent" controls on
Hi All,
Today, I am reinstalling again
all my Linux setup.
This time, I am installing Ubuntu 14.04 64bits
(previously Lubuntu 14.04 32bits) and
found with surprise that Android SDK
could not install API 8, API 10, API 15 and
API 18.
Android SDK Manager marks an error and
do not allows me to
Hi Richmond and Walt,
I tried to find out your definitions of "adjacent".
Walt has its own clever situation-dependent, sometimes self-adapting definition
of 2D- or 3D-neighbourhoods, perhaps too complicated for your project.
You, Richmond, think at first of 'nearby' rects.
I suggest to do that
Hi Michael,
> Michael K. wrote:
> Pointlist to Bezier
> Hi there, I wonder if any have code to take a
> point-list and turn it into a smooth-lined bezier.
Look at this stack, that implements two polygon smoothing algorithms:
Chaikin and Shemanarev
> Michael K. wrote:
> Pointlist to Bezier
> Hi there
> I wonder if any have code to take a point-list and turn it
> into a smooth-lined bezier.
A bezier curve is a mathematical model. It can only approximately be
drawn by polygons. LC's path method is as good as others, has
only (because it's not
Coincidently, I am facing the same problem as I too am trying to recreate Boids
in LC. However, I’m confining myself to 2D, thinking I need to learn to walk
before I can fly like the Boids!
How about this: create a graphic “Region” that corresponds to your desired
size/region of adjacency, and
On Mon, Dec 7, 2015 at 3:33 AM, Richmond
wrote:
>
> If we imagine a chessboard . . .
>
> ...
>
> Of course, the main criticism about my idea of using a field to store prop
> details is that looking up info in it
> will be significantly slower than using an array.
>
>
On 06/12/15 20:44, Walt Brown wrote:
Richmond,
I was trying to recreate "Boids" (but got distracted playing with the
muckingabout stack at the same time, more on that later :-).
I had each object post their position to a global list of objects when they
stopped moving (or when a new
Hey Dan,
just a quick headup that I see the same thing (Win 7 and 10 though). As soon
as a user is logged in as a domain user, local servernames can not be resolved.
Connecting to the IP works though. I mentioned this in an earlier thread:
Hi Michael:
There a few example Bezier stacks on RevOnline that show how to simulate
Bezier curves, but when drawn using polygons, LiveCode's card resolution
limits how smoothly the curves can be drawn. If you're interested, I
wrote a blog post that explains a bit more, and provides an improved
On Wed, Dec 2, 2015 at 4:45 PM, Geoff Canyon wrote:
> On Wed, Dec 2, 2015 at 2:41 PM, J. Landman Gay
> wrote:
>
>> Okay, good to know. As Hermann mentioned, he had to learn its
>> capabilities by reading our discussion. That's a problem I have with
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