In this forum thread:
http://forums.livecode.com/viewtopic.php?f=20=18429
MaxV posted a video that shows the movie player
working fine in Linux, you can actually play, pause
and resume:
https://www.youtube.com/watch?v=mxPzQaF-Feg
Does anyone knows if (using this movie player on Linux)
we could
Hi all,
Unfortunately, the LC player on Linux has been broken for a long time.
Best,
Panos
On 19 Sep 2016 06:26, "Earthednet-wp" wrote:
Alejandro,
I built it on livecode 8.1.0, the release version. It should be tested on
that version before giving up.
Bill
William
Alejandro,
I built it on livecode 8.1.0, the release version. It should be tested on that
version before giving up.
Bill
William Prothero
http://es.earthednet.org
> On Sep 18, 2016, at 9:29 PM, Alejandro Tejada wrote:
>
> Hi Bill,
>
> After playing a bit more with
Hi Bill,
After playing a bit more with this Sound Player
Livecode Stack, the IDE crashed.
LC 7.1.4 crashed after setting the playrate
to 2 and changing the volume to 50.
In fact, these features works and you could change
the playrate and the volume of mplayer from
the Properties Palette but
That’s very interesting. I wonder if it warrants a bug report? It works as
promised on iOS and Mac 10.11.6. It’s a really simple demo, so perhaps it would
help if I or you filed a bug report and the stack was a sample. The dictionary
says the player works on Linux. The top buttons are just
Hi Bill,
Just for curiosity. I tested your stack
on Ubuntu Linux.
In Ubuntu, the first button does not work at all,
(Play MP3 AudioClip) but second button
(Play Audioclip 1) loads mplayer into memory,
and after clicking "Stop Playing" button
the sound starts.
As far as I know, there is no way
Rick,
It's for an update of a very simple app that plays a collection of sound files
of yoga poses in a user defined order, with settable pauses containing only
background sounds. It's for my own use for a yoga experience I share with my
friends. I made it as an intro to making an iOS app. The
Hi Bill,
Thanks for the meditation! LOL
Rick
> On Sep 16, 2016, at 7:45 PM, William Prothero wrote:
>
> Folks:
> I have a small sample stack that plays audio on desktop and iOS. I haven’t
> debugged in on Android or Windows, but if anybody would like to see it, here
Folks:
I have a small sample stack that plays audio on desktop and iOS. I haven’t
debugged in on Android or Windows, but if anybody would like to see it, here is
the link.
https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound Tests.zip?dl=0
Last thing to do: get it working in iOS. The avPlayer object doesn’t work for
me in the simulator. I’ll have to experiment further.
If anybody has any suggestions of which command to use, plse comment. I’m done
for the day.
Otherwise, I’ll fumble around in the dictionary until I find
Ok, answered my own question. Set the playLoudness of player “playername” to “a
percentage between 0 and 100”
It would be nice if that property was mentioned in the player object dictionary
entry.
Best,
Bill
> On Sep 15, 2016, at 5:30 PM, William Prothero wrote:
>
>
I made a test stack with 3 players. BUT, I can’t find a property to set the
volume level of the players. Is there a way to set the play volume?
Bill
> On Sep 15, 2016, at 5:11 PM, William Prothero wrote:
>
> Folks:
> I have an app that I am building for mobile. In
Folks:
I have an app that I am building for mobile. In previous versions of LC, I used
the
mobilePlaySoundOnChannel
command and its associated control commands. I play an mp3 file.
This no longer works on LC8.1 (at least on the simulator) in the latest iOS
version.
I have two looping sounds
13 matches
Mail list logo