I too couldn't get 'looping' to work with the 'play' command... however using 
'iphonePlaySoundOnChannel thefile, theChannel, type' does work...

on mouseUp
   put specialfolderpath("engine") & "/sc.mp3" into thefile
   iphonePlaySoundOnChannel thefile, 1, looping
end mouseUp



> Thanks to Ken Corey and others on this list, I am managing to play sounds in 
> my developing iOS app quite nicely - as appears to be required, I'm playing 
> them from a file, and I'm using 'the environment' to distinguish between the 
> IDE and the real app (and simulator). So far so good. My current problem is 
> that my sounds won't loop. I have code like this, where t3 contains a path to 
> a sound file.
> 
>      play t3 looping
> 
> This is in fact just one variation on several attempts, but the important 
> point is the sound only plays once on the simulator and the iPad (thus 
> showing at least that my t3 does correctly identify a sound file in the iOS 
> environment); but in the IDE, the exact same code does loop the sound as 
> expected.

                                          
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