Re: Box2D

2019-06-17 Thread Lagi Pittas via use-livecode
hope it turns out a fruity conserve but there is NO excuse for the new Sqlite framework not getting done at all. I won't even mention the HTML which is charged as the same as Indy and is still not ready for prime time (if I read between the lines of Hermann's posts). Box2D was in testing over a year

Re: Box2D

2019-06-17 Thread Bob Sneidar via use-livecode
Now Software, a stellar company in it's day, made promises it couldn't keep, and when they tried to keep them anyway, they went belly up because of lack of funds. That was a dark day for me because I had the whole organization running on the public calendar and contacts. Bob S > On Jun 9,

Re: Box2D

2019-06-09 Thread Lagi Pittas via use-livecode
That is not the point , it seems that they are adding other stuff before implementing what was paid for the new sqlite api/framework for instance. People keep on asking about sound and there is zilch. just cos nobody is asking about box2d doesn't mean it's not wanted -what are the chances now

Re: Box2D

2019-06-09 Thread Pi Digital via use-livecode
t; market of users, or you become useless. > > I don't see a lot of people asking for 2d physics. > > > > > > > > > On Sun, Jun 9, 2019 at 5:35 AM Richmond via use-livecode < > use-livecode@lists.runrev.com> wrote: > >> Box2D >> >>

Re: Box2D

2019-06-09 Thread Tom Glod via use-livecode
a platform is challenging because you have to respond to the market of users, or you become useless. I don't see a lot of people asking for 2d physics. On Sun, Jun 9, 2019 at 5:35 AM Richmond via use-livecode < use-livecode@lists.runrev.com> wrote: > Box2D > > > https://w

Box2D

2019-06-09 Thread Richmond via use-livecode
Box2D https://www.kickstarter.com/projects/1755283828/open-source-edition-of-livecode/posts/415346 Promises Fundraisers Trust Physics Engine Babble, babble, babble . . . Richmond. ___ use-livecode mailing list use-livecode@lists.runrev.com

Re: Box2D Physics Engine

2016-11-22 Thread Terence Heaford
l.com> wrote: > > Hi All, > > On the forum, ClipArtGuy wrote: >> FWIW, the Box2D Physics Engine goal >> was also met and has also been dropped >> from the roadmap. > > http://forums.livecode.com/viewtopic.php?f=10=28290=148671#p148314

Box2D Physics Engine

2016-11-21 Thread Alejandro Tejada
Hi All, On the forum, ClipArtGuy wrote: > FWIW, the Box2D Physics Engine goal > was also met and has also been dropped > from the roadmap. http://forums.livecode.com/viewtopic.php?f=10=28290=148671#p148314 Which LiveCode version includes B

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread Mark Wilcox
I wrote an extensive response to your original mail on this thread but sadly lost it to rubbish Yahoo! webmail + the 15k limit on the list. (FWIW, JavaScript is not 50 times slower than C++ but with modern JS engines like Google's v8 more like 5 times + that amazing Citadel demo with the unreal

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread Ender Nafi Elekçioğlu
Even in the article you linked, the author had to give up the convenience of Objective-C and drop down to C++ to get that level of optimization. Touché :-) Btw, I'll give a shot to QT Creator; it looks interesting. And I definitely, definitely have to learn writing externals. Thank you Mark…

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread John Craig
I'm also interested in creating games with LiveCode and looking forward to box2d integration. I've been checking out Corona and (more recently) - Unity (3D), to familiarize myself with physics stuff. It makes a massive difference having a physics engine taking care of collisions, gravity

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread John Craig
(Use the arrow keys (or A,W,S,D) to control the buggy and the return key to switch camera angle) On 21/08/2013 12:26, John Craig wrote: I'm also interested in creating games with LiveCode and looking forward to box2d integration. I've been checking out Corona and (more recently) - Unity (3D

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-21 Thread Mark Wilcox
Box2d is definitely fun to play with but it's really only good for games that inherently need physics simulation - Angry Birds is a good example. (BTW, box2d is also the physics engine in Sprite Kit, which is basically Apple's cocos2d Lite - since the cocos2d developers started focussing

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-20 Thread Ender Nafi Elekçioğlu
Lynn Fredricks: This is something that they should stay away from. … An investment that cannot work on all supported platforms and not leverage the natural productivity of LiveCode isn't a good investment for Runtime. Well put, indeed. I'm quite convinced about this. Taking a platform-specific

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-20 Thread Mark Wieder
Ender- Tuesday, August 20, 2013, 1:11:12 AM, you wrote: Still, I wish to see a really cool game or an app with mind-blowing effects done via LiveCode. It would be a great showcase, don't you think? You *are* aware that a new physics engine is one of the Kickstarter stretch goals, right? It's

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-20 Thread Geoff Canyon
On Sun, Aug 18, 2013 at 4:23 AM, Richmond richmondmathew...@gmail.comwrote: To illustrate this consider a possible future scenario: 2030: Desktop computers are largely a thing of the past. A large array of handheld devices run on successor systems to Android, Linux and Mobile versions of

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-20 Thread Ender Nafi Elekçioğlu
Yes, I'm aware of Box2D integration and I'm very excited about it. I can't wait to see the possibilities. But, I'm not sure how much performance boost it will give us. I've stumbled on an article tonight about algorithm optimizations. It's kind of a case study. *Spots* finds the wifi hotspots

Re: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-18 Thread Richmond
On 08/18/2013 01:18 AM, Lynn Fredricks wrote: snip An investment that cannot work on all supported platforms and not leverage the natural productivity of LiveCode isn't a good investment for Runtime. snip Very well put. There is a danger of getting distracted by these sorts of things. I

Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-17 Thread Ender Nafi Elekçioğlu
and sleek animations. It probably will do a lot of damage to Cocos2D, Box2D, Sparrow and in time maybe a possible threat to gaming consoles {see link #1 at the bottom of the post}. What do you think RunRev's approach will be to this move? Are we going to continue with Box2D which is merely

RE: Sprite Kit, Box2D, Performance and LiveCode's Approach to Game Coding

2013-08-17 Thread Lynn Fredricks
. It probably will do a lot of damage to Cocos2D, Box2D, Sparrow and in time maybe a possible threat to gaming consoles {see link #1 at the bottom of the post}. What do you think RunRev's approach will be to this move? Are we going to continue with Box2D which is merely a physics engine not a full