For those that are interested, RunRev Support has acknowledged that the
'looping' option doesn't work in iOS 'play' statements in LC 5.0.2. They say:
This is a bug, we have reported this to the Quality Control Center. The bug
report number is 10039. You can also track the bug here:
So that seems to be the question to ask -
Do any of the RR folks know of a way to properly preload sounds for a sound
channel to alleviate this delay?
Tim
On Feb 29, 2012, at 9:08 AM, Graham Samuel wrote:
For those that are interested, RunRev Support has acknowledged that the
'looping'
Graham...
I have found that to get around the 'ldelay' when using
'iphonePlaySoundOnChannel' in your stack for the first time is to play a short
file containing 'silence' in say the openStack handler... the response of
issuing the 'iphonePlaySoundOnChannel' command seems to be fine after
Voila! Ask and ye shall receive (okay, so I'm getting boring with the cliches
:-) ).
Tim
On Feb 29, 2012, at 9:38 AM, John Dixon wrote:
Graham...
I have found that to get around the 'ldelay' when using
'iphonePlaySoundOnChannel' in your stack for the first time is to play a
short file
On 26/02/2012 14:10, Graham Samuel wrote:
Thanks to Ken Corey and others on this list, I am managing to play sounds in my
developing iOS app quite nicely - as appears to be required, I'm playing them
from a file, and I'm using 'the environment' to distinguish between the IDE and
the real app
I too couldn't get 'looping' to work with the 'play' command... however using
'iphonePlaySoundOnChannel thefile, theChannel, type' does work...
on mouseUp
put specialfolderpath(engine) /sc.mp3 into thefile
iphonePlaySoundOnChannel thefile, 1, looping
end mouseUp
Thanks to Ken Corey
The Play command used for iOS is a special adaptation of the regular Play
command (as is described in the docs) and as such does not yet support looping
when on iOS. For more control use the iphonePlaySoundOnChannel for looping.
But meanwhile if you use the mediaPicker it only works with the
Tom... it does indeed say that the support has been added for a variant of the
'play' command, but also states that 'looping' works with this... You have to
believe the documentation, but it does make one wonder if the command in
association with 'looping' was ever tested before putting the