Playing Sound question

2016-09-19 Thread Alejandro Tejada
In this forum thread: http://forums.livecode.com/viewtopic.php?f=20=18429 MaxV posted a video that shows the movie player working fine in Linux, you can actually play, pause and resume: https://www.youtube.com/watch?v=mxPzQaF-Feg Does anyone knows if (using this movie player on Linux) we could

Re: Playing Sound question

2016-09-19 Thread panagiotis merakos
Hi all, Unfortunately, the LC player on Linux has been broken for a long time. Best, Panos On 19 Sep 2016 06:26, "Earthednet-wp" wrote: Alejandro, I built it on livecode 8.1.0, the release version. It should be tested on that version before giving up. Bill William

Re: Playing Sound question

2016-09-18 Thread Earthednet-wp
Alejandro, I built it on livecode 8.1.0, the release version. It should be tested on that version before giving up. Bill William Prothero http://es.earthednet.org > On Sep 18, 2016, at 9:29 PM, Alejandro Tejada wrote: > > Hi Bill, > > After playing a bit more with

Re: Playing Sound question

2016-09-18 Thread Alejandro Tejada
Hi Bill, After playing a bit more with this Sound Player Livecode Stack, the IDE crashed. LC 7.1.4 crashed after setting the playrate to 2 and changing the volume to 50. In fact, these features works and you could change the playrate and the volume of mplayer from the Properties Palette but

Re: Playing Sound question

2016-09-18 Thread William Prothero
That’s very interesting. I wonder if it warrants a bug report? It works as promised on iOS and Mac 10.11.6. It’s a really simple demo, so perhaps it would help if I or you filed a bug report and the stack was a sample. The dictionary says the player works on Linux. The top buttons are just

Playing Sound question

2016-09-18 Thread Alejandro Tejada
Hi Bill, Just for curiosity. I tested your stack on Ubuntu Linux. In Ubuntu, the first button does not work at all, (Play MP3 AudioClip) but second button (Play Audioclip 1) loads mplayer into memory, and after clicking "Stop Playing" button the sound starts. As far as I know, there is no way

Re: Playing Sound question

2016-09-17 Thread Earthednet-wp
Rick, It's for an update of a very simple app that plays a collection of sound files of yoga poses in a user defined order, with settable pauses containing only background sounds. It's for my own use for a yoga experience I share with my friends. I made it as an intro to making an iOS app. The

Re: Playing Sound question

2016-09-17 Thread Rick Harrison
Hi Bill, Thanks for the meditation! LOL Rick > On Sep 16, 2016, at 7:45 PM, William Prothero wrote: > > Folks: > I have a small sample stack that plays audio on desktop and iOS. I haven’t > debugged in on Android or Windows, but if anybody would like to see it, here

Re: Playing Sound question

2016-09-16 Thread William Prothero
Folks: I have a small sample stack that plays audio on desktop and iOS. I haven’t debugged in on Android or Windows, but if anybody would like to see it, here is the link. https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound Tests.zip?dl=0

Re: Playing Sound question

2016-09-15 Thread William Prothero
Last thing to do: get it working in iOS. The avPlayer object doesn’t work for me in the simulator. I’ll have to experiment further. If anybody has any suggestions of which command to use, plse comment. I’m done for the day. Otherwise, I’ll fumble around in the dictionary until I find

Re: Playing Sound question

2016-09-15 Thread William Prothero
Ok, answered my own question. Set the playLoudness of player “playername” to “a percentage between 0 and 100” It would be nice if that property was mentioned in the player object dictionary entry. Best, Bill > On Sep 15, 2016, at 5:30 PM, William Prothero wrote: > >

Re: Playing Sound question

2016-09-15 Thread William Prothero
I made a test stack with 3 players. BUT, I can’t find a property to set the volume level of the players. Is there a way to set the play volume? Bill > On Sep 15, 2016, at 5:11 PM, William Prothero wrote: > > Folks: > I have an app that I am building for mobile. In

Playing Sound question

2016-09-15 Thread William Prothero
Folks: I have an app that I am building for mobile. In previous versions of LC, I used the mobilePlaySoundOnChannel command and its associated control commands. I play an mp3 file. This no longer works on LC8.1 (at least on the simulator) in the latest iOS version. I have two looping sounds