Re: Documentation on Accelerated Rendering

2017-05-04 Thread Mike Kerner via use-livecode
I think I want to have Mark's baby. On Wed, May 3, 2017 at 2:38 PM, J. Landman Gay via use-livecode < use-livecode@lists.runrev.com> wrote: > On 5/3/17 6:00 AM, Mark Waddingham via use-livecode wrote: > >> On 2017-04-30 23:52, J. Landman Gay via use-livecode wrote: >> >>> I have been wanting to

Re: Documentation on Accelerated Rendering

2017-05-03 Thread J. Landman Gay via use-livecode
On 5/3/17 6:00 AM, Mark Waddingham via use-livecode wrote: On 2017-04-30 23:52, J. Landman Gay via use-livecode wrote: I have been wanting to know that for years. I have the general idea but I want to know exactly what each command or property does. How does layerMode interact with rendering

Re: Documentation on Accelerated Rendering

2017-05-03 Thread Mark Waddingham via use-livecode
On 2017-05-03 14:07, hh via use-livecode wrote: Thanks for that, this was very enlightening (should be, once again, attached to the Dictionary). If I understand correctly, it explains why testing for speed has reliable results only on _physical_ mobile devices. And, while in physical desktop

Re: Documentation on Accelerated Rendering

2017-05-03 Thread hh via use-livecode
Thanks for that, this was very enlightening (should be, once again, attached to the Dictionary). If I understand correctly, it explains why testing for speed has reliable results only on _physical_ mobile devices. And, while in physical desktop environments a stack/ an app may run correctly,

Re: Documentation on Accelerated Rendering

2017-05-03 Thread Mark Waddingham via use-livecode
On 2017-04-30 23:52, J. Landman Gay via use-livecode wrote: I have been wanting to know that for years. I have the general idea but I want to know exactly what each command or property does. How does layerMode interact with rendering and when should I set it? (I used it incorrectly and submitted

Re: Documentation on Accelerated Rendering

2017-05-01 Thread J. Landman Gay via use-livecode
Layering was definitely broken, that's for sure. But in this case we're referring to the layermode of a draggable object. I haven't worked much with his latest version yet, when I was doing it I was using fields instead of images. But since the images are created on the fly from within LC I

Re: Documentation on Accelerated Rendering

2017-05-01 Thread J. Landman Gay via use-livecode
My mistake was resetting the layermode after a drop. It does have to be set after object creation but that should be the only time it's messed with. Dragging was too jerky without acceleratedRendering, so I think that has to remain. -- Jacqueline Landman Gay |

Re: Documentation on Accelerated Rendering

2017-05-01 Thread hh via use-livecode
Did you already try the following? Layer mode: Use 8.1.4. Before that and in 9-dp6 exact layering is broken. The combination: set the acceleratedRendering to false set the paintcompression to RLE set the alwaysbuffer of to true ___ use-livecode

Re: Documentation on Accelerated Rendering

2017-04-30 Thread Sannyasin Brahmanathaswami via use-livecode
Never mind Jacque you already have this in our script [snip] set the borderwidth of the last image to "4" set the topcolor of the last image to tRGB set the layermode of the last image to "dynamic" -- jg: required for smooth movment on slower devices end repeat and we

Re: Documentation on Accelerated Rendering

2017-04-30 Thread Sannyasin Brahmanathaswami via use-livecode
Jacque thanks for the detailed query, or rather the detailed outline of the Shadows of the Unknown World of Rendering. appropo the puzzle app/module we have in our new app, which is pretty much failing on Android completely. @ the rest of you: we get a quote from a dbase, take snapshots of

Re: Documentation on Accelerated Rendering

2017-04-30 Thread J. Landman Gay via use-livecode
On 4/29/17 9:56 PM, Sannyasin Brahmanathaswami via use-livecode wrote: My question is: where is the documentation for AcceleratedRendering -- exactly what does it do? (don't worry, if the explanation is very technical.. .let me see it!) -- when does it help -- what contexts may there be where

Documentation on Accelerated Rendering

2017-04-29 Thread Sannyasin Brahmanathaswami via use-livecode
Our new modular app was crashing badly and also rendering bizarre screens on Android, HQ determined that if Accelerated rendering was on when you close one stack and opened a second one, it was the problem. But Acceleratedrendering is needed for performance, so it seems to work fine,if, instead